911 Operator

911 Operator

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Weapons
Hi guys, can someone explain to me what is exactly difference between taser, shotgun, m16 and pistol? I gave to officers tasers instead of guns, so I thought that they will not harm anyone badly, but for now it doesn't matter if is it non-lethal gun or lethal. For example for fight of 2 guys I have to automatically send officers + ambulance straight with them.I really didn't notice difference between that. BTW thanks lot guys for so great game, it reminds me Emergency 3, 4 :)
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Showing 1-15 of 17 comments
ToxicDutch Mar 17, 2017 @ 6:03am 
Tasers are non-lethal, so if they are only equipped with tasers then they will likely not kill the criminals (but the criminals might get hurt, thats why paramedic is still needed)

On the other hand, only giving your officers non-lethal will make it likely that they will get hurt quicker in the process as well.

No real difference in pistol, M4 or shotgun. Just like in real life. The bigger the gun, the quicker you get the job done.
Slava7Bohemia Mar 20, 2017 @ 1:09am 
So you think that it's better to equip every police officer with shotgun or m4? Because of this i see taser in the game pointless, anyway if they will start fighting i will need to call ambulance and doesn't matter if officers have taser, m4 or nothing. It would be good that devs would make it more realistic, after shooting with taser often you don't need to call ambulance if is suspect ok. I used to have only one van full of armed officers, otherwise I had in police cruisers officers with tasers, so now i will give to all of them proper guns.
Last edited by Slava7Bohemia; Mar 20, 2017 @ 1:10am
Evil Mar 20, 2017 @ 5:18am 
Dunno about the Teasers .. dont have their "Stats" in my head right now...

Difference between Pistols and M4 is just the fire rate. M4 has a fire rate of 2 - pistol does have a rate of 1. Basic Dmg is the same.

Shotgun does have a much higher Base Dmg but the fire rate is very low.

Usually i start equipping my officers with vests. After that i'm switching all to M4. Since everyone is equipped with vest and M4 I usually dont have injured officers.

If suspects struggle themselves there is always a fire fight and I have to send medics. So if i know about armed supects I always have a medic team parked nearby just in case. Sometimes they dont do that they get arrested and its done. I dont think that there is any difference in using teasers .. already saw a streamer using teasers and the suspects got also hurt.
ToxicDutch Mar 20, 2017 @ 8:59am 
Originally posted by Brushed Chrome:
already saw a streamer using teasers and the suspects got also hurt.

Tasers are non-lethal but does not mean the offender can't get hurt. Just like in real life, if you get tazed and your head hits the curb, you're going to need paramedic one way or another. So criminals will get hurt, just not killed i believe.

Originally posted by Slava7Bohemia:
So you think that it's better to equip every police officer with shotgun or m4? Because of this i see taser in the game pointless, anyway if they will start fighting i will need to call ambulance and doesn't matter if officers have taser, m4 or nothing. It would be good that devs would make it more realistic, after shooting with taser often you don't need to call ambulance if is suspect ok. I used to have only one van full of armed officers, otherwise I had in police cruisers officers with tasers, so now i will give to all of them proper guns.

Like Chromed mentioned, i don't see the point in tazer either. I would personaly equip all my officers with b/p vests, then upgrade their weapons to an M16. The fact that they can only carry 2 items is ridiculous, and because of that, choices need to be made.

I believe all my 2-seaters are equipped with vest/M16. And all my 4-seaters are equipped with vest/2shotguns/2M16. I send medics to all my backup calls, since sombody is going to get hurt anyway.
jwinter Apr 2, 2017 @ 7:37am 
I equipped my guys with tasers too. Got a bit tired by US style of shooting everything that moves when they had pistols. But still suspects need ambulance after the fight which is way too often. I wish there were more non-leathal ways, that would work. Pepper gun/shotgun with rubber balls, truck with water cannon, tear gas. Similar to SWAT 4 - with proper gear it could be played without killing or seriously injuring suspects until later levels where suspects were equiped with gas masks and heavy body armor but here shooting is always on.
Finnysaurus May 14, 2017 @ 7:59am 
Do you gain more reputation by using Tasers? The way I see it is people will think better of the police if they are non-lethal instead of shoot on sight.
Santos May 14, 2017 @ 9:12am 
they dont affect on rep. but you can still use any kind of weapon. at least from what i noticed, i can be wrong
Vlad May 14, 2017 @ 10:55am 
Can police even kill criminals? I never seen it yet.
Santos May 14, 2017 @ 1:26pm 
they normally make them heavily injured, but you can kill them i think
Azrael May 14, 2017 @ 2:37pm 
People can die, if you don't stabilize them, had it happen, when I was a fresh newb.

I, personally, equip them with a mix.
Usually, I put one officer with a good accuracy in the patrol car, he gets the tazer and the computer, the other one gets a vest and a pistol. Works fine for me, I rarely have hurt officers.

The Exception is my police van, these 4 officers are armed to their teeth, for taking down terrorists, breaking up fights or controlling speeders, if they're nearby.

Hell, if you pull a speeder out of his car with a shotgun, one M4 and a police dog looking at him, he'll never break the speed limit again in his life :D
Badel May 16, 2017 @ 7:29pm 
Tazer is the best weapon based on stats.

In order of damage per second:

Tazer: 5dmg x 20/s = 100dmg/s
Rifle: 20dmg x 2/s = 40dmg/s
Pistol: 20dmg x 1/s = 20dmg/s
Shotgun: 60dmg x 0.33/s = 19.8dmg/s
Dog: 30dmg x 0.33/s = 9.9dmg/s


Based solely on that info, tazers are a must, and if they also reduce injuries as well... win-win.
Last edited by Badel; May 16, 2017 @ 7:33pm
Azrael May 17, 2017 @ 1:07am 
Well, I guess, other stats also play their role here.
You gotta think, that accuracy is a factor and I guess, that this somehow affects these weapon stats.

Because if this wouldn't be the case, you'd only need to buy tazers for every cop and this game becomes totally easy.
Badel May 17, 2017 @ 8:33pm 
Originally posted by Azrael:
Well, I guess, other stats also play their role here.
You gotta think, that accuracy is a factor and I guess, that this somehow affects these weapon stats.

Because if this wouldn't be the case, you'd only need to buy tazers for every cop and this game becomes totally easy.

Yep, accuracy is just another multiplier on top of weapon stats. This doesn't change the fact tazers are the best weapon to use, and as I stated, if they reduce heavy injuries, then bonus.
Azrael May 18, 2017 @ 12:14am 
Well, think about it realistically: The Tazer only does the full damage, when it hits. If it doesn't hit, it does no damage. Because it only has that one projectile attached to the weapon.

Conventional problems don't have that problem.

I don't know, if it's depicted like that in the game.
Geomancer May 18, 2017 @ 4:14pm 
Originally posted by Azrael:
Well, think about it realistically: The Tazer only does the full damage, when it hits. If it doesn't hit, it does no damage. Because it only has that one projectile attached to the weapon.

Conventional problems don't have that problem.

I don't know, if it's depicted like that in the game.

It isn't.

You're thinking of a real taser that shoots out the stingers that have to penetrate the persons clothing etc etc.

In the game, that part always happens and it shocks them 20 times a second. If you had 50% accuracy, you'd shock them 10 times a second, but you're still doing damage. In fact, with 50% accuracy you'd still be doing more damage than a guy using a rifle with 100% accuracy.

You can't really apply realism to this game.
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Date Posted: Mar 16, 2017 @ 9:23pm
Posts: 17