Planet Nomads

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Helicarrier ready for first flight
The livestream is nearing the end and the helicarrier has been fitted with its new engine
http://steamcommunity.com/sharedfiles/filedetails/?id=1219735578
and will be ready for its maiden flight in a few minutes. Will it fly? Will it lift off the ground? Will it break the game? We will find out shortly.....
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Showing 1-15 of 20 comments
BCP Labs(YT) Dec 9, 2017 @ 6:29pm 
Yup. I went too far again. Even with 700 Air blades it would not lift. Placement of them could have been the issue. But it became lag central at the end and without any chance of lift. I was able to keep a completed, planted save that is still loadable and will look at reworking this when we get the large air blades. I will put together a timelapse of the entire build(about 12 hours) when the last stream is available for me to download
Viking Noble Dec 9, 2017 @ 9:48pm 
Luckily bigger airblades are in the works, so I’m sure you will find a way to get it flying.
BCP Labs(YT) Dec 9, 2017 @ 9:51pm 
thats what im hoping. im pretty sure the placement might have affected their performance but it was a pretty big...and heavy... build. even if i did add more air blades the lag would have been over the top. i was about 1fps after i unplanted it. 20,000 blocks :steamhappy:


and its taking over 2 hours to render the timelapse LOL
Last edited by BCP Labs(YT); Dec 9, 2017 @ 9:52pm
soulguard Dec 9, 2017 @ 10:43pm 
:-O

Woooooowww.... I... I mean... wooooooooww.
BCP Labs(YT) Dec 9, 2017 @ 10:45pm 
ill have the vid link in about 15mins. when i was watching it after editting even i said to myself "youve got to be f-ing kidding me!" LOL
Old-gamer Dec 10, 2017 @ 7:58am 
BCP, two things:

First, that build was spectacular. One day it may fly and when it does that will be the "icing on the cake". Your design was a success in every way. We just don't have engines (currently) in game to allow us to dream and reach into truly large, non-standard builds. That is a task the Devs to address so that we can be unleashed into greater things within PN. I hope we see that soon.

Second, I discovered a similar problem/limit in attempting to move the large monument that I've spent many hours working. Their mass and weight are incredible. At 500 engines, including an object (the monument) that does not want to be manipulated, I had to give up for now. I too ran into the incredible screen lag once I cut everything loose from the ground to attempt flight. The added issue with foreign objects (ones not designed for placement) is that the game's physics go nuts over things like that and fight you a lot. :steammocking: I'll be back (as you will) when larger, more powerful engines are present.

So, my hat is off to you for this incredible carrier build, and you inspire the collective here to "get outside the box". Saddle back up and...next? :steamhappy:
TheJebblue Dec 10, 2017 @ 8:40am 
That is an unreal invention. :-) Good luck BCP, hope to see it fly one day.
Caleon Dec 10, 2017 @ 9:00am 
For those not reading discord, I have done a few tests with air blade lift force. When using only simple armor blocks my air blades can lift around 730 weight including their own 60. But that is near the limit, with a lift speed of ~0.0 kph.

I have made a flyer with 16 blades that should have easily lifted its weight but it did not, so I guess either some blocks have different weight than they tell us or there is another mechanic that is still unknown.

Anyway, you could calculate the weight of your monster and check how many air blades are at least needed to lift it.
Old-gamer Dec 10, 2017 @ 9:25am 
It would be useful (ala what we had in Space Engineers) to see a ship's weight status when in the cockpit of a completed craft. Trying to calculate that manually when tons of blocks are already placed is way more tedious than I'd want to do in this game. :steammocking:

Also, in my case, I have no weight data about the alien monuments, so it is still "trial and error" by adding more and more engines until the game's drawing limits are reached. The drawing effects of 500+ engines on a single craft in this game (all with blade animations) are the current issue. That is why more powerful engines (less total engines) is the better solution to lifting these heavy crafts and objects.
Last edited by Old-gamer; Dec 10, 2017 @ 9:29am
BCP Labs(YT) Dec 10, 2017 @ 9:40am 
thank you all. it was a great build and had a great time building it. and even though it wasnt able to fly(even though i could hide 400 more air blades) the lag would have ben too much to fly it. but even still it was a big build, turned out better than i expected with the blocks we have and on the scale i was building it, and it is STILL in a loadable state. to me thats nothing but pluses. because its not about the build, it about the feeling of accomplishment that i was able to build something like that and thats the greatest feeling in the world. thats my "Everest" moment.
OG im pretty sure i was over 16000 blocks and weight wise probably around 25000 armor block(my unit of measurement) and from my earlier testing the air blades can lift about 15 blocks so i might have to double the air blades to get the lift. for sure ill be refitting it witht he large air blades when we get them. but for now it time to think about what my next "Everest" moment will be.

as far as overall weight goes, maybe CB can look at incorporating structure size and weights into the buildvision somehting like a tag hovering over the COM for instance.

anyway thank you all for the great feedback and support and remeber ... Know No Limits!!!
Old-gamer Dec 10, 2017 @ 10:01am 
Yep, I think we have similar interests when it comes to building and failing. I spent a crap-ton of hours on the monument carrier craft(s) without ultimate success on that particular item. But, the challenge of attempting it, learning new things, doing something new and even failing are part of the rewards. Getting it off the ground for a trip back to my base would have produced a lot of "hell-yeah" moments all the way. The Devs are great about giving us more and better equipment, blocks, etc. So, a return will happen...:steammocking:
BCP Labs(YT) Dec 10, 2017 @ 10:04am 
and thats what makes us Nomads :steamhappy:
johndai Dec 10, 2017 @ 10:02pm 
+1 guys on a great story, disappointments n achievements abound.

I (we) salute you both. You are truly 'Building King' nomads.

Happy nomading my friends
Old-gamer Dec 11, 2017 @ 6:00am 
There are so many Nomads that regularly get outside the box, invent, test and share their findings here. We've all learned from each other which is the sweet-spot of this forum. Hat's off to all of you and "Happy Nomading" to you Johndai! :steamhappy:
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Date Posted: Dec 9, 2017 @ 5:47pm
Posts: 20