Planet Nomads

Planet Nomads

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gludar Jun 8, 2018 @ 9:50pm
Ability to leave the planet?
I was looking at the roadmap and there is no mention of space or the possiblitly of leaving the planet?? Wow, I would have though that would be a major feature that would get added sooner than later. Anyone have any information of what direction this game is headed if space is not in the mix anytime soon?
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Showing 1-9 of 9 comments
Husker_85 Jun 8, 2018 @ 9:52pm 
Well there's a major update coming out in a couple of weeks that's supposed to include a bunch of story and tutorial content. How the update is recieved is basically going to determine if this game is going to survive the summer.
Menzagitat Jun 9, 2018 @ 1:11am 
The game will survive. The game has enough content already. It is not meant to be played 1000 hours by everybody.
It is an experience which you can enjoy at least 50-100 hours which is the average for most of the games. But you can easily spend more if you like to build and play with the physics of the game.
The story tells you are a technician on the commercial ship Anita.
The story will bring you back to the ship but the story end is not implemented yet. It comes in 2019.
Space building and travel are not yet available but the game almost supports them and it can be added with a reasonably small effort later after the 2018 roadmap.
https://steamcommunity.com/sharedfiles/filedetails/?id=1406749113
https://youtu.be/oM0XQU5aITs
gludar Jun 9, 2018 @ 6:37am 
So there is no proof that space is set to be added to this game then? Have the devs said space is coming? I can't find anything on it. It seems like space travel is at the bottom of whatever list they have. I agree that their next update will determine if this game survives or not. It's not looking good.
Menzagitat Jun 9, 2018 @ 7:51am 
Originally posted by gludar:
So there is no proof that space is set to be added to this game then? Have the devs said space is coming? I can't find anything on it. It seems like space travel is at the bottom of whatever list they have. I agree that their next update will determine if this game survives or not. It's not looking good.
You can read the statement from the store page:
Originally posted by Store Page - Early Access section:
We'll want to expand modding, introduce space flight and orbital building. Make the weather more realistic and tied to survival, develop water that pours over the land, introduce more environment hazards, more creatures and more building options.
  • Traveling between planets
  • Emerging storyline
  • More planet types with different biomes
...The system is ready for seamless interplanetary travel.
However just the space travel may bring a bit of interesting physics simulation in a space without gravity.
But else, in the empty space, what do you want to do really?
You want to go to another planet which looks exactly like this one?
Menzagitat Jun 9, 2018 @ 8:17am 
Guldar, if space flight is what you want, I think you should come back and check again the status of this game in January 2019.
It was not mentioned on the 2018 roadmap.
What might be coming soon is the workshop and possibility to upload and download blueprints.

But even if space flight comes, sometime in the future, the replay value of the game remains limited to those who want action and survival.
Some people are asking for aliens to attack the player, but those were never promised anywhere.
Some people want immersion and survival against the nature, but that is even more costly to implement.
Sticky Wicket Jun 9, 2018 @ 4:03pm 
Originally posted by Menzagitat:
But else, in the empty space, what do you want to do really?
You want to go to another planet which looks exactly like this one?

I just wanted to pick up on this, with reference to some of your other comments.

The existing planet generator could be extended upon to make a very diverse range of planets and places to visit. It would need to allow for more options and extremes such as creating single biome planets to make themed type worlds, but I'm sure it could be done without that much trouble since all that is needed is essentially there already. Your planetoid/asteroid video also clearly indicates that far more can be done with the planet generator than the limited range of customisations we presently have.

It may simply be a case of giving us access to a more diverse range of numerical parameters (with a warning that pushing it too far may cause very unpredictable results and/or game instability).

I was recently playing around again with the editor that comes with Planet Explorers. That game also uses the Unity Engine, so it can be done.
Last edited by Sticky Wicket; Jun 9, 2018 @ 4:05pm
Menzagitat Jun 9, 2018 @ 10:41pm 
Craneballs reduced the size of the planet in 0.7 to let the player experience the transition from one biome to another faster.
Moving each biome to a different planet would achieve the opposite and the player would have no incentive to travel around the planet where the biome is the same.
The life on the new planets should be also different to give the feeling you are indeed in a different environment.

They were working on something
https://steamcommunity.com/app/504050/discussions/0/2333276539609222064/#c2333276539609513756
but is not on the 2018 roadmap.

Maybe it comes on 2019.
FlakMagnet Jun 10, 2018 @ 2:44pm 
Personally...I am not fussed if the travel between planets is instant teleporting from monuments or if it's space travel itself. There are other games out there in the same mould that do space ...like Space Engineers... but they don;t do planets as well. I would rather the focus stayed on the planets, biomes, flora and fauna and making far more diverse atmospheres ( literally ) with different hazards and resources.

If space travel is to be ships you build yourself, then I would be wanting seamless space transitions at least, and newtonian physics would be nice....and that's a tall order.

Cutscene transtions to space are so immersion breaking......

DirtyCamper Jun 12, 2018 @ 3:09am 
Originally posted by FlakMagnet:
Cutscene transtions to space are so immersion breaking......
Unless you unlock the teleporting, superphotonic, or cryo blocks, travel to another planet should take weeks (or hours in real life).

But the idea that they are really implementing multiple planets is awesome. I didn't think it's necessary.
Coming from fortresscraft evolved with 1600 hours, I love the base building. Or in this case I would probably build multiple bases or a mobile base.
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Date Posted: Jun 8, 2018 @ 9:50pm
Posts: 9