DYE
UrbanGhost Jan 12, 2018 @ 2:17am
Controller compatibility
I have both a Logitech G13 Gamepad, and a Microsoft wireless XBOX 360 controller on my PC. If both are plugged in while the PC is booted, neither will work. However when i booted with JUST the XBOX controller plugged in, it worked fine. As a side note, when both were plugged in while booting PC, game would recognize controller untill the menu screen.
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Showing 1-12 of 12 comments
UrbanGhost Jan 12, 2018 @ 4:54am 
Also, unplugging one does NOT work, must boot PC with just the xbox troller plugged in for it to work. Game does not like multiple "game pads" plugged in.
Minerne  [developer] Jan 12, 2018 @ 7:28am 
Thanks for the heads up. I'll add it to our list.
Lortimus  [developer] Jan 13, 2018 @ 1:57pm 
We just updated our under-the-covers input handling libraries, you might update and give it a shot
MrUnbecoming Jan 13, 2018 @ 2:04pm 
Originally posted by Lortimus:
We just updated our under-the-covers input handling libraries, you might update and give it a shot
Can you support the triggers for mapping? I want to map LT or RT on my Xbox 360 wireless controller as the float "button", but I can't. I don't want to use X because it feels wierd to hold that and release the jump button. Plus my X button is getting mushy so I don't really want to use it if possible.
Last edited by MrUnbecoming; Jan 13, 2018 @ 2:05pm
Lortimus  [developer] Jan 17, 2018 @ 11:32am 
Hi, you can already use the LB and RB. Will that work? DYE is in maintenance mode now and that would be outside the scope of changes we would implement at this point
MrUnbecoming Jan 17, 2018 @ 12:05pm 
Originally posted by Lortimus:
Hi, you can already use the LB and RB. Will that work? DYE is in maintenance mode now and that would be outside the scope of changes we would implement at this point
The LB and RB buttons I would like to avoid using, since they're really finicky on my controller. A lot of the times they don't even register, and on a game like this it would be borderline unplayable. I guess I'll stick with X, I have for this long anyways
Minerne  [developer] Jan 17, 2018 @ 1:34pm 
Sorry, I just saw this or I would have responded sooner.

LT/RT support was something that I attempted to add during our update that switched over to our new controller handler. LT and RT are not treated like standard buttons but instead they register as axis. So instead of a simple ON or OFF, you get a value of -1 to 1 based on the pressure. The problem was... depending on the controller, the OS and the driver used we ended up getting variable ranges for the response. The data being sent back was either -1 to 1, 0 to 1, or -1 to 0. We'd end up having to special case based on the controller being used and on what OS.

After a couple of days of trying to get a solution that would work across PC, Mac and Linux... I canned it. The support of those two triggers was causing more issues than it was worth, so we moved onto other things.

That's the more detailed reason why we don't support those triggers. :dyenap:
MrUnbecoming Jan 17, 2018 @ 1:38pm 
Originally posted by Minerne:
Sorry, I just saw this or I would have responded sooner.

LT/RT support was something that I attempted to add during our update that switched over to our new controller handler. LT and RT are not treated like standard buttons but instead they register as axis. So instead of a simple ON or OFF, you get a value of -1 to 1 based on the pressure. The problem was... depending on the controller, the OS and the driver used we ended up getting variable ranges for the response. The data being sent back was either -1 to 1, 0 to 1, or -1 to 0. We'd end up having to special case based on the controller being used and on what OS.

After a couple of days of trying to get a solution that would work across PC, Mac and Linux... I canned it. The support of those two triggers was causing more issues than it was worth, so we moved onto other things.

That's the more detailed reason why we don't support those triggers. :dyenap:
Well, that's a great explaination. I don't blame you for giving up on triggers if trying to implement it makes a mess. I can live without the triggers even more now lol.
FierceWolf88 May 5, 2018 @ 3:04pm 
Sorry if I'm bumping an old thread, but this would seem to fall under the controller support topic -- do you all have any plans to add support for other controller types? I have a USB Super Nintendo controller and I'd love to be able to use it for Dye sometime!

Also, shoutouts to AGDQ for turning me on to your game. :D
Lortimus  [developer] May 5, 2018 @ 8:43pm 
Hi Mr. Wolf, we use the Rewired library under the covers:

https://guavaman.com/projects/rewired/docs/SupportedControllers.html

We don't have any current plans to update but if Rewired adds a controller you need we can certainly look in to it.
AxMax May 11, 2019 @ 6:10am 
Xbox 1 controller connected to PC isn't working.
MrUnbecoming May 11, 2019 @ 12:35pm 
Originally posted by AxMax:
Xbox 1 controller connected to PC isn't working.
As of my first post, I had a Wireless 360 controller. But now I have a wired Xbox One Elite controller and it seems to work fine.
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