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The first thing you do in any battle is detach skirmishers, since that instantly upgrades 10% of your men to hero status. They hit harder, take less damage, move faster, and recover more quickly. Plus it makes it easier to flank enemies and guard your own flanks. Another trick is that after skirmishers have taken casualties, you can re-attach them to their main unit, and then de-attach them again to refill their ranks. This will replenish the ranks of your heros.
Skirmishers need some sort of flaw or weakness in order to address this.
Imperfect though they are, I think that they add the the tactical richness of the game,
There is a story of a French skirmisher that used the body of a wounded cav officer to hide behind. During his sharpshooting tgey had a nice conversation for a while but when the French retreated he bid farewell and went off.
It's more that at Waterloo they seemed to be acting independently without much cohesion.
The goal was to create confusion in the enemy by for example taking out officers. Maybe a brigade will lose cohesion and morale when a sniper takes out the commander, and maybe a brigade will then rout...
Whilst we're at it, why can't I take them down with cavalry charges like would actually happen. They seem to outrun my expensively equipped heavy cavalry with ease, shoot them too, and cause them to rout.
That said, I do think the skirmishers are a bit OP in the game. Skirmishers shouldn't be quite so deadly to massed infantry unless they have repeater rifles. The game also doesn't reflect one of the primary missions of skirmishers, which was to pick off officers. So maybe they nerf the overall damage a bit but buff the unit's ability to wound/kill officers? Or maybe reflect that by an increased impact on unit morale from sustained skirmisher fire?