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Day three technically you can bring all 5 Corps. All the troops don't show up but you can bring them.
I Corps: 1st Div 6. 2nd Div 5. 3rd Div 5. 4th Div 3. (Cementary Hill Corps)
II Corps: 1st Div 5. (Culps Hill Corp)
III Corps: 1st Div 6. 2nd Div 5. (Roundtops Corps)
IV Corps: 1st Div 6. 2ns Div 6. 3rd Div 1
V Corps: 1st Div 6. 2nd Div 6. 3rd Div 2.
I,II,III are the starting corps that fought day 1-2 in their respective areas. IV, V are new corps you can place.
The Union Calvary will show up on the southern - western - southern edge on day 3. I think like 4-6 brigades in the afternoon sometime, so have 2-3 INF near that area to save you headaches.
Just to clarify, l corps is initially attackin on day 1, ll corps is flanking and lll corps is one which fights on day 2, right?
Day 2 Rush along the south and capture the Round Tops effortlessly. The reinforcement corp allocated for this task should have a lot of short-medium range artillery to help in holding the hills. Camp the woods and prepare for Sedgewick's reinforcements from the south-eastern corner of the map. You can win the battle here by holding little round top but you'll want to avoid actually holding that objective or plan to give it up at the last few dozen minutes if you want day 3.
Day 2 p2 - Culps hill isn't worth taking for a good k/d ratio
Day 3 - If they're bled white they'll be easy kills and you'll capture lots of artillery, if not, attack from the north and sweep down the line instead of attacking on a wide front. Be wary of them attacking though.
If you are tempted to wipe out arty-brigades, there is no equal to 250-men-skirmisher brigades with TS: no casualties, great range and accuracy, great cover.
Doesn't entering camp mid battle have some negative effects?
I've heard casualties track is getting lost or something like that.
Wierd thing happened in the battle, once my troops killed/captured everyone on Day 3, I've got the message something like "it's disaster, we are defeated" and got thrown into Day 4.
But since I've had all the VPs Day 4 ended in 20 minutes, as contested timer expired.
https://steamcommunity.com/sharedfiles/filedetails/?id=1358747008
This result clearly belongs to captured enemies thread. Would rather preffer to shatter all those brigades and take their guns, but okay.
Atleast it turned out wagons in Gettysburg are 10.000 instead of normal 5.000.
And all wounded officers got healed for whatever reason.
There were some Union brigades coming from the south, could've been more kills to score if battle did not end so fast.
They're not reset. The added units are subtracted from the total loss.