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Is not like we don't have games like this one non-mp so, i'll be playing those "MP Games" for now, and waiting this game to get a MP release with as many bugs fixed as is possible for the devs to do it.
Let's hope this game continue in the "Multicore" side of things.
The majority of MP games seem to eventually have combat in them, that I do have a very strong objection too. I do not like combat "full stop"
If the devs add combat to PN then it will be a sad day for the game as far as I am concerned. I will not play any combat game. It will be upto the devs as to whether I stay a fan of the PN or not.
I don't know if combat was in their "kickstarter" program or not.
Survival against animals is understandable in PN but I can't see what man vs man combat would have anything to do with the scerario of PN. We are Scientists not soldiers.
Enough said from my view-point.
Happy nomading (not sure how long tho)
Well said and your are right, the "immature griefers" that are typically part and parcel of public MP are the very reason that I won't play games that force that upon all players. If I can be totally disassociated from that situation and still play, then I don't care what the MP community wants to do to themselves.
The local MP is always the better way to offer it and is typically seen as a positive move.
In looking at the game itself (videos) it looks like a great EA game, definately one to watch for the progress I think.
If people can make entertaining videos with this game then it is on the right path.
I have some cases too where I feel that a screenshot is not possible because I have moving parts in the system... :)
So you want only to watch? Why?
Exactly.
The developers are taking a different approach since adding MP would be something else on their plate to deal with as those who want MP would complain too no end, and whine how it doesn't work.
This developer creates the content, and works on the bugs, then will add in MP when things are stable.
People today put way too much on MP, not that's not a bad thing but if someone wishes to play the game like it is coop in a way, I often play with a very good friend of mine side by side while streaming or making videos for my youtube channel.
Just yesterday we were playing Bioshock Infinite side by side (using TS for voice), and I made quite a few videos.
After a bit of playing this way we forgot we were playing the game as SP. It's odd, but it does work out very well.
I agreee. Seems a better strategy than having MP and no content.
Failure to comprehend that properly is what leads people to say SP must be done first then add MP.
Its not that simple.
The file system has to be completely changed or you will see hacker after hacker, I know this from another Unity game that saw this problem up close.
This game if it plans proper MP is no different. NO DIFFERENT.
I can accept this is a SP game, period.
Im still not disappointed I bought it, like I am with NMS, but this game I dont believe will ever produce a great MP version if its slapped on last.
The best you can really hope for is P2P code for co-op mode.
That might allow 4 or so players in a game / server host.
But understand that P2P code vs dedicated server code is alomost always inferior, especially for performance.
Dedicated server code is MILES BETTER than P2P co-op code, in every way.
Especially if you can do it for Linux also.........
And dedicated server code doesnt have to change the SP version of the game at all.
There are plenty of games that have had both writen for the game.
So then SP is never effected.
And this maybe the only way PN gets proper dedicated code, I hope they take the time after SP is done to completely re-write the game for dedicated servers.
But is that likely, probably not, more likely to port the current code and modify it, so we will have to wait n see.
Then theres another model thats proven awesome.
MC have a model that if any of you argue against it will show you dont understand it properly, MC run dedicated server base code in there SP game, when you start the game some of that code is put straight into action, any MC game can be opened to LAN, that LAN system in MC uses dedicated server code, some of the same code that the actual dedicated servers are running right around the world.
Every game you start in your PC of MC starts an internal server so to speak, its damned clever for its day.
This model has worked wonders, 33 million dollars of wonders and beyond in fact so arguing its a flawed system is a flawed argument from the start.
Why is it so successful you might wonder, well from what Ican gather, MC brings people together, how does it do that, the core of the game is designed around dedicated server code.
Bringing people together is the true secret to kepping replayability to your game decade after decade, sharing ideas and builds and map and in MC everything you can think of.
These devs have not chosen that model or path and thats there right, but all the people dissing MP or dedicated code dont seem to get it properly.
Proper dedicated server code can be created without changing a thing in SP but its an utter ton more work, that these devs dont have the manpower for from what I can tell, , thats why I accept it for what it is, but the missundertsanding in this thread about dedicated code is incredible.
Yeah still relevant
I like a softcore-survival game, not one where some players just want to run around causing mayhem. It's ok for the weather to go into overdrive but not players.
No amount of explanation or persuasive argument will sway me from my likes/dislikes.
As said many times before, and I truly believe this, public servers = inviting chaos.
Happy nomading
Because THIS is exactly what you can control with an dedicated server. With your own server you can control which players can join, Public/Private, PVP/PVE/Co-Op or not, PlayMode (Creative, Survival, Adventure,...) and much more.
For SP you want even notice that it is there. As it is automatically launched in the background on your local machine, as many other games of this sort do it already.
For you as Singleplayer there will nothing change, absolutely nothing.
Ok, besides some additional buttons in the Game Menu
Other games like PN do it already. I don't see a reason that PN can't do it also, except for the manpower piddlefoot mentioned.
MC had some desync issues because the client server concept. The boat was breaking because the server was thinking the boat is in a different place than the player. Maybe they still have some interesting glitches (ghost blocks and item duplication?).
Mojang had for a time two concepts, one for SP and one for MP. Later they unified the solution and SP behavior changed a bit.
Which did affect SP how?
Yes, and they realized that it is better to have it that way. How did it change SP? It didn't.