Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Day 2: send your entire army south to capture the round tops before they are defended.
Alternate Day 2: if you inflict enough casualties on day 1, then the western part of Culp's Hill is lightly defended and you can sneak behind it and cap the Cemetery Hill VP. This is made easier by being able to bring almost 45 units with the right setup(see D-Dub's guides).
Day 3 and 4: The south Cemetery Ridge VP is fairly easy to take by flanking from the South.
Going all the way to Day 4 tends to be more effort then it is worth so one of the earlier wins tends to be the recommended option.
If its Campaign I'd advise you to try and take cemetary hill on the first day, if you fail then use the same strategy mention previously.