Voodoo Garden

Voodoo Garden

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Suggestion/idea
i loved Plantera , that why i instantly buyed this new game .
so far im having fun but here some personal suggestion :

- adding the possibility to move the screen by pressing the right and left arrow
- adding option for : lock , the spirit , cause sometime when you spam click for recolt , you pick a spirit instead , a little annoying .
-adding option to unable the production of a producte for make our stock going up !!! i want save my shroom for hight potion and not for lown tier potion , its impossible to make big potion since the stock of shroom are taked for lown potion, its frustring :<
-adding a voodoo mask pet that will randomly kill animal and collect * frog , lizard , snake etc*

i will add more if i spot anything new in futur
thk to the dev for this cool relaxing game
Last edited by Nicobay le pokemon; Aug 5, 2016 @ 1:33pm
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Showing 1-15 of 30 comments
Gamesjunkie Aug 4, 2016 @ 7:16pm 
+1 for being able to scroll the screen with arrow keys or even A / D.

Being able to turn off production on certain products would be nice too, Would make you feel more in control to mix things up or pick between the slower to make but higher profit or the quick but cheap stuff.
mhanka  [developer] Aug 4, 2016 @ 9:30pm 
Thank you for the suggestions so far. I especially like the idea of turning off the production of certain items. Wish I would have thought of that earlier.
Nathiri Aug 5, 2016 @ 12:18am 
I assumed that not being able to turn off production was part of the puzzle of juggling priorities, so when something was running low I would shunt all other recipes using that reagent to the bottom of the priority list :)

+1 to the possibility to toggle a lock for spirits and totems. When I let my 3yo babysit the garden he often gets stuck picking up totems and spirits. Granted he's not the target audience, but I do it myself sometimes too when I'm trying to collect critters.

I personally would like some way of passively collecting (even if it's just a small fraction) of the garden critter drops to lessen the clicking requirement. At level 27 I still have one garden upgrade to unlock so I don't know what that is, but the top two recipes require critter stuff. It's not a big deal, I can still make money with one of the recipes (passion perfume) that my minions can harvest for (though the lack of shrooms and roots are killing me, at this point).
Last edited by Nathiri; Aug 5, 2016 @ 12:45am
mhanka  [developer] Aug 5, 2016 @ 2:49am 
That's a good point. I have to think about the 'turn off production feature'. It could destroy the challenge and need of optimization and encourage a not fun way of playing.

@Liguar I looked at your playtime. I didn't expect someone to get this fast to that level. Did you play this game very 'seriously' (min-maxing a lot)?
Nathiri Aug 5, 2016 @ 2:53am 
I had the game running a lot, yep. Some of it was me playing seriously, some was my kid messing around (he loooves clicking stuff), and some was just idle time (hence my slacker idling suggestion). My garden is level 29 now.
would be possible to have buttom that would let us pick everrthing at the same time?
Arcana Maze Aug 5, 2016 @ 1:27pm 
1+ for a "turn off prodution feature" and I would love some way to pick up critters without having to constanly keep clickling all the time. Love the game tho, super cute and very fun so far!
Zilla Aug 5, 2016 @ 8:11pm 
+1 for turning off the production and something that collects critters.
I also would like it if the game would set the prices for stuff by looking of how many of an item you have right now not how many time you have bought it in general, and/or an option to move trees and the like around and if possible switch two items because if i have no room left for spirits i can't switch them around wich is weird.
Poixyn♡TTV Aug 6, 2016 @ 12:50pm 
Would love for this game to come to mac! Either way, I already bought it lol..
Fey🥀 Aug 6, 2016 @ 2:28pm 
Originally posted by Nicobay le pokemon:
- adding option for : lock , the spirit , cause sometime when you spam click for recolt , you pick a spirit instead , a little annoying .
-adding option to unable the production of a producte for make our stock going up !!! i want save my shroom for hight potion and not for lown tier potion , its impossible to make big potion since the stock of shroom are taked for lown potion, its frustring :<
-adding a voodoo mask pet that will randomly kill animal and collect * frog , lizard , snake etc*

I also pick up spirits a lot while rapidly clicking and I hate that!

What I want, instead of a priority system, is to give a percentage of resources that something is allowed to use. The tier system isn't adequate and I find myself wanting to save up ingredients sometimes as well. Fortune Bags are a perfectly example of this. I only want those made if I'm 75% full on all the ingredients. Otherwise I want the mushrooms saved up for Cursed Idols, for example. Often while I'm clicking around for snails my mushrooms are all vanishing.

Also yes, nearly all items that require hunting animals is 100% non-automatable and building up ingredients so I can make tons of those at once while I'm actively clicking doesn't work right now because there's always some low tier recipe sucking up my production!

I don't consider this a huge problem and if it's part of your game balance I can respect that =) At higher levels with all the totems and upgades there are *tons* of critters on my farm anyway, this is only really a midgame frustration.

My dream list would also include the ability to turn off the game without totally 100% losing all the progress I would of made if I had left it up. I litterally kept the game running last night when I fell asleep and that sort of annoys me. I wish instead, if the game was off for (let's say) 10 hours, that I'd get maybe a few hours of my spirits moving faster and harvesting more quickly becuse they are well rested. I do *not* want to gain money while offline because I enjoy seeing things unlock, but I want to make money faster when I load the game back up.

Anyway, that's all! I love the game, wanted to make suggestions.
Last edited by Fey🥀; Aug 6, 2016 @ 2:34pm
Fey🥀 Aug 6, 2016 @ 2:42pm 
Originally posted by Liguar:
I assumed that not being able to turn off production was part of the puzzle of juggling priorities, so when something was running low I would shunt all other recipes using that reagent to the bottom of the priority list :)

It's most definitely part of how the game is balanced right now, it's what makes all the totems and upgrades useful that would otherwise be sort of pointless. Right now you're supposed to accumulate a pile of animal parts to use with your plants and not the other way around. I totally agree with you, that it's sort of part of the puzzle to optimize it the way it is! I'd still love some more control over it like a lot of the commenters here. I think the current system frustrates peoople a little it'd be cool if we could find a compromise that still keeps the "puzzle" element somewhat intact.
Last edited by Fey🥀; Aug 6, 2016 @ 4:48pm
stuw23 Aug 7, 2016 @ 12:17pm 
A way of keeping track of how much of each plant and animal part we have collected would be nice. Nothing major, but would help with keeping track of how far away from achievements I am.
Northern Star Aug 9, 2016 @ 9:47am 
I'd say more end game content. You can get to level 30+, unlock everything, and expand the garden as much as you can, pretty quickly. Maybe a system that gives you small bonuses everytime you reset the game?
For For Aug 15, 2016 @ 10:16am 
Mobile port?
Gamesjunkie Aug 16, 2016 @ 3:27am 
Help with critter collection. Either a spirit that helps collect them or maybe a totem that works like a trap with a chance to collect animals that pass by it. Make it so it can only collect one animal per so many seconds so it's not an overpowered vacuum.

There's been pros and cons for turning off production so how about a compromise? No sales when it rains which would give you a chance to fill up on the plants that were always running low/out.
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