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I've never heard of the character encountering lag mid-way up the path. Usually, if there's any lag, it's as I click on where I want to go, and even then, that's only if I click at the very top or bottom of the path while being at the opposite extreme. For some reason, the game needs a moment to calculate your character's path on that one screen alone.
I ran into this when routing the QFG3 speedrun, and it's stuck in my brain now as one of the weirdest places in the series. It seems to me that perhaps the pathing is too complicated but other than that, I don't see any reason for it to happen. :/
I'm not an expert on this by any means, but I'm giving a wild guess that because the path is pretty much a pixel or two thick, and the character sprite is scaled down significantly, the game is overthinking the pathfinding system.
Which is also why, when you're at the very top and you click at the very bottom, the game decides the fasted way to the bottom is... backwards, which sends you back into the top of the tree.
Patience is a virtue. LoL