Frantic Freighter

Frantic Freighter

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UBSERD Sep 30, 2016 @ 5:08pm
Will Rift Support be added once touch becomes available?
I like your other games in VR, and I was hoping this one would support the rift as well.
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Showing 1-6 of 6 comments
phr00t  [developer] Sep 30, 2016 @ 6:48pm 
The only possible issue may be the lack of 360 degree tracking with Touch, depending on how you setup your cameras. You might still need to artificially rotate yourself in some situations.
phr00t  [developer] Sep 30, 2016 @ 6:50pm 
I do plan on supporting OSVR (which doesn't have tracked input), so Rift support will also come online then. Touch input, like I said above, won't be ideal.
UBSERD Oct 1, 2016 @ 5:33am 
Now with the rift being able to use multiple sensors, room scale will be coming. Maybe down the road if all the systems are in place the room scale functionality may be possible for the rift as well? If not then I really appreciate you at least bring it to the rift in someway. I play the other games with the controller so that doesn't bug me that much, but I feel that it will still be possible being able to use up to four sensors. Fingers crossed.
phr00t  [developer] Oct 1, 2016 @ 2:41pm 
Keep in mind, even with more sensors, they will need connections back to your PC. That might make it difficult to get them in ideal locations. I'm not going to do anything software-wise to prevent Oculus compatibility, but the hardware may be more limiting.
UBSERD Oct 1, 2016 @ 2:46pm 
Ok understood. Thank you.
Letramorte Feb 1, 2018 @ 9:33pm 
Amazingly enough, I've actually managed to play this game with the Rift (and complete a delivery). It does take a few work-arounds (like selecting a location on the map and then teleporting (i.e. moving somewhere else) to lock it in), but yes, I really wanted to play it :)

Be great to see full Rift support at some stage. I still think it's a fun game though!
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Showing 1-6 of 6 comments
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Date Posted: Sep 30, 2016 @ 5:08pm
Posts: 6