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- Switch back to SteamVR back to default if you are not on it.
- Go to the controller bindings for Duck Season
- In the top right under “Current Controller” Select the box and change it to "Vive Tracker in Hand"
- Make sure you have selected and are using the default bindings or my binding. Either select the “Default bindings for legacy applications for Vive Trackers in Hand” or you can select my “Duck-Season-Hyperkin-Working” bindings they should be the same now.
- Now in the upper right hand corner should show a box labeled “Current Controller” Click the box that says “MANAGE TRACKERS”.
- There should be two boxes in the lower right of this new option window. Make sure the first box is set to “Held in Hand” and set the second box to weather you are right or left handed. (Whatever hand you want to hold the gun in. Right now “Any Hand” will not work under certain situations)
- Launch Duck Season and see if it works properly. (if not let me know so we can troubleshoot and update this guide)
I am sorry that all this is happening and that you have to jump though these hoops with us. I personally tested the Hyperkin blaster for many months working out crap loads of issues with our game before the Hyperkin Blaster was released (which was a lot of work.) And it sucks to have that work jumbled up by a SteamVR update, mind you this feature will be great to have, it just sucks that it is breaking things that we put a lot of work and testing int. As I said we are working on a small update that won’t be out for quite a while. However we will make sure this hyperkin blaster issues will not be an issue in the future. We will also make it as plug and play as it was before (hopefully and maybe better). Hope this guide helps and that you have the patience to deal with this as it’s mostly out of our hands at the moment. Also hope you will like out update when it is ready.Otherwise good luck hope you can get your homebrew working I was working on one myself.
Later