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Rapportera problem med översättningen
a) Skirmishing logic is basically 'am I reloading and is an enemy unit within a specific range, determined by comparing both units weapon ranges, of me? then fall back' So you can just walk them out most times though larger units will charge you. Sometimes directly targetting them will also get them to move, I try it when I'm taking the treeline in the 2nd phase. But if they are in a firing animation you have to wait.
b) Mostly figured this one out from playing earlier versions of the Rebalance mod. It was nearly impossible to hold the fortifications and you couldn't hit the ironclads so some alternative was needed. That's since been fixed, but it's a useful alternative in the base game as well.
c) I'm sure it's possible, I tried it a few times and things just weren't working out so I decided not to bother. Having to play the battle yet another time was not worth the potential benefit. In retrospect I should have just sent 3-4 detached skirmishers to push them into the corner and slowly shoot them to death while I take the fort. Assuming a normal playthrough where the third infantry unit doesn't abandon the fort and throw everything off.
Awesome I look forward to watching your playthrough!
I feel a bit burnt out on UGCW at the moment as I played all day everyday for about 2 weeks so I'm having a rest and will come back to it soon. I'm currently at chickamauga on my union Legendary campaign, I feel like it's going well so far but as this is my first playthrough as union I'm not sure what to expect in each Battle which is quite fun tbh. I'm sure I will return to the game in a few weeks, in the mean time I look forward to watching your vids!
nice first mission, I cant wait to see the rest! are you going to be uploading it to youtube or just on steam?
https://www.youtube.com/playlist?list=PLNFTAFys32_-N-fIfWJgRSJIhVtOZjEGe