Duck Season
BajungaDustin Dec 31, 2017 @ 12:49am
All Secrets (solved or unsolved) SPOILERS
This is a Checklist of Secrets I've found and the community has found. A collection to see if anyone is missing any of the secrets. Needless to say there will be spoilers


The 7 Endings

After your first play through the game will give you New Game+ and at this point if you want to grind out the endings it is recommended to do this in Easy mode because you don't have to reload and each level is only 1 wave instead of 3 and drastically speeds up the process



1. Canon Ending
Shoot the dog during any duck round (Sound will confirm) and then make it to the "Come at me level". After that defeat the Dog by keeping the TV Safe. When back in the living room pick up the game gun on the ground and kill the dog when he shows up. (about 5 shots)

2. Die Ending
Do the same thing as "Canon Ending" but let the dog kill you in the living room.

3. Stuck Ending
Same process as "Canon" and "Die" but let the dog break the TV in the "Come at me" level.

4. Best Men Ending
During the News Report or the level after there will be a phone on the ground. Pick the phone up and a 911 call will be made. Listen to her she will say "keep doing what you are doing help is on the way" and then finish the game and just watch the ending. (unsure if you must shoot the dog before this happens but shooing the dog will work. )

5. Nuke
On any play through except the first one you will start seeing random golden bullets sometimes at early as level 1 but i am unsure what causes the golden bullets to show up. you can see them in the Ammo boxes on the truck. one shell in the left box will be golden. empty your shotgun and spam the shells until you get the golden one and load it in and shoot the Sun.

6. Fiesta Ending
Go through a play through and do not shoot the dog at any time. This will trigger the Bed time hindrance and you must go to sleep. you wake up and play the Fiesta game and the game ends.

7. Dog Ending
This must be completed after you have the other 6 endings. Do the Fiesta ending again but this time you will see a different cardboard cutout during the bedtime sequence and he will be looking at a VHS tape. When you load back into the livingroom the fiesta game will be on the floor but also this time there will be a VHS tape that reads "its me" on the side. Play this for the final ending. It is worth noting that anytime you put this tape in the VCR it will trigger this ending even if you were not planning on it.
8. Secret Ending

Regardless of what anyone will tell you there really is not a "secret ending" such as an alternate way to end the game and see different materials or a different cut scene that has been found so far. There are plenty of ways to "end the game" and get back to the menu or even close the game out entirely.. but nothing that would give you more cut scenes (which i am looking and it would be sick but i dont think there is one.


Secret Rooms

Secret Rooms are accessed through the "Kid Wizard book" located on the Bookshelf[lh3.googleusercontent.com] to the right of the TV. On the back you can seeSeveral Icons[lh3.googleusercontent.com] which are items in the room. The items with a 7 on them will only activate after you have obtained all 7 endings. Placing the book on the "Duck Season" game in any area will teleport you back to the living room.



Developer Showcase Room
Placing the Kid Wizard book on the 666 book (or GGG) will transport you to the Developer room that is kind of like a showcase. The CAT TIMER is the most notable Easter egg in here. In order to find it look on your wrist and you will see a list of objectives. The hard thing here is the pizzas. There are 8 slices. 5 of which are easy to find the other 3 are not. Behind one of the "grass boards" to the right of the truck, between the left side of the couch and the wall, and in the first room with the mom and TV robot on the floor by the couch. Completing the objectives will make a giant cat spawn that has a timer. The timer is counting down to June 20th 2018 which is 30 years after the events of the game. advancing your computer time will advance this clock but nothing seems to happen. Most likely an update will come out later for this.

Doll House
Touching the Wizard book to the Action Figure will make you giant and the house tiny. This can be an easy way of touching the Wizard book to the cat clock or the computer is your throwing skills are not that great. While in this mode if you look into the room to the left of the TV you will see writing that tells you that the Cat and Monkey are tricksters and in the kitchen you see a sticky note on the floor saying not to believe his lies with a picture of the monkey on it.


Big TV Living room
When you enter the living room in the dream world standing on the wall you can grab the wizard book and toss it at yourself on the couch. if landed right (which i haven't done yet) will take you to an alternate version of the living room which is more cramped. (will update later when i attempt this)


Matrix Room
This room is accessed by placing the book on the computer desk. This takes you to a room with almost every prop in the game. All games and tapes are here if you want an easy way to knock out those achievements for completing them all. The "Dog Ending" tape can also be found here as well as a tape marked "12" which shows the dog recording himself murdering another child apparently before you.


Cat Clock Room
Throwing and landing the book on the cat clock above the TV will take you to a giant room with cat clocks all around you. There is no way out of this room unless you complete the task. The task is to use the big clock hand at your feet (which can sometimes be difficult to pick up) and move the hour hands on the clocks till the cat eyes appear. These are sequential so if one is 2 the next is 3 then 4 and so on. Once done the broken clock will have a giant flashlight behind it and 2 messages for you. the top one says something about using the light to guide your way to 11. Not sure what this means directly in reference to "11" but there is a use for the flash light that has been found. The other message is that the minute hands are 123ABC. starting with the first clock to the right of the broken one reading the minute hands you come up with BADDADBADKID with the last letter being the minute hand pointing to the 4 on the broken clock.

Ouija Board Outside area
As mentioned above this involves using the Wizard Book on the Flashlight. The flashlights do not appear until it starts getting dark outside. One will pop up on the top of the high bookshelf to the right of the TV. Touch this to the book and you will end up outside with a Ouija board. Typing in random words will get you random responses. None of them seem too important. But typing in BADDADBADKID will cause it to get struck by lightning and teleport you to the Fake ending room.

Fake Ending Room
After using the Ouija Board to type in BADDADBADKID you end up in this room with a monkey sitting on a pedestal in front of you. There is a sing on the floor that says "See you next time" Throwing the Kid Wizard book at the door will literally close the game. But we know from earlier that the monkey lies so we shouldnt believe him. And sure enough looking behind him on the ground we find the Necronomicon or Book of the Dead. Throwing this book at the door will take you to the True Ending Room.

True Ending Room
This is accessed by throwing the book of the dead at the door in the Fake Ending Room and appears to be the true end of the game which is a preview of what appears to be the next game the company will be releasing. Throwing a book at the door will also exit the game. After this the Book of the Dead will be present in the living room.

Zombie Survival
This area is accessed by placing the Kid Wizard book on any of the Pumpkins you find. There was one sitting on the table during the Halloween update period but is no longer there. You can still access this area from the Matrix Room and from the Ouija Room as there are still pumpkins there. Surviving long enough in this area will get you abducted by aliens but this just takes you back to the living room.



Interesting / unsolved items


Hidden Levels UPDATE
As mentioned above i can not find any reference to the number 11. After further exploring this i noticed that at any level you progress to past 7. if you throw the Wizard book at the computer and you use the gun on the TV you will be prompted to play a level number that is normally not available. example... if you jump to hour 9.. and go in you get **Level 10** (which ends up being the "come at me level") if you jump to hour 10 and go into the matrix room you get the option to play **Level 11** and if you go to hour 12 you are presented with the option to play **Level 13**, but level 12 appears to be missing. which would require you to make it to hour 11. which might be the reference the cats were referring to. it all makes sense now. this is also why the Jump to Menu[lh3.googleusercontent.com] feels so wrong becuase you can only jump to hours once you make it to them... which means that hour 11 is missing.

Look for the ( X ) symbol
When in Doll House Mode the writing tells you to look for the symbol in the next game. Does that mean the next round or level you play? or does that mean the next game released by the developers. we already have multiple hints to future stuff like the cat countdown and the True End Room.

The Real Hand Gun
While letting my friend play the game i was trying to get her to throw the kid wizard book at the kid sleeping while in the dream world. She kept missing terribly but while trying to retrieve the book she randomly pulled out a revolver from nowhere. i am not 100% sure where she got this as i have not done this myself. the gun is located on the white table to the right of the record player but before the doorway. you can barely see it. shoots and the bullets interact with SOME objects but not all. push the pad to reload. 7 shot. but why is it there? could there be some further use?

Cat Clock in the TV
Upon turning around in a level where you see yourself sitting in front of the TV there is a cat clock here on the wall which seems way too random to be insignificant.

The Duck at your feet
After the first play through there will be a duck at your feet. shooting it apparently does nothing. I have tried shooting it on every level and tried shooting it with golden bullets.

Golden Shells
Golden shells seem to randomly show up in levels. Upon entering any level you can immediately look left and you will see the left box will either contain a golden shell or it wont. This doesnt seem to change throughout a set of rounds but changes from Level to Level. On some levels when i mess around a lot before i start level 1 i will get the golden shell on level 1.. other times level 2 and 3. and so on. I think i have had a golden shell on every level at one time or another but never continuously though every level. which means its either random.. or i am triggering its appearance by preforming an action. And maybe if i can figure out what that is i can have a golden shell every level and shoot the duck with a golden bullet every level and and figure out if that has an effect.

Necronomicon in the living room
After you come in contact with the Necronomicon it appears next to the Kid Wizard book in the living room. Implying that you can use it in the living room. But what for?

More to come
please give me your ideas and feedback on anything i missed or things you have found. I feel this game still has secrets hiding even as long as its been out.
Last edited by BajungaDustin; Dec 31, 2017 @ 1:05am
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Showing 1-15 of 15 comments
lee Oct 21, 2018 @ 4:05pm 
Also while in the "matrix room" (touch Kid Wizard to computer keyboard) with all the props, throw the Kid Wizard book at the head of either dog (they appear to give the same result) to be transported to a version of the lounge with a GIANT TV that lets you get a better view of various pictures (they are grabbable objects and will respawn where you collected them from)
emugod Oct 21, 2018 @ 8:07pm 
There is another message marked with the (-x-) symbol in the showcase scene, on the back of several flyers for 'Duck Season PC', a supposed flat version of the game 'coming soon' (as of June 20th, 2018), as well as major new content expansion for both versions. All of these are marked with the symbol and a message 'not a winner' in the corner of what is otherwise a standard press release sounding statement about the game. The other one has an entirely different message from (-x-) warning you that the checklist 'puzzle' which used to unlock the countdown has been compromised and will now unleash a 'cryptid'.

Completing the checklist does 'unleash the cryptid'. The cat clock now has text written all around it on the ground, truck, and 'curb', seemingly from the 'cryptid' thanking you for releasing it. and there are now paw-prints leading away from that area and through the middle of three ((free-standing) marked doors that spawn over by the wall with the tvs.

These doors are marked 'boneworks' (graphic of skull over wide 'X' shape with text 'keep out!'), 'deadfm' (graphic of a radio tower with text '98.6 kccw'), and 'machine king' (graphic of a stylized on/off symbol where the intersecting line is a cross shape). The middle is open.

There also spawns two posters for 'OMENS VR', which seems to be an in-universe product from a forthcoming project (seems to be what the 'vr zombies' from the boneworks demo were wearing).

I̶t̶ ̶s̶e̶e̶m̶s̶ ̶l̶i̶k̶e̶ ̶t̶h̶e̶r̶e̶ ̶i̶s̶ ̶A̶L̶W̶A̶Y̶S̶ ̶a̶ ̶s̶i̶n̶g̶l̶e̶ ̶g̶o̶l̶d̶e̶n̶ ̶s̶h̶o̶t̶g̶u̶n̶ ̶s̶h̶e̶l̶l̶ ̶i̶n̶ ̶t̶h̶e̶ ̶s̶h̶o̶w̶c̶a̶s̶e̶ ̶s̶c̶e̶n̶e̶.̶ ̶N̶o̶t̶ ̶s̶u̶r̶e̶ ̶i̶f̶ ̶t̶h̶i̶s̶ ̶a̶c̶t̶i̶v̶a̶t̶e̶s̶ ̶o̶n̶l̶y̶ ̶a̶f̶t̶e̶r̶ ̶s̶o̶l̶v̶i̶n̶g̶ ̶t̶h̶e̶ ̶c̶h̶e̶c̶k̶l̶i̶s̶t̶ ̶o̶r̶ ̶i̶f̶ ̶i̶t̶'̶s̶ ̶j̶u̶s̶t̶ ̶a̶l̶w̶a̶y̶s̶ ̶t̶h̶e̶r̶e̶. EDIT: nevermind, immediately disproven the first time I went back after posting this.

Originally posted by lee:
Also while in the "matrix room" (touch Kid Wizard to computer keyboard) with all the props, throw the Kid Wizard book at the head of either dog (they appear to give the same result) to be transported to a version of the lounge with a GIANT TV that lets you get a better view of various pictures (they are grabbable objects and will respawn where you collected them from)

So this might mean that OP was just trying the wrong thing in the dream, and it's not the sleeping kid but the little dancing dog that also works there. I've tried touching the book to the dancing dog in the showcase scene and it did sparkle but I couldn't get it to do anything.
Last edited by emugod; Oct 22, 2018 @ 6:04am
emugod Oct 21, 2018 @ 10:05pm 
I forgot one huge thing, after completing the checklist in the showcase scene a special Kid Wizard will spawn under the little table near the door (part of the living room furniture) which puts you into a 'dollhouse' perspective (actually just giant, as the floor is still at your feet, which actually kind of sucks) of the showcase room (doesn't even reload the scene, just instantly changes your scale).

So far in this mode I've found;

One little message from the developers which seems like a genuine easter egg, congratulating you for paying attention to details in VR.

An unused teleport-point, never normally visible, behind the near wall in the presentation room / patio doors in the show-floor room.

On one playthrough (but not repeated, yet), there were some weird barely-visible red objects visible in the distance. https://steamuserimages-a.akamaihd.net/ugc/961974825781452250/D604FA6B24DDFCCE47AEBCF8DB33AC7C3B97E4CF/ I suspect they're probably shotgun shells, but I don't know why exactly they'd be stored out there (as opposed to just deactivated), or arranged in pairs (as they seem to be, it's more apparent in the HMD).
lee Oct 22, 2018 @ 6:38am 
It's over a year since release and there is still stuff to discover, I love it
ProMacGyver  [developer] Oct 22, 2018 @ 4:56pm 
I am glad to see everyone exploring our game! More than we thought they would. We felt like we had to drop a lot of hints to make sure people knew there was things to find in the game. I am happy to see people have found basically everything that is in the current game. And in hindsight maybe we should have not hinted at all that we did. However we did and that is why people have looked so hard into the world that we have created. I personally find that it’s interesting that people have not theorised about the game that much. And have hardly seen any discussions about a lot of the “lore” of the universe(s) that is in the game. (Mind you I know there isn’t a lot a lot to go off of in the game that shines a lot on this main premise. And that is probably why that discussion isn’t there yet). However when Game Theory made their episode on Duck Season they were doing pretty good but got a few things wrong that lead to a couple wrong conclusions. I will say it here as a developer and as someone that was in the dog costume for some of the live action footage. “The dad IS NOT the dog”. We had plans to make a hidden ending that would have definitely show this but the scene would have required a lot of work, and the game was already taking longer to get released then we wanted. And even now requires more work then we can put into the game at the moment. But with that said before Game Theory made some wrong conclusions they sort of mentioned/brushed by a major idea behind all that is going on. (With the main game, Easter Eggs Scenes, and well everything). However Game Theory missed hitting the major point home. I hope that when our next major game(s) come out maybe the theories will hit closer to the nail and Duck Season will make more sense after all is revealed. Also hope when Duck Season PC comes out that we might see another attempt at a Duck Season PC Theory!
emugod Oct 22, 2018 @ 8:02pm 
The huge tv version of the living room has some interesting, afaik unique properties:

You can take the framed photos in hand and examine them in detail. The photos are actually separate objects from the frame, and there's some other image(s) hidden behind them (part of the frames texture). No idea how to progress with that (getting any clear look at them).

All of the books which are (afaik) otherwise always static objects are grabbable physics objects in this scene. 'Eleven' is the name of the author of the wormhole book.

edit: wow, I should really learn to refresh pages that have been open a while before replying. had no idea ProMacGyver had replied.

Originally posted by ProMacGyver:
“The dad IS NOT the dog”.
Yeah that was my gut feeling. Honestly I don't know how any player could reach any certainty about anything in this game, with how meta it is, and how ambiguous the 'canon' is (if it exists at all). I can equally see the entire game being a psychic battle between 'problem child' David and cursed game/cartridge (for control of his body? implication being David stabbed Mom while possessed) as I could see it being time loop ♥♥♥♥ (Dog is future David), as I could see it being literally the video rental clerk who happens to be a serial killer.

Originally posted by ProMacGyver:
before Game Theory made some wrong conclusions they sort of mentioned/brushed by a major idea behind all that is going on.

Ha, ain't that always the case with them? I've rewatched it now, though, and I can't really guess what you might mean. 'escaped the game'?

Originally posted by ProMacGyver:
Also hope when Duck Season PC comes out that we might see another attempt at a Duck Season PC Theory!

Ah! So that is a real thing, and not a joke. I meant to go back and try looking through the desktop to mirror to see if that wasn't what this 'hint' was pointing to.

How is Duck Season going to work as a flat game?
Last edited by emugod; Oct 22, 2018 @ 9:47pm
ProMacGyver  [developer] Oct 23, 2018 @ 11:46am 
@emugod I will not confirm or deny anything just hint at things here. The next main game(s) that we come out with should shed more light on a general theory. And while it will not shed light on Duck Season directly per say. It will help duck season make more sense and narrow the what ifs, allowing people to get more of what is going on.

As for Duck Season PC it plays like a PC game, I don’t know what more to say... It's still fun still have all the same secrets to discover, maybe more. However going between the two you can appreciate the VR version way more because you feel like your in the world vs seeing into the world. Otherwise it's the same game with some minor changes. We wanted to let others who don't have VR to play Duck Season now to be able to experience the secrets on their own. That way we are not leaving out a lot of people. We had to spend a lot of time converting the game to PC as it was not made for non VR. I hope everyone can enjoy it when we release it.
emugod Oct 26, 2018 @ 11:25am 
Welp, my save just reset. I think caused by playing the 'demo' executable. Whatever the cause, it's back to 'new game' (not NG+) being the only option at the main menu, and so I think I'm done gunting this one! Because I for sure do not feel like going through the slog for all seven endings again.

Anyone know how to use that supposed 'jump to menu' OP mentions?
ProMacGyver  [developer] Oct 26, 2018 @ 11:57am 
Originally posted by emugod:
Welp, my save just reset. I think caused by playing the 'demo' executable. Whatever the cause, it's back to 'new game' (not NG+) being the only option at the main menu, and so I think I'm done gunting this one! Because I for sure do not feel like going through the slog for all seven endings again.

Anyone know how to use that supposed 'jump to menu' OP mentions?

Is there a way you can PM me? I might be able to help you
Speno Nov 3, 2018 @ 7:53am 
I must say, I haven't watched Game Theory's video yet, but it doesn't make sense to me to conclude that the dog is the dad, given that a) the dog clearly has supernatural powers (assuming such supernatural powers aren't a dream), and b) The dog has been attacking other families, and lots of them.

Why would the dad be dressed up as a character from a game? It is heavily implied that once the game is obtained, the dog attacks, which is reinforced by the exit door in the game.

However, this is of course assuming what we see in the game is real. It's quite possible, for instance, the kid has a mental disorder, and was the one that killed his mother, and when he defeats the dog, he defeats his inner demon. Given the dream with the disco dog, and the fact that the game only turns sinister after the boy hears reports of murders of families, if it wasn't for the fact that it's a sort of cheap theory, I would suspect the kid has schizophrenia.
Last edited by Speno; Nov 3, 2018 @ 7:59am
Speno Nov 4, 2018 @ 3:10am 
I've watched Game Theory's video, and he definitely did make some big leaps in logic, such as with the Ouija board. In trying to explain the "It's me" tape, I realized that it very much backs up my theory that the kid has a mental disorder, and the dog isn't real. You see, in the It's Me tape, the dog makes out a mime that appears to say "You're my baby". Sure, that could mean the dog is the dad, but it could also mean that the dog is the mum. When the kid kills the dog in the canon ending, he's actually killing his mother or at least it is his nightmare of it.

It's important to note the boy is often sleeping when the crazy stuff is going on. We don't see him sleeping when he is killed, but that doesn't mean he isn't. Thus I now think what we are seeing with the dog in reality are likely to be dreams.
Last edited by Speno; Nov 4, 2018 @ 3:15am
ProMacGyver  [developer] Nov 5, 2018 @ 1:59pm 
@Speno Glad to see you thinking about it! I can see how all those connections can be made and that does make an intriguing "one off" story. However there is a bigger story going on here that will span different games. I feel if the story can be written off as "it was all a dream" or "It was the kid the whole time" it doesn't lend itself to our other games stories and a greater story going on. Hopefully more light will be shined on this idea when the other games come out.

Let’s just reassure you and reiterated, because I am sure Brandon or Alex mentioned this before. The cartridge is cursed, the "Cryptid" or "demon" is real.

As for the videotape the direction the dog was given when filming the "its me" tape was "Point at the camera... Make a hugging gesture... Then signal come with me and walk off screen at the same time" The hugging gesture was over exaggerated because a normal hug didn't portray well in the tape. Since we only did a few takes we didn’t really see this might be an issue until after filming. It was then that we had a tough choice and we mostly didn’t want to film again so we used the misinterpreted baby cary hug take because it most portrayed the “Let’s be friends” feeling.

Hope that helps, Happy Hunting!
Man's Best Friend Nov 17, 2018 @ 12:30pm 
Originally posted by emugod:
On one playthrough (but not repeated, yet), there were some weird barely-visible red objects visible in the distance. https://steamuserimages-a.akamaihd.net/ugc/961974825781452250/D604FA6B24DDFCCE47AEBCF8DB33AC7C3B97E4CF/ I suspect they're probably shotgun shells, but I don't know why exactly they'd be stored out there (as opposed to just deactivated), or arranged in pairs (as they seem to be, it's more apparent in the HMD).

Can confirm. Those are shotgun shells. For some reason the expo scene doesn't respawn shells in the box as per the normal shooting scenes, and instead picks a seemingly random out of bounds area for them to respawn. If you had navigated to the shooting position (which doesn't actually work) you'd have seen that grabbing a shell would make one of those in the distance fly into your hand. When I did it, they ended up in the intro room.

Side note, it's strange that the shotgun is unusable when you're big in the expo scene. At lest it didn't work for me. It had a spent shell in the chamber, and four loaded, but wouldn't let me pump to get a new shell. Also after navigating around for a bit, I got locked into the shooting position, and couldn't escape except via menu.

Poking around at other things, someone had mentioned being able to get a better look at the pictures around the room if you get to the big screen TV version. Most of the pictures are pretty mundane, but the one of the family having just bought their house? One, the realestate company is called Amityville. More interestingly though, there's a dog silhouette in the second floor window.
Last edited by Man's Best Friend; Nov 17, 2018 @ 1:11pm
Andy's Toy Jul 6, 2019 @ 6:26pm 
Originally posted by ProMacGyver:
Let’s just reassure you and reiterated, because I am sure Brandon or Alex mentioned this before. The cartridge is cursed, the "Cryptid" or "demon" is real.
I know I'm late, but Imma just ad something that doesn't make sense to me about MattPatt's game theory. If the dog is a cryptid or demon, "MattPatt even stated it was a cryptid in the video" then why would it be a dad? Especially if the cryptid is a demon? I think that the dad could possibly have been murdered by the dog after the divorce (If he for some reason played it after the divorce,) or has some relation to the cartridge itself. (I'm not talking about him being the dog, but rather being a maker of the cartridge itself.) It's possible that Mom divorced with him because he possibly had relation to making the cartridge itself. Unless proven otherwise.
Last edited by Andy's Toy; Jul 6, 2019 @ 6:27pm
LilDawgz Oct 29, 2019 @ 8:02am 
I'm super late. But an alternate theory. What if this is a classic case of stranger things, meets nightmare on elm street meets the Truman show? What if the dog is a person trapped in a dimension where the only way to free himself is if he trades places with another? Of course, he can't interact with the human world unless he's summoned or through fear. The greater the fear, the more he can interact. He does so by manipulating what the kid sees. That's the Truman show aspect of it. He manipulates the kids surroundings through the tv and when the kid starts to acknowledge the dogs power, he grows stronger, can infiltrate his dreams, feed off his fear and eventually cross into the threshold of the physical world. He wears a dog suit because it helps him "hunt" the children better. At first, he tries to lure them by being all cuddly. When that fails, he uses fear. The goal is to trap the kid (or anyone) in the alternate dimension. Kids are easier to manipulate. Greater imaginations. If he fails, he gets sucked back into the tv and has to start over again. The trapped forever ending is likely the "best" ending for the dog as it leaves him free. The one where he kills you is not because the kids "soul" escapes and then the dog is sucked back into the tv, to wait for another victim to put in the game. I don't think the house is cursed. I think it's a combination between the location of the house and the game cartridge. Like the kid wizard book and certain objects, certain conditions have to align in order to open the portal to allow the dog to transition between the alternate dimension and the physical world. I will expand more on this theory after I play though all the endings. I've only unlocked a couple so far.

UPDATE: Other random thoughts: I don't think the missing dad is super relevant. Originally, I assumed that the dad wen missing when they moved into the house because he found the portal and became trapped. Having gone missing, the mom assumes he left her and David and is trying piece her life back together. The maligned mom magazines might be because she's being bad mouthed by neighbors and such because they think her husband left her do to being a bad mother/wife. The reason she's the victim is because he's a baseball player and a bit of a celebrity. On another thought, perhaps his disappearance is irrelevant. It's only one day/night the game shows. Maybe he's on the road playing a ball game.
Last edited by LilDawgz; Oct 30, 2019 @ 10:45am
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