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The time limits are also required for gameplay reasons. Especially if the player is attacking a time limit is required to encourage aggressive offensive play otherwise the player to bait the enemy into his defensive and attrition the opponent into the ground.
Time limits cannot be disabled at the moment.
Often the time limits are flexible, check this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1398810316 and this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1396453437
This mod can adjust the time limits: https://steamcommunity.com/app/502520/discussions/0/1692669912407791793/
Steam urls can be posted directly without any formatting.
But there is none. So use the Mod to prolong the timers.
I don't play the campaign to "simulate" the historic battles, but, instead, to win the war. If what you want to do is simulate the battles that were fought, then the "Historic" battles are a better option...even though they aren't exactly "historic".
Gettysburg ends on Day 1 at 13:30 hours, when the fighting on Day 1 went on until almost dark...at 16:30, the Confederates had reached Cemetery Hill, and if they had put in reinforcements, then the "historic" battle we play would have had a very different history.
At 1st Bull Run, in all versions I've seen since the original version, the troop strengths are way off for most units.
I should say I can't see any downside to using ModV1...and if there was a downside, I'd probably see it. There are certainly more tweaks I'd like to see, but I think most of those should be left to us to implement. Some, which require dnspy are beyond my capabilities and time restrictions (I have a day job), and the super-duper hex editor I have is as yet unused because hex arrays are bewildering unless you know exactly where to look and what to change.
OK, there is one really, really weird feature somebody needs to tweak: surrendered units keep their weapons (and boots and coats). NO...they don't!! Not only would Confederates seize yankee weapons, but also their ammo--the yanks were a prime source of supply for the CSA. The yanks usually burned what they captured, the CSA raced to keep the yanks from burning their own supplies. Confederates noted that the yanks burned more than the CSA ever had to begin with. Oh, and artillery units can't be captured, that's weird beyond description.
If there is a way to enable the capture of artillery units, I'd like to know how to do it.
Time limit are more realistic anyway. For exhaution, the amunition, the supply, the day/night, the reinforcement, troop movement and all logistic of humans thing like that.