Star Explorers

Star Explorers

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RolanDecoy Jul 3, 2018 @ 1:45pm
[BUG] Fullscreen E2005
Would you kindly terminate the program on an error like this? Giving "Error E2005 Can't create DirectX texture unnamed" on switching to fullscreen (literally didn't do anything else, haven't even played the game yet) can happen, sure, but at least give the user the option to terminate... At the very least don't override Windows controls, so that clicking 'Close window' in the taskbar actually works (slowly, maybe, but now I have to start the taskmanager gui to terminate it)...
Last edited by RolanDecoy; Jul 3, 2018 @ 1:47pm
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Showing 1-8 of 8 comments
MKSchmidt  [developer] Jul 3, 2018 @ 8:06pm 
Thanks,
I will see what I can do. Screen resolutions and modes have plagued me since I started this thing, so I appreciate your feedback and patience.
RolanDecoy Jul 4, 2018 @ 6:45am 
np, but this seems to be a resource loading issue; When switching display modes, often times (though not always) resources need to be reloaded (from system to device memory). This 'seems' to be the problem here.

When in doubt, use the desktop resolution or ask Windows what resolution, color format etc to use. DirectX has a manager for this stuff (or it used to have anyways). Ask it for a list of valid display modes, check it against the desired resolution ( and other settings ) and get a proper result from that IF resolutions and modes really are an issue, but based on what I've seen it's not.

And recreate the DirectX texture objects from the original system objects. The system objects themselves are probably fine, but the device needs to do a complete recreation of itself for a switch to fullscreen (or any reset for that matter).

Look into exceptions. 9 times out of 10 you can predict what happened and take appropriate action in the catch { } and resolve the issue if there is any. Since there is no guarantee that resources get carried over properly and most of the time they do make it okay, this should not have to be a big deal.

Final thought; It's okay to say to the user 'look, this clearly isn't working, imma fall back to the original settings and mark this as a problem for future reference'.

I did get the chance to run the game (though windowed on a 1920x1080 screen, ouch), and it cost me hours of my life I'll never get back, ow the horror ;-D Seriously, I like it. Got some remarks here and there, but this is not the thread for that.
Last edited by RolanDecoy; Jul 4, 2018 @ 7:05am
MKSchmidt  [developer] Jul 4, 2018 @ 9:47am 
Just out of curiosity, are you playing the default version of or the beta version. The beta version has a more robust screen resolution menu, allowing you to choose custom resolutions and such.
RolanDecoy Jul 4, 2018 @ 12:20pm 
default, because that's the way any game SHOULD be played for the first time ;-)
MKSchmidt  [developer] Jul 4, 2018 @ 1:13pm 
I fully agree, but I got some really good (and somewhat harsh) feedback from some reviewers since the release, so I am trying to address those problems and have at least one more major update. The loading screen, the screen resolution, the star chart and general UI clunkiness are all being addressed.
RolanDecoy Jul 4, 2018 @ 2:55pm 
Being too lazy to go through the reviews; What is wrong with the loading screen? Something like that seems rather trivial, but then again, more and more people would rather see a circle rotate than a bar actually showing how far it's in the proces...

And don't rely on the reviews too much; The people actually playing the game and with valid criticisms aren't (generally) too focused on writing reviews, but rather post on the forum. Reviews are for potential customers, not technical issues ;-)
Last edited by RolanDecoy; Jul 4, 2018 @ 2:56pm
MKSchmidt  [developer] Jul 4, 2018 @ 5:02pm 
I meant the "Load Game" screen. The new version (beta) allows you to choose from a list, rather than having to type your name in each time.

Also, these are all issues that I agreed with when I thought about them. Sometimes it was a Steam review, some came through the forum, some were from actual game review sites that I look up to.

In any case, thanks for your feedback. There will be an announcement when I finish the update, but it may be a few months down the road.
RolanDecoy Jul 6, 2018 @ 1:54am 
Take your time, better do it right than fast ;-)
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Date Posted: Jul 3, 2018 @ 1:45pm
Posts: 8