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Quick update!
I have just found the translated files for german, portuguese and spanish.
I will be adding those 3 languages to the QFG5Patcher tool in the coming days :)
Thank you!
The tool has been updated. It now as well supports :
- Spanish
- Portuguese
- German
(original post edited accordingly)
image reference: https://www.noelshack.com/2019-34-5-1566541876-qfg5patcher.jpg
video reference: https://www.youtube.com/watch?v=iBU6Taj4Wn8
___________
Thank you for your kind words mrprmiller!
I am absolutely thrilled to be able to contribute to QFG5's community ^^
While this does language patching, how far away would a program be for patching QFG5 bugs?
Beside the french language crash fix provided in QFG5Patcher, it never really crossed my mind to provide any other bug fix because I've never really felt the need for it, plus it requires some pretty intense skills/dedication/time.
However I have to admit I love the idea.
Feature wise, QFG5Patcher could easily be used to publish bug fixes as well.
But I don't think I have enough time on my hands to dedicate into making those bug fixes. :(
It might change at some point in my life, but I can't promise anything. :)
Now that you mention, I'm curious to know which QFG5 bug(s) you would want fixed? :p
1. Bruno is in the wall near the exit of Silmaria at the beginning of the game. You can use an AOE spell like Frostbite to kill him and warp to the end-game. We can beat Dragonfire in under 6 minutes.
2. Frostbite in general - it's certainly OP.
3. Polygamy still exists in the game.
4. Dragon is technically killable in first screen of end-game, but it just "pops" out of existence and softlocks the game.
5. There's a glitch in the end game where Toro can suddenly die.
6. Glitch where the General Shield doesn't appear in inventory if you magnet out too fast (there might be more to this one).
7. Underwater softlocks.
8. One time, davidtki managed to skip one of Rakeesh's dialog cutscenes.
It'd also be neat to find a way to toggle some of the dummied-out stuff in a dev-mode that the SCI games had, like playable Elsa and playable Magnum.
I was totally unaware about most of the items on your list.
#1 is actually really awesome I must say! :P
I agree #3 is still a bug, but I believe it absolutely requires a cheat (savegame editing or item duplication) to reproduce, right?
I know that the playable Elsa and Magnum can be activated using hex edition of the savegame or by using a savegame editor.
Because yes, a save game editor tool "QG5Edit" (EXTREMELY limited features/capabilities unfortunately) was developped by a QFG5 fan. (The credits for this qfg5 save game editor goes to "Te'ja Laymind", according to the tool itself)
It was available for download on qfgmods.net (http://www.qfgmods.net/QFG5_Save_Editors), However I just realized the website is down right now.
If it does not come back online in the next few days, and someone's interested to take a look, I can reupload it somewhere.
But I am curious -> You mentionned and I quote:
'[...] dev-mode that the SCI games had, like playable Elsa and playable Magnum'
You seem to imply QFG5 is a SCI game?
This would be a good starting point for someone who wanted to get involved in qfg5 bug fixing.
But according to their documentation (available here: http://sciwiki.sierrahelp.com/index.php?title=Sierra_Creative_Interpreter)
QFG5 was not using SCI (Sierra Creative Interpreter)
Do we know what it was using?
for the curious ones about SCI: http://sciwiki.sierrahelp.com/
"You seem to imply QFG5 is a SCI game?"
Not at all. I was making the link to a feature in older QFG games and something noticeably missing from the newer one. There were devs modes in the first four games (albeit dummied out and completely removed from QFG3), so I imagine that even though QFG5 is a different engine, they had to have had something like that in there.
QFG5 used a custom engine that was developed in house with the QFG5 development crew. As far as I know, it was never used anywhere else.
Russian subtitles has been added to the tool :)
As a recap: QFG5Patcher now offers the following subtitles you can patch into QFG5 :
- English
- French
- Spanish
- Portuguese
- German
- Russian
Cheers!
It is now available here: https://github.com/ubipred/QFG5Patcher
A new version of QFG5Patcher (v1.0.1.18) has just been published.
Release notes
- Added tons of new options that allows users to fully customize their character creation menu's rules (this change therefore introduces "challenge mode" within QFG5)
- Added option to re-enable basic QFG5's original debug info
- Added option to play the game without the need of a CD (no-cd)
- Major refactoring of the code to simplify future addition of customization options
https://github.com/ubipred/QFG5Patcher
Release notes
MAJOR stability patch!
[Elsa and Magnum fixes]
- Fixes ALL known crashes & animation sequence getting stuck when playing as Elsa and Magnum (full game test required as some changes COULD be risky (Stream at your own risk!))
> Fixed all Ferrari house's instabilities
-> Fixed the animation stuck when using the grapnel (Fixes Ferrari house, Minos tree, and probably more locations)
-> Fixed the crash occurring when walking on ledge
-> Fixed the crash occurring when stepping down from ledge
-> Fixed the crash occurring when stepping up/down the table
> Fixed the crash occurring when getting drunk
> Fixed the crash occurring when sleeping and waking up in bed
> Fixed the crash occurring when interacting with painting in Break-in house
> Fixed the animation stuck when forcing thief guild's door animation sequence stuck
> Fixed the crash occurring when using treadmill
> Fixed all of Science island.
-> Fixed crash occurring when using the teleferic's crash
-> Fixed crash using the elevator
-> Fixed animation stuck when using Icarus' wings
> Fixed all the arena
-> Fixed crash after fighting in the arena
-> Fixed bug where the drachmas reward not being received when winning a fight
-> Fixed bug where the time isn't changed to midnight after the fight
[All characters fixes]
- Fixed a crash that was happening under specific circumstances whenever triggering an inland random encounter. This crash would then occur 100% as it 'attaches' to the savegame. This also fix cases where a random encounter sound would play without launching any random encounter
Note: Using a savegame provided to me, I was able to reproduce this issue and it is related to the algorithm determining which room to load for the random encounter.
Although I have no clue what caused the introduction of the bad data, I fixed it in a way where the game will load a specific random encounter room whenever there is bad data.
Luckily, after the fix ran once, the data's state returns to normal and the correct room will then load.
- Fixed the dragonlings sound crash occuring when performing the 'fire breathing' attack. This should also fix the dragon crash.
Note: The crash is actually caused by the sound, due to an issue directly related to the dragonlings 'firebreathing' attack and (very likely) the dragon as well:
The 2 distincts sounds the dragons makes when spitting out (fire?) is launched many many times instead of just once.
And that is also why the sound is cluttering so bad when they breath fire: the sound is being played 15+ times, overlapping itself
As a result from this fix, there will be no sound played on 'firebreathing' attack
- Fixed random crash occurring when using Thermonuclear spell in a populated area
- Fixed 'Glide' spell crash due to missing graphics (spell was cut from the game, but it is still accessible using a savegame editor)
I have QFG5 GOG version in English and I would like to translate QFG5 into Czech and I have some questions about your QFG5 patcher.
1. I extracted the text files from the QGM files and tentatively translated something and I need to put the texts back into the QGM file. How do I do that?
2. Or if I translated all the text files and sent them to you in txt format, would you add the translation to the patcher so that i have QFG5 in Czech?
Thank you in advance for your reply.
Thanks for your interest into translating the game in Czech! :)
I've taken a look at the Czech alphabet (https://en.wikipedia.org/wiki/Czech_orthography), and the first problem I can think of is the accented characters.
QFG5 has QGF files which contains to the available characters the game can display.
The game was officially released in several languages, and the closest one to Czech alphabet would be Portuguese. However, several Czech characters that are not available in portuguese (such as Č, č, Ť, ť, Ů, ů, etc) and those will not be displayable.
I can apply the portuguese QGF files locally and provide you with a full list of unavailable characters later this week.
The next step before going any further with the translation into Czech will be to determine how much of a problem it would be to have some of those characters from Czech alphabet unavailable.
In french for example, writing text without any accented characters is technically wrong, and would be confusing at times, but it would still be understandable in most cases.
I'll work on getting on that list of unavailable characters, then please let me know if you still want to push forward with the translation into Czech, so I can help you to achieve that :)
Note: please let me know if there is any other characters/symbols I should be aware of.
The one i'm going to test are the following:
A Á B C Č D Ď E É Ě F G H Ch I Í J K L M N
Ň O Ó P Q R Ř S Š T Ť U Ú Ů V W X Y Ý Z Ž
a á b c č d ď e é ě f g h ch i í j k l m n
ň o ó p q r ř s š t ť u ú ů v w x y ý z ž
Thank you :)