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Civil War Generals 2 Download (1997 Strategy Game)
I still play it. Its cheap, download is easy. Game is fun.
Games such as Close Combat series, Paradox grand strategies starting with Europa Universalis, Total War series and many more proved that strategy or tactical game could be done better than with turns and hexes. I've played so many turn-based games that currently I hate turn-based games of any sort. Turns are a no-go for me, even turn-based campaign in TW series is IMO biggest flaw of this series. It also goes to other genrees, such as RPG - last turn-based RPG that I've enjoyed was Betrayal at Krondor, later games such as Daggerfall or Baldurs Gate (and similar) proved that it can be done better.
Scalable time flow with active pause is so much better in terms of ergonomics, perception and logic that I simply cannot play turn-based games anymore. It just looks natural and "one moves / other watches" model is just stupid simplification necessary in archaic, pre-computer and early-computer eras. Also too time-consuming compared to active pause.
But don't worry about hex-based games, they are still being developed. They are making monsters like this:
http://store.steampowered.com/app/644710/Gary_Grigsbys_War_in_the_West/
Personally I had enough of this type after a while with The Operational Art of War...
I understand it being sort of "tired and old" and requiring way more patience
However, I can totally dig hex turn-based games, just depends on the setting and mechanics in question. Ditto for real time games.
Yeah... I am actually sort of meant something like that, where you give orders and hit "go" and then it gets carried out in real time. I considered that still to be turn based.
The only big hangup I still remember with that was that I had to intentionally avoid destroying Burnside's unit at Antietam or the game would crash permanently after he was given command of the AoP a few battles down the road. If you destroyed a unit, that unit and its leader legitimately never showed up again in the campaign!
Yeah one advantage of going with a more discrete (not continuous) game design is that the bugs should be way easier to sort out and eliminate. If a problem happens, it would happen when a specifically identifiable set of events occurred, which could actually be fixed.
UG has a hard time fixing problems like the melee combat and shot blocking (buggy at best) precisely because of the open map concept
Having said that I much prefer turn base campaign movement, and hate games like Universalis and Age of Empires that have real time strategic movement.
Interesting. Careful number crunching is kind of annoying, but if the game dev is doing the number crunching himself, you can actually eliminate that as a threat. As opposed to continous open map style games where perhaps the game devs often cant calculate exactly whats happening. Does 35 accuracy make sense? lets try it. Looks OK. Ship it.
Thats why I found the early Totalwar games so refreshing as they combined turn based strategic play with realtime battle resolution which in my opinion is the perfect combination.