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I'm about to purchase an Indie license but this will determine whether or not I use Steam (my preference) or SiddeFX.
Hope someone can answer this soon, although judging by you not being able to find a way to do it then I assume it is not possible.
Thanks for the feedback.
I've just submitted an update to the available builds, and added a houdini17.0_previous branch, that gives access to the previous houdini production build.
The different branches can be accessed in the betas tabs of the Houdini Indie properties:
daily_17 gives access to the latest Houdini 17.0 build
houdini_17.0 is for the latest production build (currently 17.0.416)
houdini_17.0_previous is for the previous production build (17.0.352)
The default branch uses the latest 17.0 production build.
I think you'll need to restart Steam for the new branch to appear.
Thanks for the quick response and solution, I'll be sure to purchase my license via Steam because of this.
Have a good day, Kieran.
However, while I can get it to launch by editing the file paths in the supplied 'batch file', the V-Ray features (toolbar, materials, render node etc) are not present.
Any ideas?
Below is the unedited batch file.
Thanks again.
:: V-Ray For Houdini Windows Launcher
::
@echo off
setlocal
:: Houdini install location
set VFH_HFS=C:/Program Files/Side Effects Software/Houdini 17.0.352
:: DO NOT EDIT STUFF BELOW (well, only if you really know what you're doing)
::
:: This script location.
set LAUNCHER_LOCATION=%~dp0
:: V-Ray for Houdini Begin
::
set VFH_ROOT=%LAUNCHER_LOCATION%
set VRAY_APPSDK=%VFH_ROOT%/appsdk
set VRAY_OSL_PATH=%VRAY_APPSDK%/bin
set VRAY_UI_DS_PATH=%VFH_ROOT%/ui
set VFH_HOME=%VFH_ROOT%/vfh_home
set VRAY_FOR_HOUDINI_AURA_LOADERS=%VFH_HOME%/libs
set VFH_PATH=%VRAY_APPSDK%/bin;%VFH_HOME%/bin;%VRAY_FOR_HOUDINI_AURA_LOADERS%
set PATH=%VFH_PATH%;%PATH%
set HOUDINI_PATH=%VFH_HOME%;%HOUDINI_PATH%;^&
set HOUDINI13_VOLUME_COMPATIBILITY=1
set HDF5_DISABLE_VERSION_CHECK=1
::
:: V-Ray for Houdini End
where /Q dbgcore.dll
IF ERRORLEVEL 1 set PATH=%VRAY_APPSDK%/bin/compat;%PATH%
set QT_QPA_PLATFORM_PLUGIN_PATH=%VFH_HFS%/bin/Qt_plugins/platforms
:: Start Houdini
::
start "V-Ray For Houdini" /D "%USERPROFILE%\Desktop" "%VFH_HFS%\bin\houdini.exe" %*
set VFH_HFS=C:\Program Files (x86)\Steam\steamapps\common\Houdini Indie
- set VFH_HFS=C:\Program Files (x86)\Steam\steamapps\common\Houdini Indie
and the bottom line to
- start "V-Ray For Houdini" /D "%USERPROFILE%\Desktop" "%VFH_HFS%\bin\hindie.steam" %*
This results in Houdini launching via the Batch File but with no V-Ray shelf or materials, render node etc.
I'm probably being a dummy as I don't have much experience but I had it working outside of Steam.
Can you just confirm where the 'VFH_ROOT' is please?
Thanks for your help.
Still doesn't work so I assume I have done this incorrectly?
Not sure what location I actually need to put there, have tried various.
1.) edit two lines of the .bat file which were:
<LINE 8> set VFH_HFS=C:\Program Files (x86)\Steam\steamapps\common\Houdini Indie
.
.
.
<LINE 41> start "V-Ray For Houdini" /D "%USERPROFILE%\Desktop" "%VFH_HFS%\bin\hindie.steam.exe" %*
2.) append the .env file with the sample snippet and change the VFH_ROOT to the location where I put the "vray_adv_41101_houdini17.0.352" folder.
However, I think for the sake of simplicity and so I don’t have to worry too much about conflicts like these in future allowing me to concentrate on actually learning the software, I’m going to get my license through SideFX instead.
Thanks again and I’ll be sure to stay active on these forums, Kieran :)
All working now thanks to your help though.
I appologise for my lack of knowledge and taking your time, at least I learnt a lot from messing up haha.
Thanks once more, Kieran.