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The latter parts of both campaigns are definitely designed to be real meat grinders. That's historical but I definitely find it less fun than the more elegant manoeuvre warfare of the earlier game.
For me, getting through those battles was mostly an exercise in brute force. I've never had amazing luck leaning on artillery, but many players will attest to the important of having some really strong rifled batteries and moving away from smoothbores at this stage as they're much better for silencing enemy artillery and punching holes in fortified positions.
Assault tactics will tend to grind you down more, and seem to be what those battle designs were setup to expect.
If you can make it to Richmond with 3 corps you should be fine. The first day might be a bit rough, but if you make it to the second day you've probably already won.
Anyhow, I guess I'll take the advice above and try to bombard them with what I got. I just didn't bombard them much beyond how long it took me to march to their lines. Luckily, one of my corps have a bunch of 10pdr Ordinances, 10pdr Parrots, one 20pdr Parrot, and 2 Napoleons I can switch out with another corp's artillery. I think I also realize that I shouldn't have sold my 24lb howitzers for the ordinances, since they're probably pretty good for this situation 😅.
It sounds like you're pretty low on 20pdr parrots which is not a good situation to be in for mass bombardment. Ordinances are only good for close to midrange work. 10pdr parrots are ok as long as they are firing at max range, but the 20pdr is considerably more reliable.
The player is limited to 2500 size brigades, the AI can go past that.
Here are a few different recorded campaigns that might provide some help in terms of how you can preserve your army while getting wins instead of draws:
https://youtu.be/4FYZGrSjpGY?list=PLt-JAMmvyAGnbrADDeAM04mxBsI9FyWQ0
https://youtu.be/08b0oblF8xk?list=PLl9g3AKsEm209nCmsJDSajoAefrfDGlv3
https://youtu.be/7GPIHOt_k5Y?list=PLf-5UH5bavljaFFUgX2B3IvFYlaT6oc5k
https://youtu.be/0Kk96lX2OG4?list=PL6-2WZCqywMUYOZwjyaPPArss1fr4ENlv
1 Corp: 1 20pdr Parrot
1 10pdr Parrot
3 10pdr Ordnance
2 Napoleon
2 Corp: 1 20pdr Parrot
2 10pdr Ordnance
1 Napoleon
3 Corp: 1 10pdr Parrot
1 10pdr Ordnance
As well, while I have had the ability to do 2500-man brigades since Chancellorsville, I've not been able to support many brigades, and so since Chickamauga, most are only at either 1500-2000, with some even dipping to about 1000. This is because while I do get the max reward for winning, lately I'm taking casualties either equal or greater than the reward, resulting in the cannibalization of 3 Corp. (8 pips medicine I should add)
For Brock Road, my recommendation is to setup a defensive line across from the open area in front of the western VP. Bait them into attacking you and inflict what casualties you can but don't push at that point. You can do a flanking attack against their right to get into position to hold where the second VP will show up. You can use this spot to ambush reinforcements when they spawn in if you want. Once their reinforcements spawn in, the AI will get extremely aggressive. You can use this to pull them out of the trees around the VP and exhaust themselves against a good defensive position and then wrap them up from behind to get the VPs.
Also, remember you have more time than what the timers may indicate so you don't have to rush. See d-dub's guides for more information https://steamcommunity.com/sharedfiles/filedetails/?id=1396453437