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Luckily, there's a SOLUTION:
Try building the conveyor line up to ~3 single conveyor pieces from your chose porthole on the large container. Bridge the gap with two conveyor-connectors, one at the large container, one at the end of the line. The connection will be made when the two conveyor-connectors are less than 1.5 single conveyor pieces apart (then the connectors will light up).
That should do the trick - this is a really old bug/feature, and if it were fixable without something else going tits-up, they'd have done it by now. It also affects armorpieces, wallpieces etc.
Try to plan ahead, such that you always build from beginning to end, and when that's not possible, throw in two connectors and move on.
Cheers,
Andy
It's a stopgap measure to prevent overspilling.
The mining rig will mine until its internal storage is full, and then stop, even if you have additional storage units (large/small containers) attached to the rig. If you tick the box, it will continue mining and the 'overspill' will go to the attached storage.
That can, however, be undesirable - the mining rig is a dumb piece of metal, it will mine until it runs out of power or storage. ANY awailable storage - it doesn't care if it floods attached production units (printers, medbay, etc.), greenhouses etc.
When you want to automate production of building blocks, you won't be able to avoid ending up with "everything connected to everything" - so if you start the miner, slap yourself on the back and go on an extensive exploration tour, you might return to your entire base flooded with raw material.
That's why many people with larger bases prefer unchecking this box - one less thing to worry about.
Your original problem sounds like what Andy described above.
Good that you noticed that box. You can use it to select whether you want the auto-miner to retain all ores in just the miner's local inventory or pass ores on to a properly connected Container. If the box is unchecked, it will fill up its local inventory with ore and the miner will stop/full. If the box is checked, the miner will pass everything beyond its own local capacity to a connected container(s).
One thing to consider is that these auto-miners have no control over how much ore they send for storage(s). That means they will fill every possible vacant storage space of things that are in their particular conveyor loop.
I tried the two connector thing and that doesn't do anything either. Now I'm at another base and I can't get water pumps to pump water to a small storage box connected to it through conveyors. The water pumps are down in a hole and the storage boxes are up on the ground almost just above the pumps.
I must not be living right cause none of this conveyor to storage seems to be working for me!
Generally, I would not advise having too many large container connect together for the moment, doing BCP inventory control can help thou.
My observation was when combining large beyond the count of 10s, which often pull the plug and crash the game.
-above statement is based on local observation with no involvement of any theories-
When I encounter the problem, it is usually because I needed to make a change in an existing pipeline that then triggers the problem. So, I've learned to just start a fresh run from the receiving container to the auto-miner and then connect the auto-miner to that run of conveyors as the final connection.