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- if you complete objective before timer runs out, you receive next objective and another 2 (or whatever) hours, no matter how many unspent time you had before
- overtimes. No indication if there will be overtime and how long it will be. Stones River for example has huge overtime, like 6 hours (maybe even more).
But I agree that saying timer is bad is the same as saying that limited money/recruits/weapons is bad. Whole point of the game is to take objectives in limited time with limited forces.
Excellent article and good reflection/comments on which I completely agree. We have to see it a bit like a game of chess. ♖ With a timer ...
What disappoints me from this game is the absence of multiplayer & Co-Op modes {really both}. Period.
The game would have taken an epic dimension with these two modes. Epic with an "E" of Majesty, I say. 👑
They are more comfortable with games in which they can plan slowly {🐢 turtles speed..} all of their movements on a battlefield. It's normal and it happens a little to everyone, depending on the type of game.
In my case, I'm not very good in FPS type DeathMatch games, but I was very good at DeathMatch in X-Wing Alliance (yes I know, I'm an 43 old timer gamer no need to remind me, lol 😄).
I don't get it why there is a need to tell people how to play a single player campaign.
If i wanted to add 100000000$ to my game, how it's this affecting your game?
Many roads lead to rome, but you make it sound like you want to dictate how people play, or how and what they should enjoy.
Sure the AI is dumb and is being exploited, so what does a little more hurt?
I personally think that this is one of the better games to come out in a long time, but there are things i would like to see added or changed.
The game is very playable, but at times i feel all tactics are abandoned, and it becomes a red army bum rush.
I prefer big scale organized attacks, some may call it turtle, and they are welcome to it.
When i play Steel Division multiplayer, and want my game quick and brutal.
But when i play Ultimate Commander Civil War, i want to be able to move my troops around, probe for weak spots, lock dont some units so I can move on the flank and around.
So if the DEV added no time limit, or add more time in the options, i might use it from time to time, since that's how i want to play UCCW.
Well that's my two cents, and its comes down to this, in single player games give the gamer as many options as possible so they can have the best time they want.
More specifically about the timer, I fail to see how you could not have enough time in battles to perform maneuvers. I long, long ago learned in this game that frontal assaults are a good way to lose the campaign which is why in every battle I fight that has me on the offensive I always attack from the flanks or even from the rear. At no point in any of said battles have I ever found that the timer prevented me from leisurely walking my men into attack position and proceeding to win the battle without any concern that I might not have sufficient time to achieve my objectives. If anything, more often than not, battles will see me having my troops standing around waiting for time to tick by rather than scrambling to finish in time. This is not to say that there aren't battles where the timer can be a bit wonky but such battles are decidedly in the minority.
If whatever this person posted does not rattle your saber, send you to a field hospital for typhoid treatment or give you dysentery I have yet to give a full account of the importance of time.
Now, this person is demanding nothing less than making this game 'easy' by lifting 'time restriction'. This has an existential dilemma as this person cannot comprehend that the purpose of war is to bring about peace, meaning a swift ending of the said war. Without all the 'narrowing down and "lane" restrictions' we would end up with another ♥♥♥♥♥♥ total war series title where sitting in a corner and camping with catapults is a plausible strategy.
Night follows day, men do not have infinite stamina to 'regenerate' and rations are limited, these are all inherently 'time' restrictions that you cannot possible implement in a game without expanding the scope of the game so much as to break its logic. Yet, you can abstract these concepts and add a 'timer' as a substitute for a tonne of various variables that would otherwise be a nightmare to work with, yet would not provide anything more than the timer does now.
Look at HOI series, it tries to do all these things and the entirety of PI forums look like bug reporting section (especially when a new expansion is lauched and the game % score on steam starts dropping cause of so many bugs).
Watch AoE II streams. In that game some community maps are made so that you have nearly infinite resources and all that matters is your production. So some people spam thrash units and instantaneous production rates and 'overcome' better/gold units. They do this by outspamming them thus slowly pushing the fight into the enemy base and thus 'capturing' objective aka destroying the base. Thus, the player that has a much, much higher K/D ratio loses because he is not playing the objective.
I think that a lot of these complainers play call of duty instead of day of infamy, and therefore should stick to TW series, and not UC series.
TL;DR the timer is not the problem, you are.
And to anyone who doesn't like sending in their elite troops to the slaughter house just remeber, "Theres not to reason why, theres but to do and die."
Lol yeah that was the post that frustrated me.
People who can't deal with time shouldn't play war games.