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for instance, these were the results of my most recent playthrough of antietam as the CSA on MG
https://steamuserimages-a.akamaihd.net/ugc/923670204751321832/E683CFEA85FCD53BF0BD9559473B4F782EF243B7/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C2048%3A1152&composite-to=*,*%7C2048%3A1152&background-color=black
#2: 5 Calvary Brigades is way too many in my opinion. Two....TOPS in my opinion. My goal is to have between 25-35 BDES of INF by Gaines MIll.
#3: Are you spending rep to aquire the latest and greates rifles? I field captured spingfield 82's early to essentally create 'free' bdes....but upgrade to rifies as soon as feasible. the 2000 missisipi rifes are MONEY early in the game.
#4: I feel your pain. Melville, espesially, is a real kick in the teeth early in the game... The problem is that not enough casualties carry over even with the new system.
I really wouldn't mind going down into smaller brigades at this point but if I disband my larger ones I lose all the experience that comes with having them in numerous battles. It'd be nice to have the option to split up a current brigade without losing veteran units :/
someone correct me if I'm wrong but the recruits retain their veterancy once they are disbanded although their veterancy will be diluted if there are raw recruits in the pool as well or if less experienced units are also disbanded. IDK if that helps but just something to consider
(Among other advantages that others can speak to better.)
Chancellorsville is sorta half-defense/half-offense map, and the union army is not all on the field at once so you can still win by doing the flanking maneuver on day 2, but if you let it go to day 3 you're probably gonna be screwed with a 40k army.
However, the manpower rewards get so small with the south in the later battles that you literally have to start saving up manpower from the beginning of the game (like buy manpower with your political points everytime that is an option), because even the minor battles later on involve 1 or 2 entire corps vs. 50-70k union. Even the defensive battles where you might kill 4-5 times more men but you take maybe 10k casualties and the reward is like 4500 men.
That sounds like a lot of slots dedicated to cavalry to me. Two things to consider.
First, cavalry tends to require a lot of micromanagement. Are you having to spend too much time managing all that cavalry, which may be taking too much attention away from the infantry? If not, perhaps it's because some of your cav spend a lot of time not doing much?
Second, while filling some of those slots with infantry instead would initially require even more manpower, the infantry overall is stronger. You'll be better able to do things like rotate out units which have taken a lot of fire, flank, etc.
I don't know your playstyle or difficulty level. But I suspect that dropping 2-3 cav units and replacing them with more infantry brigades can't help but make your battle management more efficient and bring down casualties to some degree.
I dunno, maybe just my playstyle is exceedingly cavalry-light and I don't realize it (I tend to go with one unit per Corps...and then not until I reach the AO level for 5 units per division). Shrug.
I'll have to split into smaller brigades on this playthrough - for now I'm not exceeding 1500 max brigade strength and I'll go up to 2000 once I have three full corps of units.
K42, good tip on having a few "fat" brigades ready for special action. I was doing this here and there without thinking about it, but I'll focus on that clearly now and see how it goes...