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[#] = one Corp, #Brigades in that Corps. Ex. [15] + [10] means 1 Corp of 15 Brigades and 1 Corp of 10 Brigades
1-Potomic Fort [0] (Computer supplies all the Brigades)
2-NewPort News [3]
3{GB}-1st Bull Run [4] (Computer supplies all the Reinforcement Brigades)
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4-Stay Alert [10]
5-Ambush Convoy [10]
6{GB}-Shiloh [20] (So higher Army Organization levels help here)
------
7-1st Winchester [8]
8-Cross Keys [10]
9-Post Republic [9]
10{GB}-Gaines Mill – Frontal Attack: [30 total from 2 Corps] + Flank Right: [25 total from 2 Corps] – At Organization 4, with only 2 Corp, I put 1 Corps in Attack and 1 in Flank Right
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11{GB}-Malvern Hill – First Attack: [20] + Second Attack: [20] + Reserves: [20 total from 2 Corps] i.e. 4 Corps Max (With only 2 Corp, nothing goes into the Reserves slots)
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12-Ceder Mountain [15]
13-Manassas Depot [0] (Computer supplies all the units)
14{GB}-2nd Bull Run – Diversion: [25] + Reinforcements: [60 total from 3 Corps]
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15-Chantilly [13]
16-Harpers Ferry aka Weapons Factory [12]
17{GB}-Antietam aka Sharpsburg – Left: [20] + Right: [20] + Center: [20} + Reinforcements: [20 total from 2 Corps]
------
18-Corinth [15]
19-Prairie Grove [12]
20{GB}-Fredericksburg – Left: [25] + Center: [25] + Right: [25] + Reinforcements: [50 total from 2 Corps] (first battle allowing 5 Corps)
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21-Everettsville [15]
22{GB}-Stones River – Left: [20] + Reserves: [20] + Right: [20]
----
23-1st Franklin [12]
24-Blackwater Heights [20]
25-Rio Hill [10]
26{BG}-Chancellorsville – Flanking [25] + Center [25]
26a-Salem’s Church (post Chancellorsville automatic mini-battle) [10]
----
27-Brandy Station [0] (Computer supplies all the Brigades)
28{BG}-Gettysburg – 1st Attack [20] + 2nd Attack [15] + Reinforcements [25]
----
29-Siege of Jackson [20]
30{GB}-Chickamauga – Vanguard [25] + Day 2 Reinforcements [25]
----
31-Mansfield [25]
32-Saunder’s Farm [25] + Reinforcements [10]
33-Laurel Hill [25]
34{GB}-Cold Harbor – Left: [25} + Right: [25] + Tomorrow’s Reinforcements [15]
----
35-Hall’s Ferry [25] + Reinforcements [25]
36-Hardin Pike [25] + Reinforcements [25]
37{GB}-Washington – Main Attack: [50 total from 2 corps] + ] + 2nd Attack [25] + Right Flank [25] + Left Flank [25]
One consideration: add notes/suggestions on which AO is "recommended" or even "necessary" for various stages of the campaign. For example, from my experience, USA has to have 3 AO for SHILOH, but CSA needs 5 AO for the same. Then, USA needs 6 AO by GAINES MILL or MALVERN HILL, while CSA needs 6 for ANTIETAM -- and then can sit on that basically until COLD HARBOR -- or so my playing experience goes.
(But, yes, absolutely: differing playing-styles and skill-levels, etc., will factor in. Perhaps any recommendations need to account for this.)
Another consideration: I am currently working on comprehensive PHASING overviews. Not sure if collaboration would be easier or better or whatever, but let me share my basic break-down so you can share any thoughts, if you care to. (By the way, I've got this worked out for about half of the USA campaign and all but the final WASHINGTON sub-campaign for CSA. Open to any suggestions or better approaches or what have you n such.) Here it is:
BATTLE NAME - DATE
OVERALL DEPLOYMENT:
* __________: __ bdes (1 deploy-box)
DAY 1 (date) - PHASE 1: “[caption]”
TIME:
TIMER:
MAP:
DEPLOY-FORCE:
POSITIONING:
OBJECTIVES:
NOTES:
*
*
*
It's actually been a ton of fun to track all of this, even though it's also been a bit of a headache. Really positively, it has slowed me down during battles, which is one of my keys to success as a UGCW generalissimo-wannabe, and it's shedding light on some interesting things.
(Perhaps not so important but interesting: I discovered that, as CSA, we can bring a 4th corps into Gettysburg -- just before the PICKETT'S CHARGE phase of Day 3. Who knew?! As interesting but rather more important: we get EXTRA TIME after the FINISH button pops up for more than half of the battles -- and this seems to be triggered by NOT achieving the key objectives. It surely helps to know this before we go into a battle, even though such pre-knowledge could be seen as "bad-gamey", I suppose.)
Directly back to your Army Org research: I would really get a lot out of recommendations from you & others about when my USA or CSA army needs to hit AO this or AO that. This game seems to have critical tipping-points with numbers of corps that we can bring to battle, but it doesn't make those clear in-game.
Awesome, K42. Many thanks -- and will do. My goal is to be as detailed and accurate as possible per my own playing, then have everybody else pile on with corrections and additions and all the rest. There is a lot that depends on trigger-factors that I can't identify. Maybe they can't be identified without coding insight or something? But we can all compare notes and get a ballpark-type of understanding of each battle, I think.
Good luck with the continuing charge towards 1 million INF-kills!
Hey--great discovery, Kristoph42! I went back and created 12 Brigades for Stay Alert (3 Divisions of 4 Brigades) which says you can only bring 10. Sure enough 11 showed up (6 at the battle start, and 5 a bit later as reinforcements. It left off the very last (12th) brigade of the 3rd Division).
Sneaky sneaky! I think going forward I'll have an extra unit of cheap skirms over the max number of brigades listed as a just-in-case when I replay as the Union to see if any happen there also.
(BTW, double-checked and it's a 4th AND 5th corps, "RESERVES", 50 bdes total possible, that we can bring to the PICKETT'S CHARGE phase. Wow.)
Speaking of secrets, and direct to this thread, I say again that AO strikes me as a basic "secret" in this game. When you start to master having enough corps for this and that Grand Battle a/o sub-campaign, then it makes a difference -- in itself and through ripple-effect from not wasting Career Points on AO before it's really needed.
(Is it possible to merge threads? This goes hand-in-hand with bunny32794's guide on "how big you should be at each battle" -- and Bramborough's recent post, in particular, contributes nicely to this discussion.)