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Really if you wanted to make the experience more in depth you could by making the player manage rank properly.
It is a bit fast I think., but not all of it... Colonel down could be bought. INfact, some got thrie commission without having any previous military exp. And the attrition rates wreaked havoc.
Notabaly, Lt's is missing.
But I can understand that because of the death rates. (pointless amount of work to add them)
Any that didn't die quickly got promoted to replace the Cpt's death, and so on.
Lined up abreast, officers in front. Standard beares and posture marking them... few field officers lasted long.
maybe slow Col & General a little. Slow higher, even more.
HOWEVER,
at 30-ish Bde's I am having to buy Inf, Div, & Corp officers.
Perhaps the game should allow a finite number of MG's and LG's depending on the number of divisions you have.
or ... better still .... have more skills MG's can earn , say 6 , and only when all skills attained allow them to rank up. Then add more skills say 3 to get to LG. This will slow down the rate of promotion for the highest ranks.
For example command a division/ corps for x number of battles?
Also it shouldn't be allowed that high ranking Generals can command an artillery brigade.
Its so tempting and gamey to stick a Lt. General in command of a brigade just so you can advance their skill level for that next star.
But i guess that is kind of a rare thing to happen, if something happens to your Division Commanders they end up getting wounded most of the time. So as far as i am concerned i rather have some spare Generals in my Barracks than having to use lower ranking Officers most of the time. And if you lose your Generals you might have to downsize some of your Infantry units because a unit of 2500 men either needs a Colonel with some experience or a Brigadier General.
To sum it up: Leave the XP rate for the Officers be. It's working fine right now and if you end up having some spare Major Generals then put them in charge of a 3 star 2000 or 2500 men Brigade. Or let them command your Artillery units. The better command rating of the unit will make a difference.
Chsalpha (this thread's OP), you can never have too many generals. Your initial sentence saddens me. Best wishes learning this game!
but doesn't arty officers geta better efficency rating?
If that is correct...
if you swap them, then move former arty officer to a inf unit, do they lose the efficency rating?
but it mkes sense that arty would gain both, exp & eff because they are conducting more operations. where as a inf/cav unit fights and stops, arty conitues firing, as they have a much longer range for doing so.
but still the question remians, if move the arty officer from the arty unti, to another unit. do they lose any of the raitings?