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One of the things QFG3 mentions is that the more good a Paladin is, the more good he can do. While it's referring to the powers you gain as you get more honor/Paladin Points, I like to think that it also applies to the plot - you can do more good for people BECAUSE you're a paladin.
By the way, while being a Paladin with thief abilities works out well enough in Shadows of Darkness, you're gonna run into problems in the fifth game - because a Paladin with thief abilities gets locked into the Thief storyline, meaning that you're literally forced to break into a place at one point, and you're locked out of some Paladin-specific deeds (like catching a thief and helping him get his life back on track)
So, sorry, you do have to be a paladin to save the Rusalka. And you have to be a wizard to fight the Fair Folk. That's just how QFG4 is.
Sorry. Apparently some problems require a Paladin to solve them.