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Better units get higher average damage at max distance weapons as I end up with stock of them, thus the above link for details. Otherwise it matters very little to me since they all have 300 range and perform well enough(even Muskets.) Repeaters aren't worth bothering with for infantry in my opinion.
Most of my focus is on snipers, artillery, and cavalry for damage and the infantry just provides a stopping block for the ai to walk into.
Infantry heavy armies tend to stick with muskets if melee focused. Or harpers ferries, Enfield's if more shooting focused.
Accuracy is determined by a set value at max range the closer you get to the enemy that value increase dramatically and that's why Smooth-bores are deadly because they hold the highest damage value they are also cheap allowing you to invest in veterans more imho.
I have found this two-prong strategy to conserve scarce funds for other expenses, while also being able to afford to continuously arm and field 100% of the recruits available. Using this approach, I never run out of funds for cannons, extra quantities of supplies, or the occasional veteran replacements. With the various training skills available for infantry units to use, it seems natural to specialize your main forces into the two categories.
At least, this is a solid strategy for southern forces, who really can't afford to only consider equipment effectiveness without regard to costs. Those whitworth rifles are just too expensive, regardless of their effectiveness - a few Lorenz rifle units are about the max for the veteran units of the south. This plan seems to be less useful for the north.
The south is a challenging side to manage. Basically, use ALL the better rifles that can be found for free in the armory. Equip the 1st units with the highest qual/cost arms possible, WITHOUT buying any extra pieces. You will find you wind up assigning ALL of the "good" rifles, and are now handing out various smooth bores. Get ALL the recruits possible into the field, saving only a few to reinforce during multi-part battles. Equip several units of melee cavalry, and several more of skirmishers/sharps (with the "best rifles"). The south will then be low on funds. Instead of buying a few choice rifles, the few left over funds go into cannons or are desperately saved for the next round. After the battles, surviving infantry that received the most basic guns are awarded with melee skills instead of marksmen skills.
It is indeed interesting to consider which rifles are better than others for particular tactics. And I have looked thru the specs and at least experimented with most of the types. However, I favor using the Spring61's plus a few Lorenz (for elites) for "Riflemen" (or "all around") units from mid game onwards -- otherwise its rebored farmers for them. For "Assault" units, the Harpers Ferry rifles go to trained elites. For new Assault recruits, the Enfield53's (if they can get them), or smooth bore muskets otherwise. But honestly, those better weapon choices are mostly because those are the "good" ones dropped in any quantity on the battlefield during specific years by the north.
Close combat is often not my first choice of tactics, but the south does not have the luxury in funds or manpower to standard back and trade bullets. We defend using terrain advantages, and carefully rush Assaults to rapidly overcome strategic enemy positions. Using those tactics, the south is winning most of its battles at a mid level difficulty - even a narrowly won "draw" at Gettysburg, without losing too many soldiers.
I found the North harder to play on Legendary especially in the early campaign you get drained of manpower pretty darn quick if you don't know what your doing.
The North also suffers from weapon drops while the South gets an endless supply of Harper's Ferry i think after Fredricksburg i had over 16k Harper's Ferry, While playing the North i was given inferior weapons like 1841's and Farmers.
For whats its worth i have well over 4000 hrs in this game in vanilla and imho the South is a lot easier to play on harder difficulty.