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That seems reasonable for a low casualty run of Saunders Farm. You're hitting the point in the campaign where it's almost impossible to drive scaling up or down much so the extra kills might not matter much. More fun to full clear it though.
For cold harbor do you mean you win on the opening phase? Or is phase 3 the one with the first major union attack on the right?
lol, for me personally, taking casualties, even in the service of inflicting more casualties, is not very fun which is why I always go for the least suffered casualties needed to achieve victory. This does sometimes mean wiping out the enemy (as at battles like Antietam, Fredricksburg, chantilly etc) but with some battles, like this one, the field is so ill suited to an attack and the union force so large and so densely concentrated as to make it nearly impossible to fight an economical battle of annihilation, especially if, like me, you prefer to fight side battles with your worst equipped/newest troops both in order to increase their experience and save on veteran and weapon costs.
I've always found it very hard to to express what phase I'm referring to with Cold harbor because there are just so many of them. In this case, phase 1 refers to the very first skirmish near old cold harbor, phase 2 is the skirmish in the heavily wooded area and phase 3 is the semi-significant battle in the old cold harbor area with the expanded map (though not fully expanded) from phase 1
I think with the distract on the left, flank on the right approach Saunders farm can be full cleared with a reasonable amount of casualties. On my most recent attempt I only failed to clean it up completely because I forgot I had an extra hour in the battle and capped the second VP to early. Cost was just over 9k casualties before medicine and I think with better play it'd be possible to get it down around 8k. This was in the UI mod so in the base game where the oversized artillery and skirmishers are doing far less damage it is probably possible to get it down even further.
Agreed on the Cold Harbor phases. I played through it earlier this week which is the only reason I have any clue what that phase might be. Winning in that phase seems to be the first easy opportunity. Though if you destroy enough in that phase the rest of the battle tends to be pretty easy as long as you can handle the attack on the left flank.
Some battles it feels good to clear the enemy's but for others it feels more like work and this one feels like work, certainly had many a headache trying to win it the hard way each time lol. BTW I forgot I had downloaded your UI mod and I was thinking to myself "Arty was always annoying but I don't remember it being this deadly before", now I know why lol. Oddly enough, it hasnt actually increased my suffered casualties though it has made it a lot harder for me to use my cav.
I tried fighting all the way through once and I did get fairly good results (I think like 7-9k) but I didnt like how it gave you so few units for the left flank part and maybe it was because it was my first time playing it but I found it very hard to fight a very efficient battle with only the units it gave you and the units there suffered painful casualties for victory I think like 1/3 - 1/2 of the total casualties
Not sure if your second paragraph is referring to Cold Harbor or Saunders Farm. A little short on units in both cases though.
I'm not sure if I've just had ridiculous luck or something else is going on but the left flank of Cold Harbor has been really easy the last few times I tried it. But I do remember that being the hardest part of the battle in my older campaigns. Seems to be if the Union attacks heavily in the north the phase is hard, but if they mostly attack in the south it's easy?
I've gone to some ridiculous lengths to get rid of enemy Arty in the UI mod. It really hurts if you leave it around all battle. Considering fixing the size damage bug alone triples how much damage that unit does compared to the base game, or 30% more than an 12 gun unit, it makes sense though.
I really need to put in the time to go through and fix all the reinforcement amounts in the major battles. Continually getting shorted units makes the big multi day battles rather annoying.
the 2nd paragraph was in reference to Cold Harbor. It would be nice to have more troops for saunders farm but, for me at least, even having 2 full corps for the battle would not ultimately change the factors that make this battle so difficult. With cold harbor, as I recall you get like 2-3 divisions for the left flank while for the other half of the battle you get a full corps and parts of the other 2 and you get just as many Union attackers on the left as the right and that really throws off everything to the left. Like I said, I only tried the once so idk but I can fiddle with it and see if things change.
Even in vanilla I'd go to great lengths to get rid of enemy arty so not too much has changed except that its much harder to get rid of it now lol.
It would be awesome if that could be fixed! so many times its just a very annoying headache. Though, that said, there's no need to trouble yourself with reducing the battles where you get more than the listed number of brigades :P
Going back and making everything match exactly would be way more work so the bonus units in side battles are safe :)
Fixing the reinforcement bug would be super duper awesome and something to look forward to, like Christmas in March or April at the latest. LOL
well, I didn't quite beat my old record by as much as I'd hoped but that is due more to a lack of funds than a lack manpower