Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm going to be honest since some of this message creates mixed feelings on a few things...
Programming isnt suppost to be easy, if you as developers run away at the first sign of a challenge to make game features happen, then I dont see your games getting very far. You mentioned that you prefer to put your focus and resources else where, I can understand that since you would get more things done then spending alot of time using trial/error just to add 1 feature... on a business standpoint this is understandable.
However do not feel that just because programming a feature would be difficult or too complex as an excuse to just not give any attempt at all... It makes it sound like as a game developer your not willing to do a full Job of what your job entails.
Quick example would be picture a fast food place that doesnt want a burger on their menu that uses to many ingrediants... It cost more money and time to produce but at the same point would be more popular and bring in more money then the simple burgers they already sell...
Or picture a Sniper complaining about how hard a target would be to hit so hes not gana shoot at it... lol i like this example even more.
This is your guys game and its your call on whats going to happen with it but Not trying sumthing just cause it would be hard is a horrible excuse, where the hell would society be today? Nope screw that stone age it is!!!!
I suppose being as White noise is a simple game and the price is extremely cheap, you prefer to cater to the simple and none expensive game developing, but every game studio wants to grow into sumthing more right? Seeing you guys grow bigger and do well and maybe even doing AAA titles one day is what everyone wants right?
Well if you want to get there you have to fall off the bike a few times befor you can ride, if you were afraid to fall so you never tried then i hope you enjoy walking
To be fair the game already has a ton of good features in it, and right now I'd say that it'd probably be difficult to code Investigators since they need to do that 4 times where as with the Creature they only have to do it once.
The game already has a ton of content for the ~$8.99 price tag, if this was worth $30.00+ I would say it would be justified but for ~$8.99?? That's a bit of a tall order buddy.
AI for Investigators doesn't seem like a worthwhile feature anyway, so i can see where WaaghMan is coming from.
Interesting that you mention AAA games when most are well know for repeating the same formula over and over and avoiding most risks.
*Cough* Call of Duty *Cough*
Monster AI has to:
* Wander around looking for investigators
* Follow them when detected
* If it sees a totem location and is not chasing an investigator, go to it and place one.
* If it's near enough to an investigator, use an attack power (Lights Out, Unfazed)
* If it's not too close to an investigator, use a support/long distance power (Ambush, Decoy)
* If it gets stuck for whatever reason, teleport away.
* If flashed, go for the nearest investigator.
With that, you have a pretty good monster AI. It won't be able to play mind games, but as people can tell, it's not very easy to win against the AI.
Survivor AI would have to, in general terms:
* Look for the nearest tape
* Make sure they stick together while exploring in a general direction (easier said than done...)
* Throw lightsticks at the right time.
* Flee from the monster if they detect it
* Help other teammates if they are being chased by the monster
* Tell the nearest clue location if they use the radar
* Detect, pick and use consumible items when they "feel safe".
* Find and pick batteries when they are low.
* Run when it's necessary, but not all the time.
* Follow the character playstyle (depending on stats and perks).
* Follow non-AI players if there is any.
* Coordinate with other bots (and players) to solve complex clues (the Cases).
* Solve the Finale
* Have a different AI when they become ghosts (although this one would be easier to do).
* (If allowed to play with humans) Be "bad enough" to ensure they do not carry a game by themselves.
* Find and disable traps (but not all the time, otherwise they become almost useless).
* Avoid looking at Idols, tapeworms, scarecrows, the monster, etc. while performing all the previous tasks