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Player AI Fighting the Enemy. This was in the new player update n custom map Mule Shoe.
This is a ~7-hour battle 05:00 - ~Noon.
Here is 1 link from~11 to ~1Noon.. ~ 5 Mins
I had control of 1-2 divisions at 1 time or another to test certain things. But generally the Defensive Mode for divs. did help to win this battle on Brigadier level.
This was basically a defensive operation/battle for the player.
This battle was fought with dogged determination. good fun.
https://youtu.be/n1Le8UEKLEY
In offensive mode? Would the palyer ai just go on a typical charge spree? Wasting soldiers? I do think player ai may have a place as a defensive tool IF, say you wanted to guard a VP with a division, while going on the attack to secure a different VP with the other parts of your corps, thereby reducing the amount of the battlefield requireing your attention, and allowing better focus on the next objective.
yes, agree. The defensive mode is good n takes some of the micro mgmt for the Player, n is reliable...imo...
Ballista hit the nail on the head...with his observations.
For me, Player AI controlled Offensive is an iffy situation. They can/do wander/hunt n do more harm than Good in situations.
I do use hold with offensive tactical movements mostly, I will put a division on AI control, if need be, as a defensive measure to protect/lock down a capped objective. This way they stay put, n engage any threat.
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