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Btw, there is a fan made remake in VGA. It is pretty dang good and faithful to the original #2. Just google agdi and the devs should be the first link, and can find the game easily from there. One major perk of the remake is they have an option for simplified streets in Shapier.
Day 3 is when you start to get a hint of what you're about to do.
Day 4 is when the game *really* kicks off.
The days before Day 4 are to get used to the city, to buy stuff, ask questions, and get your initial training started in whatever your discipline is (and if you're a thief, to find the closest thing to a guild)
After that, you're given a few days to confront the immediate problem that arises - one whose hints are given from asking appropriate and knowledgable people (and you'll usually be directed to these people by other people who might also be knowledgable, though not as).
The desert is practically "infinite", for lack of a better term. On Day 2 onwards, you can buy a Riding Saurus which allows you to return to the gates of Shapeir in an instant. You're not intended to explore its entirety - if anything, this is inherently discouraged. There are precisely four locations you're expected to find, two of them are right next to Shapeir several "skareens" to the east and west from the skareen--err, screen south of its gates. The other two, you will be given directions at the appropriate time (or unless you ask the guard who is guarding the gate, but he only knows the location of one of them - and the one who knows the other location won't tell you until the appropriate day)
I know it's easy to be discouraged after hyping it up for yourself for 25 years. Be patient - the game is still there, and you can still enjoy it.
As for the streets, that's why the merchant at the beginning sells you a magic map which allows you to see where you are and teleport to various important locations - the plazas by default, and any other locations you have encountered.
You can also see street names by typing "Look" any time you are in a street.
Good luck, and I hope that you have a better time than your first time.
(Incidentally, fighting scorpions, brigands, jackalmen and ghouls will give you money in case you need it - scorpions and ghouls drop tails and claws, respectively, which the apothecary will pay a lot of money for, though he only needs a certain amount and will tell you when you've given him enough)
Don't worry, keep perservering and soon, you too will stand triumphant as the hero of two lands.
For the desert it's best to ask for directions and keep a piece of paper in front of you at your desk or where ever you're playing. Keep track of how many screens you've gone through and in what direction. Once you get the Saurus if you get lost just tell it to "go home" and you'll return to the city so you don't die of thirst. Before you get the Saurus if you want to explore the desert I recommend buying multiple water skins and filling them before you go and use the tactic stated above to keep track of where you are and how to return home.
I actually have always considered this game to be the best of the 5 so don't give up on it!
Game doesn't live up to the amazing first one at all. It's a shame.
You have to keep in mind how old the game is because it was back before they started putting registration codes on games so a lot of games had physical objects that made the hard to play without that you only got when you purchased the game. It's really no different then what we do now. This one is actually rather tame since you can still find the money changers without the actual map to look at. But if it's really that horribly game breaking here http://vignette2.wikia.nocookie.net/questforglory/images/9/90/Shapeir_map.jpg/revision/latest?cb=20100425092754 there's the map that came with the game.
I think it's actually better than the first game?
The only part I really dislike is how all plot events are restricted by a clock. If you don't know the game, then you feel pressured by how little time it feels you have. if you *do* know the game, you're going to be spending quite a bit of time waiting.
On a side note...
The digital download game should come with a PDF or other image file that is a map of the city.
I agree completely on that. I loved the design and story of the second one way more. I actually think the timed aspect of it gives it more urgency. It feels far more like there is something outside of your control going on. Like there is a legitimate threat and you really are needed to stop it.
Just in general though the story feels far more epic then the first game and the complicated layout of the city is only any kind of issue at the start of the game. Once you tackle that first hurdle of reaching the money changers and buying the in game map you're pretty much set.
Once you get ONE dinar, buy the Map, and you can skip the copy-protection mess that was in the game. The Coles, when I talked with them, did say they actually didn't mind pirated games because it got the word out about the game series, but Sierra more or less forced their hand.
I DO recommend the AGDI remake with their simplified layout. Also, when you get to Raseir later, the remake is superior for one big reason: resting.
Also you can actually ask the merchant for directions to the money changers...you just have to be really careful when reading it lol
But you can actually get there pretty easy just from reading road signs as well since it is located on Dinar Tarik just past Centime Tarik. If you go to the fountain plaza (straight up from the plaza you start in), go to the north side of the plaza and take the side exit onto Naufara Darb (the west exit). Follow Naufara Darb until you see a sign that reads Dinar Tarik and go that way (you can read signs any time you see a new entrance). Stay on Dinar Tarik until you reach the Money Changer at the end of the street. It's that easy.
lol resting? What? Then you don't become horrifyingly bored waiting for time to pass and discover such treasures as attempting to make out with the dead parrot.
...or was that just me...
anyway, yeah, that's my only real complaint about the second game was the lack of resting in Rasier.
Incidentally, I did actually go exploring Rasier, in almost every street, in the VGA remake. I was a li'l curious. Unfortunately, I think the road names I found weren't very interesting, and of course, no real unique bits.
I did like how Shapier's streets (which I explored in the same playthrough) were very well segregated into "rich streets", "trashy streets", and "merchant streets". Though normally it was just normal streets.
Very nice attention to detail from AGDI there.
I played this without the map (cough cough). I did fine. I consider this the best game in the series by far.
I go between II and III being my favorites in the series, with I and IV being my second to II and III, and V being my third place. I wouldn't trade a single entry in the series out though, I love them all.