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It is an experience which you can enjoy at least 50-100 hours which is the average for most of the games. But you can easily spend more if you like to build and play with the physics of the game.
The story tells you are a technician on the commercial ship Anita.
The story will bring you back to the ship but the story end is not implemented yet. It comes in 2019.
Space building and travel are not yet available but the game almost supports them and it can be added with a reasonably small effort later after the 2018 roadmap.
https://steamcommunity.com/sharedfiles/filedetails/?id=1406749113
https://youtu.be/oM0XQU5aITs
However just the space travel may bring a bit of interesting physics simulation in a space without gravity.
But else, in the empty space, what do you want to do really?
You want to go to another planet which looks exactly like this one?
It was not mentioned on the 2018 roadmap.
What might be coming soon is the workshop and possibility to upload and download blueprints.
But even if space flight comes, sometime in the future, the replay value of the game remains limited to those who want action and survival.
Some people are asking for aliens to attack the player, but those were never promised anywhere.
Some people want immersion and survival against the nature, but that is even more costly to implement.
I just wanted to pick up on this, with reference to some of your other comments.
The existing planet generator could be extended upon to make a very diverse range of planets and places to visit. It would need to allow for more options and extremes such as creating single biome planets to make themed type worlds, but I'm sure it could be done without that much trouble since all that is needed is essentially there already. Your planetoid/asteroid video also clearly indicates that far more can be done with the planet generator than the limited range of customisations we presently have.
It may simply be a case of giving us access to a more diverse range of numerical parameters (with a warning that pushing it too far may cause very unpredictable results and/or game instability).
I was recently playing around again with the editor that comes with Planet Explorers. That game also uses the Unity Engine, so it can be done.
Moving each biome to a different planet would achieve the opposite and the player would have no incentive to travel around the planet where the biome is the same.
The life on the new planets should be also different to give the feeling you are indeed in a different environment.
They were working on something
https://steamcommunity.com/app/504050/discussions/0/2333276539609222064/#c2333276539609513756
but is not on the 2018 roadmap.
Maybe it comes on 2019.
If space travel is to be ships you build yourself, then I would be wanting seamless space transitions at least, and newtonian physics would be nice....and that's a tall order.
Cutscene transtions to space are so immersion breaking......
But the idea that they are really implementing multiple planets is awesome. I didn't think it's necessary.
Coming from fortresscraft evolved with 1600 hours, I love the base building. Or in this case I would probably build multiple bases or a mobile base.