Hospitalize

Hospitalize

 This topic has been pinned, so it's probably important
Illeris | Hans  [developer] Mar 9, 2018 @ 8:14am
Departments Information & Guide!
There has been quite a lot of confusion regarding Departments so here are some points that Illeris | Cedric wrote:


  • Firstly and most importantly, skills are going to change a lot from generalized terms such as "Surgury" to "Cardiology".

  • Departments will have limited amount of staff. That means you need to create specialized departments with staff that has the skills to treat the patients there.

  • Whenever a patient is at a doctors consultation, the doctor looks through all scopes for every department and checks how well the patient fits in. Different entries in the scope are weighted differently. Treatments are more important than examinations, etc.

  • The way you set up the scope is important to. As you might have noticed, the entries in the scope are devided into groups and normal entries (see screenshot below). Each Entry in the scope is really a group. Grouping rules like this is like an "and" operator, which means that all those rules will be evaluated as a collective. So, if you put "sore throat" and "fever" in a group, but the patient only has "fever", this group will yield a negative score for the patient. However, if you had "sore throat" and "fever" as seperate groups, you would get a negative result from "sore throat", but a positive one from "fever", which should override the negative from before. The broader your departments are, the less effective the auto transfers will be.

  • The scores each department gets for a patient can be seen next to the department name in the journal.

  • The patient will try to do as much as possible on the department he is on. That includes all normal activities and treatments. If your patient needs a treatment that can't be executed on his/her current department, then he/she will wait until you transfer her manually. If your scopes are set up well, this should never happen, because your doctors will refer the patient to the right department before he goes into the "treatment" cycle. One of the only things patients can do across departments is examinations. In the department scope screen, if you define a rule group with an examination, this will tell the doctors that "I can do this examination in this department". If these are set up correctly, then the patients should go to e.g. the radiology department and take an X-Ray without being transferred to that department. He will just go there, do the examination, and then return.

Here[imgur.com] are some images to help visualize grouping.


Hope this helps understanding everything. If not, then please leave a comment letting us know! :)

Thanks!
- Illeris I Hans
Last edited by Illeris | Hans; Mar 9, 2018 @ 8:19am
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Showing 1-15 of 20 comments
Kory68 Mar 16, 2018 @ 4:01pm 
My problem is that whenever someone gets transferred say to the pharmacy, they get their medications and are standing there waiting. But their condition levels are at 100, but they are not being discharged. They stand around until I manually discharge them. Is there a way to avoid doing that or make it to where it happens automatically. I cant do anything else because I'm always having to discharge people.

UPDATE- So I managed to get that fixed, mostly. If you hire more doctors, an make an office for them to physically consult with someone, they will then be discharged some time after. But that doctor always has a queq even if thats the only thing he does, taking up most of my patient capacity as they wait to be discharged. Is there a better way?
Last edited by Kory68; Mar 16, 2018 @ 7:33pm
rsdworker Mar 17, 2018 @ 2:23am 
Originally posted by Kory68:
My problem is that whenever someone gets transferred say to the pharmacy, they get their medications and are standing there waiting. But their condition levels are at 100, but they are not being discharged. They stand around until I manually discharge them. Is there a way to avoid doing that or make it to where it happens automatically. I cant do anything else because I'm always having to discharge people.

UPDATE- So I managed to get that fixed, mostly. If you hire more doctors, an make an office for them to physically consult with someone, they will then be discharged some time after. But that doctor always has a queq even if thats the only thing he does, taking up most of my patient capacity as they wait to be discharged. Is there a better way?

yeah - i think when 100 > transfer to Polyclinic role would be ideal
Illeris | Hans  [developer] Mar 17, 2018 @ 9:53am 
Originally posted by Kory68:
My problem is that whenever someone gets transferred say to the pharmacy, they get their medications and are standing there waiting. But their condition levels are at 100, but they are not being discharged. They stand around until I manually discharge them. Is there a way to avoid doing that or make it to where it happens automatically. I cant do anything else because I'm always having to discharge people.

UPDATE- So I managed to get that fixed, mostly. If you hire more doctors, an make an office for them to physically consult with someone, they will then be discharged some time after. But that doctor always has a queq even if thats the only thing he does, taking up most of my patient capacity as they wait to be discharged. Is there a better way?


Glad you found a fix, and yes, putting a doctors office in the departments will work, as they need a patient consultation before being discharged. We are still looking for ways to improve this. Thanks for the report!
rsdworker Mar 17, 2018 @ 10:08am 
Originally posted by Illeris | Hans:
Originally posted by Kory68:
My problem is that whenever someone gets transferred say to the pharmacy, they get their medications and are standing there waiting. But their condition levels are at 100, but they are not being discharged. They stand around until I manually discharge them. Is there a way to avoid doing that or make it to where it happens automatically. I cant do anything else because I'm always having to discharge people.

UPDATE- So I managed to get that fixed, mostly. If you hire more doctors, an make an office for them to physically consult with someone, they will then be discharged some time after. But that doctor always has a queq even if thats the only thing he does, taking up most of my patient capacity as they wait to be discharged. Is there a better way?


Glad you found a fix, and yes, putting a doctors office in the departments will work, as they need a patient consultation before being discharged. We are still looking for ways to improve this. Thanks for the report!


yeah - i would love to see transfer from or transfer to rule and Discharge now rule
the discharge now refers the patient can go home straightaway from department
Illeris | Hans  [developer] Mar 17, 2018 @ 11:46am 
yeah - i would love to see transfer from or transfer to rule and Discharge now rule
the discharge now refers the patient can go home straightaway from department

I'll see if Cedric has a good way of implementing this :)
Latteralus Mar 21, 2018 @ 3:27pm 
It would be amazing if you could also transfer based on time of day. (If past 6am, transfer from Night shift to day Shift) type of deal.
This helped alot.. But in future (Developer) if someone keeps asking for help in the comments section of the news feed - please send them to the discussion board (because it was doing my head in that i couldnt get it to work and i never thought to come here and check..

by the way the tutorial needs to be improved on. It's crap as dog balls (not to be rude i just get to the point)
Last edited by ɢʀᴇᴇɴ ᴅʀᴀɢᴏɴ; Mar 23, 2018 @ 2:34am
Illeris | Hans  [developer] Mar 24, 2018 @ 8:45am 
You're right Christ, absolutely an error on my side.

When you're talking about the Tutorial, was there something specific you would have changed about it? We would definitely like to improve it, and maybe that will take priority going forward, as right now, all we're doing is polishing the already excisting content in the game.

How would you like the Tutorial to be, if I may ask so vaguely :)
tealiewhealie Mar 25, 2018 @ 8:29am 
I love these new departments! But how do the wards work? I made an extra department "General Ward" and selected "Ward only" in the Options. I also added three nurses to it (for three shifts), but even the patients who got an amputation just walk out right through the front door after a short consultation...
Illeris | Hans  [developer] Mar 25, 2018 @ 9:17am 
Hi!

Glad you enjoy it! Wards are being worked on :) Hopefully seeing some fixes this coming week!
Doctor Neetzow Mar 29, 2018 @ 2:39pm 
About the idea of discharging rules, it could be not an department thing, but an hospital policy.
rsdworker Mar 29, 2018 @ 2:41pm 
Originally posted by Doctor Neetzow:
About the idea of discharging rules, it could be not an department thing, but an hospital policy.

well i prefer each department - example where patients go - eg discharge from ployclinic or ward or even in speiclist department etc
Moe ilia Mar 31, 2018 @ 12:06am 
Departments are a really great imporvement to the game but if i have a pharmacy only department, why can't i put a Nurse Manager!!?
Moe ilia Mar 31, 2018 @ 12:46am 
Running into what seems to be a bug:
I setup 2 departments, one pharmacy and another lab. I have all the rooms ready but when i choose the diagnosis and treatment for each, i am still getting the red error "Missing Room" (either WC or lab or pharmacy - which i already have)

Update: Found the problem - I wasn't assigning a room (which wasn't mentioned in the tutorial i guess)
Last edited by Moe ilia; Mar 31, 2018 @ 12:48am
cheetome Apr 21, 2018 @ 4:30pm 
i agree that nurses should be able to be managers. but its not a huge deal for me as i would rather use administrators as managers. i just want to learn better what skills do what. i will say an administrator with very high manager skill is pretty powerful and its great if you need lots of employees in a department.:steamhappy:
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