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If you are outnumbering the enemy and losing you are either fundamentally misunderstanding the game mechanics or need to rethink your tactics. Every battle can be crushed on the hardest difficulty with some practice.
Also please use line breaks, it makes your post much easier to read.
Its insanely frustrating to have these large units move at a snails pace and watch other units just dance around me and have them again run away and hide in the woods some where. The maps seems very 2D as in theres not alot in the means of cover, tactic, flanking positions ect. The Idea of find, fire and flank isnt here its volly rush flank wait and rinse and repeat. Veteran soliders don't do anything i barely notice a difference in them, This game seemed similar so company of heros but a little bit bigger battles and unit size. However i was hoping for more logistics but the only thing i found was the side missions that weaken the enemy but i cant tell the difference with or without them and a few times iv beaten the mission and then never got the buff
Also, I can't think of a single battle that gives less than 3k troops as a reward for winning so I don't see how 2k losses is all that bad, not to mention that it is absolutely possible to win battles for fewer losses. Don’t believe me? check this out:
https://steamuserimages-a.akamaihd.net/ugc/909031320901129930/FFE3FD36159A42D72060046312A83F01C75D367F/
now this is a bit of a hyperbolic result I will grant you but even so, I have won many battles with fewer than 2k losses and that is beside the fact that 2k in casualties is actually pretty good for the vast majority of battles (afterall, civil war battles were hardly known for being bloodless)
do you pay attention to unit experience or equipment? smaller units with way better stats and better weapons can outgun and out melee larger but poorly equiped and low experienced units.
veteran soldiers do make a difference but the difference won't be too substantial until late 1 star - 2 star rank and their equipment will have just as gig if not more impact on the unit's quality as well as the rank of its commander.
As for cover, forests and towns are great cover and they absolutely everywhere on most maps and even if you do have to attack across the open against an enemy in cover you can always mass your troops at the decisive point and overwhelm the enemy out of that cover
Company of Heroes is nothing like this game at all and not just because they are from 2 entirely different eras of military history. Don't play this game like its Company of Heroes
Maybe try this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1590910447 It has less about gameplay mechanics but provides a basic walkthrough of how to set up your army and approach the first few battles.
With the skirmishers running away, did they actually rout or just fallback? Skirmisher AI does some calculations based on your weapon range and the enemies weapon range and the skirmishers will fall back while reloading unless you tell them to hold position.
Elevation is in the game but it has fairly limited impact except for a few maps. There were a lot of complaints about elevation blocking line of sight in the previous game so it was mostly removed in this one. Cover and flanking are extremely important. Even if you are 1 on 1 in cover, try detaching skirmishers and moving them to the enemies flank for the extra morale damage.
while the maps may seem 2d, elevation does matter, to say nothing of spotting positions. there will be icons on a a map that will mark certain points on the map as spotting position that will give you a great view of the surrounding area, though they tend to be on the rare side. this is to say nothing of the fact that units in cover will be far harder to see than units in the open, or that some units have perks for vastly increased stealth or the fact that artillery can 'see' your units by way of friendly units that have an actual line of sight on you
You really need to be detaching skirmishers to scout. If a unit is hidden you can't shoot it regardless of the weapon ranges. Same for artillery. You can turn this right back around on the AI, that's nearly certainly how bobcat got his result at Rendezvous. Very nicely done that.
I stopped playing after feeling the same as you do.
I havent watched anything, or read up on game just ♥♥♥♥♥♥ around with it and ill say this and hope it helps. I mainly use infantry and artillery, up to second bull run so far playing as Union. Won every battle with oly a few reloads.
1. Pause, look at terrain, chokepoints, defense, elevation, cover etc and try and use these as much as possible.
2. Keep units together to support each other, try and keep your line as often as possible even when not in combat. Form up before moving into range.
3. When they charge you, select the units on either side of unit being charged and tell them to attack the charging unit. Same with units behind the unit being charged, if it says blocked and wont target, wait till the charging unit enters mellee then target. Allways focus targets in line duels
4. Artillery pretty much in front line if u can, with ur infantry.
5. Micro manage if u can be ♥♥♥♥♥♥, it will help. One thing i noticed, if u target a unit out of range, you unit will move much closer than it needs to get in range and doesnt shoot when it can.
6. I dont think the timer allways matters. U can still get objectives, not sure if it counts but I think it does.
You need to conserve your troops, and use your forces wisely so you don't lose a lot of them.
The AI will counter you though, and won't make it easy.
Of course, the AI has its problems like any other game, but for the most part, its great. Its even better than a lot of the Total War games. I can say this especially since I've played most of the games in that franchise.
This game really relies off of your own strategy and tactics. You must use your own experience from strategy and tactics to make it through the game. Looking at old tactics and strategy isn't gonna cut it. You can't rely on tutorials.
Its all on skill and experience. Figure it out yourself. Don't go by the book. Just do whatever it takes to achieve your objective.
You gotta be defensive when they go offensive. You gotta be offensive when they're defensive. You gotta know when to retreat, and when to hold your ground. You need to take strategic positions, and hold them.
You will inevitably lose thousands of troops.
But this game is also supposed to be based on a bit of realism. You WILL lose a lot of men, you WILL NOT always have all the money and supplies you need. Troops will die from inexperience. Veterans and superior weapons will get you further.
Do not just hopelessly throw your men at them like meat-shields. Flank them, push them. Hold your ground. Yes, sometimes its frustrating when they retreat without orders true. But that's also fairly realistic. In this time period, morale can tank at the slightest micro-event in the course of battle.
Also, these are not squads. These are brigades.
It goes squad, platoon, company, battalion, brigade/regiment, division, corps, then field army.
No matter the missions, strategy is crucial. It is not "pointless". In fact, as it goes on, strategy and tactics become more crucial if anything. Better weapons, experienced troops, troop numbers, brigade speed, exhaustion, scouts, and harassment units are all things you'll need in battle.
Guard your artillery, use scouts to find hidden units or for flanking, use cannons wisely, only give ammo to units that are low, and use cavalry for harassment or for breaking through formations.
A lot of morale regeneration comes from dealing damage, if a unit is taking fire and not returning it then it will rout very quickly.
The closest thing the game has to a tutorial is the online manual. Otherwise, experiment until you find something that works.
https://steamcommunity.com/sharedfiles/filedetails/?id=1274743463
1) Don't rush - These are not fast firefights. It is unlikely you will break, capture, or eliminate an enemy unit particularly quickly. So don't try to rush an offense to break a weakened enemy, it can get many of your soldiers killed.
2) Local superiority - Seems obvious but try to have even numbers or better in as many engagements as possible. This may require you to force one group to fight a losing battle in order to clean up other flanks and then reinforce.
3) Use the terrain - Be aware of what you want to accomplish at a specific location. If it's a river bounded by trees cover the fording locations, it'll cause huge casualties. Open field bounded by trees, good place to hold a superior enemy force in an open area. Full forest, be prepared for a bloody CQ fight or a long slow firing match.
4) Use your units optimally - skirmishers and cavalry can't be used like your main line infantry. Sniper skirmishers are great to get on the far edges of a fight and fire safely into the edge of a line. They'll cause constant routs giving your line time to breath but watch for enemy cav or charges, they don't last long in melee (I'm still experimenting with close range skirmishers). Melee cav can assist charging weakened units but I prefer to use them to hunt enemy artillery and ammo. Rifle cav are good support for line infantry. Watch when the enemy fires, run your cav in for 1 safe shot (or 2 risky shots) and retreat back to wait for another opening.
5) Choose your battles - Particularly on offense, don't push a defended position (like a river crossing) while an exposed flank can be crushed. This can allow you to bring more reinforcements for a surround or to force the enemy to try to withdraw and allow you to fight on a more even footing.
Those are some general tips for fighting the actual battles.
To address your problem with enemy charges, I've found that most charging units (of equal size) will cause the defender to rout. If I expect charges I try to have 1 or 2 units in reserve to fill the opening until the unit reforms and also have available units in the area fire into the melee. Units engaged in melee take huge losses from volleys and will often rout after a single volley.
Good luck.