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The problem is that i cannot use ****-troops to stem the tide because those will run and runn fast as soon as they get rushed by multiple regiments one or even two tiers above them.
It is also strange to be ALWAYS outnumber in EVERYTHING; the enemy will have at least as many troops at least as many guns... well i once had 43 cavalry troopers over him...
For some people this level of difficulty might be appealing but i would greatly appreciate it if i also had missions where i outnumber the enemy (for example if i recruited huge loads of cheap rookie infantry)or where it is at least even.
Also at using s**t troops to stem the tide:
Most of the side missions allow you one division and that is it.
Unless you prioritize army organization above all else (and if this was needed to win it would be bad balancing) you CANNOT draw even with the AI because you will limited to 6 or 8 or 15 regiments... and then wasting those expensive, rare slots on cheap troops seems rather suboptimal.
It advertises historical battles... what's the point if the forces aren't historical?
But the campaign uses more of a flexible system, based off your success, if i get that right.
Still dont mind the challenge, but i thought, i had done good!
They are historical for the enemy.
I suppose the campaign allows for recruitng and such, so a lot depends on individual choices and is more intended to give a challenge.
Always use detach skirmishers. The AI will generally treat skirmishers as real units so you can extend your line vs greater numbers by using skirmishers to 'hold the line' in the center along with your fodder units (I call them 1st Reserve, 2nd Reserve). Have your 'Elite' units march around the side and slowly roll up the enemy line.
Go into battle setup mode to see the ratio of your troops to enemy troops. If your troops are 'near' enemy troops (~1k difference) don't recruit more men or else the enemy will get +3k troops (generally the jump is in 3k intervals).
If your the union just put your artillery right behind your main lines and watch the Confederate line shatter to canisters. Get a rapid fire artillery gun. It's super easy to win as Union right now. If your Confederates get good Dragoons (melee cavalry) because you'll need it. Send in melee cavalry against routing infantry units (they cut down their numbers) that have been sufficiently weakened (eg 400 cav vs 700 routed inf will do fine, anything higher your unit will rout), wait until you can attack union artillery and go all in with your dragoons. Try not to lose dragoons since you don't get much equipment as replacement. If the AI actually defends their artillery you are kind of screwed unless you have infinite time, in which case spend political points on Napoleon guns and have your napoleon guns attack their art. The other choice is basically rush skirmishers at the enemy artillery from the front or side (fodder at front if enemy has infantry there)