Ultimate General: Civil War

Ultimate General: Civil War

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Question about leaders...
Been playing for a week. Love this game. Played UG:Gettysburg and am a vet of many TW games, etc.

So in my campaign where I just fought 1st Bull Run, I noticed I can replace the ‘me” colonel (the one you get to name at the beginning) with a Brigadier General for $5000. This worked out nicely as the new Corps General has a much wider command radius. So I put the “me” Coonel as a brigade commander.

I see I can purchase 2 more Brigadier Generals. Is it worth it at this stage to do so to be used as brigade commanders?
Last edited by Chip Chipperson; Jan 11, 2018 @ 11:07am
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Showing 31-40 of 40 comments
NoobyNooberson Jan 20, 2018 @ 7:52am 
Originally posted by Gladius:
Just got on that Chicamauga with the confeds in BG mode and must say it is totally sick diffuculty. Had at least a lot of 2000 brigads lot of 2stars but lose lot of soliders alreay to get the passages at first stage, then the union comes with overpowered brigades and runs me over at that stupid crossing wich is impossible to hold. Brigades melt down to 700 & 500 amounts it's just useless, think medium diffulty should still way be a possible chance, what there isnt really. total crap.

Definitely winnable on BG. Can’t remember how I did it at the moment. Probably lots of holding off in the woods and whittling down those blue bellies before countering and driving ‘em back north. Using skirms to flank and hold their attention is also a must. Don’t give up.
Kristoph42 Jan 20, 2018 @ 10:41am 
Originally posted by Gladius:
it's just useless, think medium diffulty should still way be a possible chance, what there isnt really. total crap.

Chick is a very tough battle for either side. Search the discussion boards and find the solution to your problem / issue with Chick. Or better yet, start a new discussion and people will assist you. Be sure to indict which side, what level, and what the main points of the problems or issues that you are having.
Americus Wickey Jan 21, 2018 @ 9:24am 
It's been a while since Iplayed Chkmga as Rebs in BG, but I was able to eke-out a win by focusing on capturing/keeping the VPs at the bottom-left (Lee & Gordons Mills) & right flank (Jays Mill), then moving up La Fayette Rd on the left side, and across the woods on the upper right side from Jays Mill toward the Brotherton Rd VP & all the other La Fayette Rd VPs.

I used all of Forrest's dismounted cavalry units to keep back the Union units moving toward Jays Mill, and kept attacking Union units that captured/threatened the Jays Mill VP by hiding infantry & artillery in the woods north of the JM VP and firing on them from cover. Forrest galloped back and forth constantly to rally units getting slammed, but micromanaging the dismounted cavalry skirmishers help me to slow down & chew up big Union brigades in the woods.

I didn't let the AI sucker me into destroying brigades while climbing the steep hill up to the Brotherton Rd VP, but used those unit to attack from the right side in the forests, grinding up the Union units and slowly, slowly, moving toward the other VPs. I fanned-out detached skirmishers and remaining Forrest units like a huge picket line through the woods as I moved west, to spot any Union units hiding/recovering and focus on destroying them.

Moving north on La Fayette Rd was really difficult, as Union units kept showing up suddenly at the fortification points. I tried attacking them from several angles simultaneously whenever possible, and kept moving cannons close-up behind infantry to pound them.

I captured the northernmost La Fayette Rd VP last, only by galloping cavalry to it and taking it just before the timer ran out.

I won, but my army was wrecked.
Bramborough Jan 21, 2018 @ 11:05am 
Very minor item, but the leader thread seems an appropriate place to ask. Am playing my first Confederate run...and A.P. Hill became available twice. I obtained him early, he fought a couple battles,and then a second A.P. Hill appeared. Just by coincidence the A.P. Hill the First happened to be wounded at the time his doppelganger showed up in the reputation shop...might that have somehow triggered the duplicate? Or does this happen every CSA campaign, and I just haven't noticed anyone mention it?

I've always had a soft spot for Little Powell, imo he got a bad rap from Jackson (although A.P. would've done himself a lot of good by just letting it go...sometimes the boss is just the boss, right or wrong). His day-long march to arrive just in the nick of time for Antietam has always stuck with me for some reason. One of my top three favorite Rebel generals (the others being Longstreet and John B. Gordon).
Malkor2 Jan 21, 2018 @ 2:35pm 
The second A.P. Hill is not a duplicate created by a bug. Same thing happens with John Gibbon when you play as the Union. You can buy him for reputation points and you get him after winning Antietam as the leader of the Iron Brigade. It is probably the same thing with A.P. Hill.

P.S. You get A.P. Hill as a reward for winning Gaines Mill and, as you mentioned, you can buy him for reputation points.
Last edited by Malkor2; Jan 21, 2018 @ 3:22pm
D-Dub Jan 23, 2018 @ 8:57am 
I recall getting A.P. Hill twice in each campaign to this point. Spooky, taken as a doppleganger, which I hadn't ever considered(!), but I need every BG+ commander I can get, I'm finding. I'm going to say that Thomas Preston showed up twice in my just-finished CSA-BG campaign, but... not sure.
Kristoph42 Jan 23, 2018 @ 9:32am 
It is neat having two A.P Hills and two John Gibbons. I usually put both in the same division just because, LOL
Bramborough Jan 30, 2018 @ 6:52am 
Quick question about 2nd-tier Corps commander perks (Infantry, Artillery, Cavalry): Those bonuses do apply to all units in the Corps, regardless of branch, correct?

I've been habitually picking Infantry, but if those bonuses apply to all units, I might consider Artillery instead. The +5 accuracy is attractive compared to +5 melee. My rationale is that most if not all infantry will shoot in any given battle, but I usually try to have as few of them engage in melee as possible.
Malkor2 Jan 30, 2018 @ 7:09am 
The bonus from the second Corps Commander perk applies to all mentioned units in the Corps. If you pick the Cavalry perk, it will only apply to your Cavalry units in that Corps. If you pick Artillery it only applies to all Artillery units and it's the same thing with the Infantry perk. So for very obvious reasons a lot of people always pick the Infantry perk because you will always have more Infantry in your Corps than any of the other units. There are also some people who like to create Special Corps...one for Cavalry only units and stuff like that. In such a scenario you could pick the Cavalry perk over the Infantry one because when all you have is Cavalry than choosing the Infantry or Artillery perk doesn't make sense.
Bramborough Jan 30, 2018 @ 7:11am 
Ah ok, thanks. Hmm. Looks like I'm sticking with Infantry then. :-/
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Date Posted: Jan 11, 2018 @ 3:19am
Posts: 40