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A common recipe is for Infantry based warfare (Cav is possible for micro managers) is ~ this:
3 - 4 Infantry Brigades per Division
at least one 1 Artillery per Division
2-3 Cavalry per Corps (Carbine and Saber)
Sharpshooters (try to have at least one per Corps).
IInfantry Brigades might be mixed in the later game
Elite - Above Average - Below Average - Rookie' Divisions
pure Elite Divisions are hard to replenish, pure Rookie DIvisions have no punch and low morale
I change my division every grand battle so I know what forces will enter the fight and when
Or if I know i get to place a large amount of troops where I want that battle I'll go heavy on the slow moving arty in some divisions and leave the faster moving skirmishers/cav to reinforce
EG 1st division fights the skirmish prior to 2nd bull run, if I had those as a pure arty division they would get wiped out so while I do use pure arty divisions sometimes( ease of selection in large battles) they have to be placed correctly in the corps
Many grand battles are the same
It's no use having your strong but slow arty divisions placed so they arrive late in the battle and far away
Once you know the grand battles you'll soon see what make up of forces is best for each battle
I normally have some of my best troops take the field 1st and reinforce with lesser troops so they can get the easier xp
And 5th corps stores 3 stars for use in the late game
I'd say the evil one made one of the most important : it depends on the battle you'll be fighting
So i'd say one important thing is to have room in your army managment table, so you can adjust and adapt easily. But you'll figure this out playing
Sharpshooters are often more useful than cavalry in my experience, since melee cavalry tend to feel like cruise missiles: effective, but one use.
+1
Melee cav are good fun and in grand battles they can be good at the end but only if 2 star and above but mostly they need to have their own division and act in trios to be effective for me otherwise like you say they tend to be one trick ponies
rifle cav only come into their own with Spencer rifles
Skirmishers are the best unit in the game
End of the day you can win with any army make up on 1st 2 difficulties it's only gets important to put some thought into it on hard and legendary when you're facing armies like this
https://steamcommunity.com/sharedfiles/filedetails/?id=2119467849
I've so far only played on easy and normal, so needless to say I am still a kevin. But when I tried using skirmishers, well other than moving fast they pretty much do nothing for me. They easily break under fire, they can't hold melee even against artillery, they can't give chase... and to add to it, if not mistaken they are limited to 500 units, when I can simply detach 250 skirmishers from my (late-game) infantry. Maybe the lack of dedicated weaponry makes all the difference?
I actually cheated and had an entire corp with a sniper unit per division... and they were really underwhelming. So I must have used them dead wrong.
I know skirmishers are very useful -- someone even said they were OP -- but I am clearly missing something that hard/legendary would make obvious.
My OOB is nothing original, but two words on cavalry.
> Available equipment severely limits how many cavalry units one can fields. I tried going for a cavalry build playing Confederate but could barely manage, from memory, 3-4 units with all the losses melee cav' can take. And with poor equipment, enemy cav' will prove deadly.
> With unlimited armory though (and okay, I admit, unlimited funds too) I would go for 5 melee cav' per army corp: one per division with the second division having two. That way, for most of the battle I would have 3-4 melee cav' at disposal for 1-2 charges, plus reinforcements at the end for the pursuit.
Indeed, once it reaches the critical mass (~2000 horses), it can wipe isolated infantry units pretty rapidly and decimate unprotected artillery. But unless you're insanely skilled or lucky, they will take heavy losses. For economic warfare, it's probably only worth adding them to the third and fourth divisions.
Eventually my philosophy is that I don't know what the next mission will entail, so true to division spirit, each division should be its own mini-army, with only 1 brigade for specialization.
Carbines can be occasionally useful, but generally are just not worthwhile when you could use detached skirmishers with longer ranged infantry weapons anyways.
You don't want to have more than ~375 men in dedicated skirmisher units unless you are running a modded game that fixes that issue.
And it depends on the battle too. Sometimes no cavalry and more artillery.
In the later battles, when your division sizes are bigger, I will add a second sniper and a melee cav. In the 2nd Corps, I may have a 3rd or 4th division with just cavalry since they will be arriving later to the battle and can get places faster.
But, sorry, i don't want to show any misgratitude but, nobody clearly answers me that if i should better get a mixed up or if dediacted divisions has any différences/impact ?
I mean most of you devellop very instresting aspects and im leraning a lot, but i still don't cmearly sure that if there is an interest bonus/malus for regrouping specifics brigades into divions.
And what aboiut the role of the division's comamnder ? I see u cant have less than a colonel, but how is that imapcts the games ? Does the divion just can grows up or have any advantages with that chief ?
I see the role of the corps commander and how it affects with perks, same way for the brigades, but for the division its still remains a mistey ....
Aniway a byu thank for your time and fell free to continue giving advices and sharing Xp with me.
P.S : i 'ma always been on the south sides on my heart so i precise that i can't play the Union ...
Dadadam....
O I'm a good old rebel, Now that's just what I am.For this "fair land of freedom" I do not care a damn. I'm glad I fit against it,I only wish we'd won, And I don't want no pardon For anything I done.
.......
https://steamcommunity.com/sharedfiles/filedetails/?id=1590910447
In general, I put my best general in Div #1, the next best in Div #2, etc. but mostly because they are safer there than in infantry brigades. Sometimes the best general will go into infantry so I can get an extra star, or so I can add more rookies without losing a star. And as I said, sometimes they will go into long range artillery to get experience faster.
Also, you want the command bar for a brigade to be greater than the efficiency bar. In the screengrab below, even with a 2 star general, my 3* 24-pound artillery's efficiency, even though it says '100' will actually fight with the general's rate of '77'. (You always want the unit's first bar labeled command to be higher than the efficiency bar underneath it.)
https://steamcommunity.com/sharedfiles/filedetails/?id=2120880564
Aniway, in yoyr screenshot, i see that's really different presentation of the graduation for generals from the South, which use something different ^^
Otherwise you can mix and match as much as you like with no penalty.