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This update mainly focuses on spellcasting fixes. Every overworld spell should now work properly in every single room! Calm and Reversal also have their original sounds restored.
Also contains a few bugfixes, spelling/typo corrections, script enhancements (e.g. Ego now remembers if you levitated up and down Manu's tree), training climbing is 2x faster, Paladins are no longer forced to export with 5 points in magic, keyboard controls now work again in the spell and item menus (I broke these in 1.2).
The Fighter's missing points were moved. They're now gained when you win the initiation contest instead of sharing the Paladin's points in Tarna. You can also now BEAT YESUFU AT THE FOOTRACE!!! Got confirmation from Lori that this was intended xD
This'll probably be the last major update I do for QFG3 unless someone comes across some major hidden treasure in the code. I feel that the game is now as close to perfect as you can get, and I'd really like to finish the QFG4 patch sometime this year (hopefully!).
To any of you suffering from that very rare, decades-old bug where Salim would forget that you gave him the ingredients for making the dispel potion: this is now solved!
Apparently the programmer used a faulty variable system that was prone to being altered by other scripts in the game. I replaced it with a set of reliable global flags that were already reserved for this event, but not being used.
The fix is live and retroactive. If you load an old save file where Salim was previously borked, he should take your ingredients now.