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I don't see a way forward in my game.
Small unit army: https://www.youtube.com/watch?v=Zy8J6qs9HZw&list=PLNFTAFys32_-N-fIfWJgRSJIhVtOZjEGe&index=24
large unit army: https://www.youtube.com/watch?v=X_hLXtVTESQ&list=PLt-JAMmvyAGmA8TU5EC8hHbGPzPCnlYPe&index=35
alternate large unit army: https://www.youtube.com/watch?v=Fb_zvLJJENU&list=PLfSvZFYfSsUP3chKRzX7peXsKWCnZKuEU&index=49
I think it looks worse than it is afterwards. If you eked out a victory, you should be fine. The rewards in Manpower and $$$ for victory are substantial (if you maxed out politics), so I think the devs expected Antietam to be a gut punch (which it was historically). You will probably have to reconstitute smaller brigades (I am rolling with 1.5k men brigades, eventually planning to increase to 2k once the situation improves), but after the victory I captured 10k Harpers Ferry rifles. With what you recovered and provided you had some MP left in your pool you should be fine, you just have to start from quasi scratch.
Farming the minor battles in the following chapter will also keep you topped up if you can avoid taking too many casualties.
I made minimal use of skirmishers in my union campaign, but they're really a good force multiplier as well when equipped with the high end weapons.
pandakraut, have you done the same thing with ModV1.8.1? My principle problem with 1.8.1 as the CSA on MG is the lack of weapons in the armory, and of course there are no captured weapons to speak of (which, btw, takes away an historical element of the game). In response to the paucity of weapons, I tried using smaller brigades, but by Chancellorsville, I was overwhelmed by the yanks.
Yes, I pushed them off the Chancellorsville VP site...3 times on day one, then I went for a Day 2 victory and pushed them off 3 times on Day 2; but in both cases I just didn't have enough bodies to keep my claim to the VP flag.
I've restarted the campaign, and I'm about to begin the 2nd Manassas battle. I'm not too worried about 2nd Manassas, but in the first campaign, it was really Antietam that did me in.
As long as I'm wiping out the enemy in nearly every battle, and spending my reputation on the efficient weapon buys, I've never felt short on equipment. I rarely bother buying infantry weapons until the end of the campaign where money doesn't matter and instead sustain almost entirely off captured weapons.
If you're trying to limit casualties at Chancellorsville there's no reason to rush to win on day 2. Spend the first two days picking off what you can, so that on the third day you can push them off the VP without too much trouble. Or go warbob's route and you'll end up having to hold off killing everything so you don't end the battle prematurely.
I noticed while watching your Antietam that where you have sharpshooters, I have cav, and where you have cav, I have infantry. I've had one sharpshooter unit in the center corps and 2 or 3 in the 3rd Corps.
The reason I'm so dedicated to eliminating the yank artillery is that they will take out my artillery unless I position mine well behind my infantry.
I haven't watched the end of your video to see how you responded to the attacks across the bridges, but I will later this week. Thanks for providing a different perspective.
[Especially: "...so I try not to be too gamey about it..."]
If your profile avatar suggests military experience, or at least, close relationship with someone who was a 1st MarDiv Marine Raider in WW2 (the Marines subsequently dropped the chevron distinction between "staff sergeant" and "platoon sergeant"...they all have rockers now), then I'm wondering how you get your mind around POW's keeping their weapons, and "shattered" enemy units at port-arms sauntering through your battlelines unmolested? Those things in particular are the sort of things that can generate a visceral reaction.
Jonny and pandakraut fixed a long list of problems in UGCW, but these two remain, and I wonder if they are fixable.
I'm not related to or have served in any marine units, I just want to make that clear to avoid any stolen valor confusion. These are the tags for my Day of Defeat clan/realism unit of which I have been a part of for a while but am no longer active in.
At the start, hold that hill flag over on the left side (I forget the name). If you hold it until the first phase is over, you'll receive reinforcements. If you lose it, you won't.
Second, I try to hold the forest over on the right flank of Dunker Church as long as possible, even to fall back and stay perpendicular to my fortifications. This will prevent the Union from flanking your fortified positions.
Third, when the map opens up to reveal the bridge on the bottom right corner, place two brigades and three artillery close in for defending. You'll shred and route all units coming over the bridge (except for a glitchy cav unit that runs straight through any units you have there).