Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The amount of money you get from killing monsters that carry money has to do with which screen of the world map you're on.
Fighting on the very last screen with the waterfall should yield the maximum possibility for results
However, you're still at the whim of the RNG, so you may end up getting very little money regardless.
QFG3 needed more love in development - which is a big shame because it's honestly my favorite in the series
As far as legitimate money making methods, fighting seems to be the only serious option. Of course, you can also work on the speed in which you lose money. In the laibon's hut, you can do the "Talk about Peace" trick on your second meeting, which will quickly grind your Communication skills and will allow for better bartering outcomes. In other words, you keep more of your hard earned money...
That is until the game is won, and you lose it all teleporting to Mordavia, making all grinding useless for the future.
It's just that it doesn't do anything outside of alter a few scenes.
...that might be interesitng to do, actually - do a runthrough where the hero has as low communication as he can possibly get.
I wonder if reducing the skill to 0 with "suck the blue frog" will do the trick.
Speedrunning the game leaves your communication skill exceptionally low; not zero, but lower than expected. It would work well until QFG4, when your skills get bumped up automatically to new game minimums... except for Magic. For some reason, Magic stays low, probably because it's not a required skill for anyone except the Wizard.
And probably because the Paladin ends up with the magic skill due to requiring a minimum amount just to be able to access his Heal power.
It would be weird if he suddenly got a massive spike in the skill when transferring into QFG4.