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https://steamcommunity.com/sharedfiles/filedetails/?id=1398810316
https://steamcommunity.com/sharedfiles/filedetails/?id=1396453437
Related item: when the AI deploys brigades for us, it tends to follow the first-in-line-by-division-order-are-deployed-first rule; however, there are exceptions here also. Takes a lot of figuring...
If you really want your 24Pdr you can either
- move them to one of the first 3 divisions
- select them at the start of the first day in the deploy box when you can pick 3 brigades to appear
FYI... a good strategy is to deploy 2 lo,g-reaching cannons brigades in that first deploy box -with 12 guns each and plenty of command- and use them to kill the general that stands on the hill. It helps if you got an artillery-perk on your own general.
You can do this, because the general will keep standing there as long as none of your units is visible to the enemy. And the morale of all the troops will suffer GREATLY if he's dead.
Around the time you kill him, you should get your first reinforcements and you can easily take the hill against the demoralised troops.
Just make sure ALL your troops remain invisible or he'll run away from that vulnerable position.
That is a very good way to take the first VP on Day 1. If you put 1 skirmisher and 2 20pds in, you can also kill the artillery-brigade and decimate the skirmisher brigades before you attack with infantry.
Concerning missing brigades: If you dont max your corps you will recive fewer brigades so just use all 24 slots in the corps you use on Day1/Day2. You can take them from the corps that doesnt fight on that day.
@J.P.Armistead: It is not necessary to extend GB to "pickets charge". You can win by taking LRT on Day2. Going further than that only increases your casualties.
My corps was max size and i didn't get the last division .
One reason i played all four days was to find out if it would eventually appear.
It didn't.
I did take LRT on day 2 - then "gave it back" so the game would extend .
It gave me the opportunity to almost destroy Sedgewicks division.
In the last phase i flanked to my right and rolled up the union line destroying almost all their artillery and bagging 9 20 pdr Parrots for an additional casualty count of only about 1000.
I didn't bother to try Culps hIll or attack Cemetery Ridge at all.
Also i fancied playing Gettysburg the way it actually panned out - but using Hood's tactics of flanking to the Union's left.
I am now considering trying the Picketts charge option of a frontal assault to see what happens.
I won but was sorely depleted in the number of brigades i could field.
Is it a bug devs?
BTW, as USA, to trigger Day 3 for Chickamauga, here is at least one way (as articulated in the USA Battle-Guide that K42 & I put together): "If Jay’s Mill & Brotherton Road are both NOT held, then Day 3 commences after this phase (NOTE: if only one is held, then battle ends in DEFEAT or DRAW, depending on status of other VPs. That is, if all others are held, but EITHER Jay’s Mill OR Brotherton Road is not, then DRAW follows. This guide is not yet clear on the conditions for a DEFEAT here.)"
For CSA, I am still not clear on what triggers Day 3. Sometimes it happens for me, sometimes not. Fog of War and all that? One of the many mysteries of life -- or of gaming?