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Quest for Glory 4 (hands down the best of the best)
Quest for Glory 2 (most developed, and reminds me of the new Hero-U system)
Quest for Glory 1 (VGA preferred, but EGA acceptable)
Quest for Glory 5 (losing all those skills was a little sad)
Quest for Glory 3 (unlike the other games in the series which Sierra rushed, this one felt rushed)
1 (point and click adventure + decent combat? sign me up!)
2 (a little overwhelming and didn't like the isometric combat)
3 (ugh what a chore)
5 (never played honestly)
1 - best, since its what got me hooked on the series
3 - after qfg2 it was nice to go back to this style of graphics
4 - it was a little too dark, drab and depressing but still ok
5 - story was kinda "meh" though it was nice to see major female NPCs make a reappearance (not gonna say who they are due to spoilers)
2 - the worse for me because when i played first played it the i got the version with the clunky graphics. Though i have seen the ones with updated graphics.
1 (VGA) - Specfying the VGA version because this was the first QFG game I ever played when I was 4 or 5, and I spent hours playing it. I wasn't very good at grinding, but I managed to beat the game a few times, despite my lack of skill at playing RPGs as a kid. Funnily enough, despite relying heavily on Magic to make up for my lack of creativity otherwise, I almost never played a normal Magic User - and I didn't play a Thief because "stealing is bad" and I was at an age where I didn't see a difference between real life morality and morality in video games.
2 - This one always keeps shifting around the list but, again, nostalgia speaking. I was awful at this game though XD I still *beat it*, of course. Funnily enough, it never occurred to me that this game came out before 1VGA - I didn't see the graphics as a downgrade at all, probably because I was too young to understand this concept. It just played differently and I accepted that because that's what sequels do.
4 - This one is low on the list because of bad first impressions. By the time we got the game, our computer was too advanced to play it - so it became an unplayable mess. When you can't get past the fifth screen of the game due to it crashing 90% of the time, it kinda sours your opinion of it. Add onto the scary atmosphere (too scary for a younger me), timer bugs, and the dreaded Error 52 rearing its ugly head, basically, this game was a wash. I still *love* this game mind you, especially now that the game is perfectly playable, but it will never be the game I think of the fondest.
1 (EGA) - No particular reason other than I didn't get to form a nostalgic bond with it before its VGA remake, and I find it to be a pretty inferior version of the game, especially with combat simply being a rush to outdamage your enemy before they kill you. Still a great game, and I do play it from time to time. Discovering this game's existence, though, made QFG2 make more sense
5 - This is last on the list, and also it's the last game I played. Awkward controls, graphics that did not age well, but that doesn't mean I don't like it. I hate the trap minigame for thieves, though. There are plenty of good things about the game, though, like meeting Shakra, hearing Rakeesh's voice (he's my favorite character in the series) and finally having a resolution to the series. This game was hard fought for... but that doesn't mean I don't get bored with this game and end up abandoning series playthroughs at this point.
1 vga - the first one I ever played and the one to give me the most of childhood nostalgia. I remember as a kid enjoying just dancing with the fairies at night while listening to background music for a very long time. It's just something that sits between memories of fairytale books I had and folk songs my Grandma used to sing while working around in the kitchen.
3 - Because the change from medieval towns and fairytale forests to lush jungle and savannah felt like a real adventure to me.
These are the ones I like the most :).
Except the 5th, I couldn't get my hands on that one back in the day. Maybe it's time ...
Before I picked up the series as a whole however I was introduced to it in a out of order way which is how I enjoyed it.
3rd - By some quirk I started the series playing the 3rd one and then backtracked to play the first and second so I could play the 3rd with my more trained character. I remember thinking it was as open world exploration as I had ever seen before with limitless time to improve a character. It felt both empowering and daunting as I wanted to go over the whole map for something that I might have missed. This was enforced by the random appearance of the honey bird. Ultimately it was far too early in game history that there weren't as many places to find stuff as you might see in games like fallout.
1st - Since I was already hooked at the time going back to a "prequel" of sorts was fun for me since I could invest in abilities outside of my class and gain optional choices. Since I was coming back late in the game I go the VGA version which is a remake of the EGA. In some ways it looked better than the 3rd so it was intersting.
4th - While I found remember this iteration fondly I also found it irritable because multiple times I would reach a stage where it would bug and I could not progress.Sometimes i could get past it froma previous load but I would have to replay it over again. If I died and had to go back to the save it might not work. They patched it over time and now with the collection I hope that its all sorted out. But having played the 3rd one again recently and having it bug out I might be facing some other bugs with DosBox interactions.
2nd - I had mixed feelings on this one. Having played VGA for most of the series going to EGA for this one was jarring. It was the first time I had to type in the right text words so compared to the rest I had to consider my options a lot more thoroughly. I was also missing the shapier map when I first got it. That made locating the places for the magic map time consuming until I found a faq online. Since I got through it I paid it no mind but years later I bought it as part of a QFG5 set and got the map handout so it was easier to play again.
5th - I remember when it first came out and it was good. Combat was a little subpar since I zapped a bunch a rocks and started fastball chucking them to kill everything. Its been a while since I played it but I think it was some combination of invisibility which confused the ai and zap rocks. I remember my preference for this for several reasons. Moving and engaging in melee was clunky with keyboard and mouse and the enemies always tried to flank so defending was difficult. Being invisible meant they only approached when I threw rocks and when I stopped they stopped and I could walk to another spot and throw more rocks. Secondly having a ton of rocks saved on mana so i could chuck as many as I wanted to kill 1 to 3 barbarians before picking up the rocks again. Fast forward in time and it looks a bit clunkier than I remember such that I am more forgiving to the feel of 1,3 and 4.