Quest for Glory Collection

Quest for Glory Collection

SarahLy Jul 9, 2018 @ 10:39pm
QFG3 Jungle Tree Glitch?
I'm currently playing QFG3 on Steam and encountered a glitch by the Jungle Tree. On my way up the path before reaching the tree scene, it lagged and it seemed like my character was stuck and unable to move. An entire day/night passed while my character very slowly but surely made it up the path and to the tree. The character is supposed to enter a cave and retrieve a gem by this area, but I never saw that...
Originally posted by mistermiller:
The lag happens when you click and clears after a moment. Clicking multiple times stacks the lag, which can make it even look like the game has frozen if not for the music continuing. Click once, and then don't click anymore, and it'll work fine from there.

I ran into this when routing the QFG3 speedrun, and it's stuck in my brain now as one of the weirdest places in the series. It seems to me that perhaps the pathing is too complicated but other than that, I don't see any reason for it to happen. :/
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Showing 1-6 of 6 comments
Rithm Fluffderg Jul 9, 2018 @ 11:53pm 
On the trunk scene (where you're climbing up the trunk), there's a cave in the middle - it's the branching path in the middle of the path. (Not *literally* a branch, just a split in the path)

I've never heard of the character encountering lag mid-way up the path. Usually, if there's any lag, it's as I click on where I want to go, and even then, that's only if I click at the very top or bottom of the path while being at the opposite extreme. For some reason, the game needs a moment to calculate your character's path on that one screen alone.
The author of this thread has indicated that this post answers the original topic.
mistermiller Jul 10, 2018 @ 5:57pm 
The lag happens when you click and clears after a moment. Clicking multiple times stacks the lag, which can make it even look like the game has frozen if not for the music continuing. Click once, and then don't click anymore, and it'll work fine from there.

I ran into this when routing the QFG3 speedrun, and it's stuck in my brain now as one of the weirdest places in the series. It seems to me that perhaps the pathing is too complicated but other than that, I don't see any reason for it to happen. :/
Last edited by mistermiller; Jul 10, 2018 @ 6:01pm
Rithm Fluffderg Jul 10, 2018 @ 8:59pm 
Originally posted by mrprmiller:
The lag happens when you click and clears after a moment. Clicking multiple times stacks the lag, which can make it even look like the game has frozen if not for the music continuing. Click once, and then don't click anymore, and it'll work fine from there.

I ran into this when routing the QFG3 speedrun, and it's stuck in my brain now as one of the weirdest places in the series. It seems to me that perhaps the pathing is too complicated but other than that, I don't see any reason for it to happen. :/

I'm not an expert on this by any means, but I'm giving a wild guess that because the path is pretty much a pixel or two thick, and the character sprite is scaled down significantly, the game is overthinking the pathfinding system.

Which is also why, when you're at the very top and you click at the very bottom, the game decides the fasted way to the bottom is... backwards, which sends you back into the top of the tree.
SarahLy Jul 10, 2018 @ 9:50pm 
OK figured it out - the lag was due to clicking too many times.

Patience is a virtue. LoL :steamhappy:
mistermiller Jul 11, 2018 @ 4:20am 
Originally posted by Joshyx:
I'm not an expert on this by any means, but I'm giving a wild guess that because the path is pretty much a pixel or two thick, and the character sprite is scaled down significantly, the game is overthinking the pathfinding system.

Which is also why, when you're at the very top and you click at the very bottom, the game decides the fasted way to the bottom is... backwards, which sends you back into the top of the tree.
I like that explanation. In speedruns, I use the "6" numpad key to move all the way to the right at the top, and then click at the bottom and it works. Of course, in speedruns, we don't even visit the tree anymore, but I USED to do this. LOL
mistermiller Jul 11, 2018 @ 4:21am 
Originally posted by SarahLy17:
OK figured it out - the lag was due to clicking too many times.

Patience is a virtue. LoL :steamhappy:
Glad it helped. :)
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