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Those troops arrive from the north (one by road the other by the woods by the river) and can be engaged upon arrival. I´ve never managed to allow them into the fortifications thus far. There are two artillery brigades that spawn as the map expands to the landing but that´s it. Last time I played it through was on MG (hard).
After defeating these Arrived Union Troops (the ones you refer to) with strong troops (& a general for morale), I bring up from the south of the battlefield,
***I have been forced to play yet another Round*** - against Teleported and Fortified Union Troops. These latter Union Troops I cannot defeat - with my depleted and mostly out of supply soldiers. Why do I (& my General Longstreet), have to fight one more round, after we cleared the Union troops out of the Landing area in the earlier Round?
If the Developers of UGCV have not all gone home to count their money$, it would be nice if they would peruse this and the other most serious Game-Breaking issues that remain to mar such a Promising Computer War Game.
You didn´t take the landing in time did you? That specific phase only ends with the timer running out. The D2 only starts if the primary objective has not been achieved in time. Most of the time taking the VP would end the battle after the cap timer so I assume you concluded not to take it in order to throw a few extra bunches at the blues.
@ALPHA{Rochefort}: As for advice on the advice part. Slugging it out in the woods by the landing should be avoided at all costs. It it a superior position and that is a reason enough for me to finish the battle on day one even on MG. Ammunition simply becomes too much of an issue that makes it extremely difficult to maintain combat efficiency.
My strategy was to seperate and pin their left and right and keep the middle open as a highway for my troops to get to the Landing. As troops started pouring in from the top of the map (about 18k fresh troops, more than my entire corps) I had to pull back my envelopement and hunker down.
By the end I was pretty well surrounded on all sides, but had enough warm bodies and unspent ammo on the point to hold.
I'm dissapointed that I wasn't do more damage, but I think considering how this battle went I'm happy that my army still exists.
Ending screen
Take Howitzer artillery, put them rignt behind your infantry line, shell them in crossfire, enemy flees. Push up, repeat. Tell your infantry to shoot at enemy artillery while in forest cover. Use your fresh recruit units to do so (general behind them). You will kill artillery faster by shooting than by ordering a charge (utterly stupid). Skirmisher detachments also do well vs enemy artillery. Have skirmisher detachments hit at the flank of enemy units and have them kill AI cavalry.
Supply up as hvy as you can.
Keep them busy center and right.
Push left,
use Skrims & Cav (they move faster).
i PREFER hitting with a large Inf unit, & flank with a faster moving unit,whilst trying to get the faster units to their rear. ALONG WITH, any bigger units they can get their soonest.
so after you open their left,
then turn to the right for the final fight.
Don't let yourself get stalled.
and don't run out fo supplies.
most of the time I try to finesse a win with skillful strategy but on that particular map there isn't any advantage to it because its too big and the enemy keeps being reinforced with bigger and bigger brigades while your men will become exhausted just walking to the other end of the map...
I simply bought raw recruits, 15000 of them, and put them all on the shilo church deploy and ordered them to walk in a wave straight across map and kill everything with number advantage and suicide rush by detached skirmishers. unsurprisingly it made the game easy, i was already on the other side of the map with 90% of the church defenders dead and their reinforcements down to a couple hundred units.
(on hard mode btw)
If its not working the first time try again from that save.Gl ppl.
First make sure the landing is under your control and not contested when the timer in the top right hits 0. You cannot have taken 75% casualties, this includes allied units.
From there try the following and hopefully something works for you:
Don't click finish right away, let the end of day timer kick in to end the first day.
Don't click finish right away, wait till the button shows up in the top right corner, then click it.
Don't save/load in the battle and follow one of the above.
But also make a save close to the end of the timer hitting zero, so if you get the bug you can reload and see if doing something different ends up working.
Sorry for not providing an exact answer, but the solution seems to vary by person.
You will lose too many men compared to the reward.
Looking at the rewards for a draw vs a win, its not worth it.
I focus on defending against their assault on day 2 and inflict maximum casulties