Planet Nomads

Planet Nomads

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Captain Jack May 27, 2017 @ 3:30am
Best car build
Ok that works quite well up to a certain degree. Thanks to all the other hole-seekers who gave me the hints...hehe xd

Ok :

- Use 6 wheels to have the best stability
- set all wheels on slow speed (for best climbing power)
- set the driver cabin back, not into the front of the car
- use one battery for each wheel
- build the frame with a width of 5 blocks at least (or 7 for even more stability)
- use the pair of front wheels and the pair of rear wheels as steering wheels
- place 2 beacons als lights in the front (they use no power and when you activate them you always find your car.. just in case

Hints :
- NEVER drive at night... the allmighty doom holes will find you !
- dont go to hills and mountains... these areas have may holes of doom looking for you !

Setup :
- 8 batterys (6 for the wheels, 1 for the printer, one for the food machine)
- 7 storage boxes
- medium printer
- food machine
- i have the materials to build med bay, stasis chamber and armory in one box, build them only in case i need them

I think this is the best setup for a mobile base. You also can kill animals by driving over them... big fun for evil guys *chuckle*




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Showing 1-15 of 64 comments
Captain Jack May 27, 2017 @ 3:41am 
Looks awesome, but maybe a bit to heavy to move with so may armor blocks ?

Each block has a weight and sums up. If the car is too heavy it wont move.
Hawk_X51 May 27, 2017 @ 7:58am 
This is how I like to roll:

http://steamcommunity.com/sharedfiles/filedetails/?id=933936906

- 14 batteries (2 per wheel, 1 for FAD, 1 for stasis and the extra headlight)
- 14 storage crates (168 slots!)
- emergency printer
- stasis pod
- FAD machine

I don't see a need for crafting advanced materials on the fly, but I do like to be pumping out frames/plating/batteries/food while I'm traveling and the small printer cuts down on mass. The stasis pod doesn't just provide convenient rest, it also serves a respawn point - an essential if you don't want to hike kilometers back to your vehicle after an unfortunate accident. Anything else can be set up at temporary outposts (you've got plenty of room to carry the necessary supplies and lots of available power to run all the equipment.) I prefer the terrain visibility of a front-mounted cockpit, and I've found the hills easier to take with more speed. I've had no rollover issues with the narrow body and it's easier to navigate boulder fields, dense forests and other such obstacles. (Keep the shocks stiff to avoid low rocks and other hazards.) It's got everything a nomad really needs in a compact frame!
Captain Jack May 27, 2017 @ 9:29am 
Nice build, as my rover fall down into deep hole number 58342 i took a break :P
Captain Jack May 27, 2017 @ 9:39am 
I tried 2 batteries per wheel too, but did not notice a big difference.
Hawk_X51 May 27, 2017 @ 10:21am 
Originally posted by Rubal:
I tried 2 batteries per wheel too, but did not notice a big difference.

I haven't either, but I've got 'em (I built the bed out of batteries instead of armor blocks) so I might as well use 'em. They'll help if we ever have to account for the mass of stored items. Mostly they just keep me from having to rebuild a generator every time I want to plug in extra equipment.
Captain Jack May 27, 2017 @ 12:43pm 
Cars will be huge fun with working traction, i think devs will take care about that soon. Build around 30 different cars this weekend, but independent of how i build, even the smallest mini rover has the traction issue.
Subquake May 27, 2017 @ 2:24pm 
Currently this is my go to vehicle:
http://steamcommunity.com/sharedfiles/filedetails/?id=933693166
http://steamcommunity.com/sharedfiles/filedetails/?id=933693151
The only modification I made since the screenshot was a medical printer on the right side, opposite to the FAD machine.

Features:
11x Compact storage units (132 slots, all connected). They work as a frame for the vehicle.
1x FAD machine
1x Beacon
1x Stasis Pod
4x Batteries for wheels + 2x Batteries for Medical and FAD machines
3x Emergency 3D printers.

This vehicle could be built within 1-2 gameplay hours easily (survival mode) if you know what you are doing in the game. It does struggle climbing steep hills though, maybe it's because there are 2 pairs of wheels, each operating with 1 battery, not sure.
Last edited by Subquake; May 27, 2017 @ 2:31pm
Captain Jack May 27, 2017 @ 2:37pm 
All vehicles have the hill climbing / traction issue. Lets hope this will be fixed soon so than our mega monster mobile bases can roll out :-)
Pikhalich Aug 28, 2017 @ 1:17am 
Originally posted by meallwood:
The more wheel the better
http://steamcommunity.com/sharedfiles/filedetails/?id=1121128639

Why do you need Bio generators when you have nuke generator??
Menzagitat Aug 28, 2017 @ 1:26am 
Originally posted by meallwood:
The more wheel the better
http://steamcommunity.com/sharedfiles/filedetails/?id=1121128639

On rotating plates? Cool :steamhappy:
What is the purpose of those unfinished armor slopes?
3_phase Aug 28, 2017 @ 4:53am 
I had the reactor running just the wheels so i only needed it running when i was on the move. The two rear Bios were to power the all the utilities and the one at the front was for powering drills.

The unfinied armor was for deflecting trees and animals, occasional they would stuck between the suspension truck and upper deck.
pibbotso Aug 28, 2017 @ 7:53am 
I built a 12 wheeler all running off a uranium generator. I get speeds up to 50
on the flat and approx 28 up slopes....heavy slopes are normally around 10.
I have 6 containers and 1 stasis pod onboard. This is probably the best setup
so far for me. All wheels are turning front 6 normal and back 6 opposite direction.
If you play around with the steering you will see what I mean. This gives you
a tighter turn and better control.
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Date Posted: May 27, 2017 @ 3:30am
Posts: 64