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On the other hand, only giving your officers non-lethal will make it likely that they will get hurt quicker in the process as well.
No real difference in pistol, M4 or shotgun. Just like in real life. The bigger the gun, the quicker you get the job done.
Difference between Pistols and M4 is just the fire rate. M4 has a fire rate of 2 - pistol does have a rate of 1. Basic Dmg is the same.
Shotgun does have a much higher Base Dmg but the fire rate is very low.
Usually i start equipping my officers with vests. After that i'm switching all to M4. Since everyone is equipped with vest and M4 I usually dont have injured officers.
If suspects struggle themselves there is always a fire fight and I have to send medics. So if i know about armed supects I always have a medic team parked nearby just in case. Sometimes they dont do that they get arrested and its done. I dont think that there is any difference in using teasers .. already saw a streamer using teasers and the suspects got also hurt.
Tasers are non-lethal but does not mean the offender can't get hurt. Just like in real life, if you get tazed and your head hits the curb, you're going to need paramedic one way or another. So criminals will get hurt, just not killed i believe.
Like Chromed mentioned, i don't see the point in tazer either. I would personaly equip all my officers with b/p vests, then upgrade their weapons to an M16. The fact that they can only carry 2 items is ridiculous, and because of that, choices need to be made.
I believe all my 2-seaters are equipped with vest/M16. And all my 4-seaters are equipped with vest/2shotguns/2M16. I send medics to all my backup calls, since sombody is going to get hurt anyway.
I, personally, equip them with a mix.
Usually, I put one officer with a good accuracy in the patrol car, he gets the tazer and the computer, the other one gets a vest and a pistol. Works fine for me, I rarely have hurt officers.
The Exception is my police van, these 4 officers are armed to their teeth, for taking down terrorists, breaking up fights or controlling speeders, if they're nearby.
Hell, if you pull a speeder out of his car with a shotgun, one M4 and a police dog looking at him, he'll never break the speed limit again in his life :D
In order of damage per second:
Tazer: 5dmg x 20/s = 100dmg/s
Rifle: 20dmg x 2/s = 40dmg/s
Pistol: 20dmg x 1/s = 20dmg/s
Shotgun: 60dmg x 0.33/s = 19.8dmg/s
Dog: 30dmg x 0.33/s = 9.9dmg/s
Based solely on that info, tazers are a must, and if they also reduce injuries as well... win-win.
You gotta think, that accuracy is a factor and I guess, that this somehow affects these weapon stats.
Because if this wouldn't be the case, you'd only need to buy tazers for every cop and this game becomes totally easy.
Yep, accuracy is just another multiplier on top of weapon stats. This doesn't change the fact tazers are the best weapon to use, and as I stated, if they reduce heavy injuries, then bonus.
Conventional problems don't have that problem.
I don't know, if it's depicted like that in the game.
It isn't.
You're thinking of a real taser that shoots out the stingers that have to penetrate the persons clothing etc etc.
In the game, that part always happens and it shocks them 20 times a second. If you had 50% accuracy, you'd shock them 10 times a second, but you're still doing damage. In fact, with 50% accuracy you'd still be doing more damage than a guy using a rifle with 100% accuracy.
You can't really apply realism to this game.