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Victory conditions can be found in the top right corner.
Don't forget it's always up to your assessment as a general if you want to keep pressing the attack or not.
Losing the element of surprise seems to be a big reason Burnside threw troops away attacking Marye's Heights. He probably became tunnel visioned and saw no other way around the situation (other than withdrawing and a month of planning, troop maneuvering and progress halted).
https://upload.wikimedia.org/wikipedia/commons/d/d6/Fredericksburg-Overview.png
That being said, I've now played as the Union twice on that map, and both times I used the same strategy with great success.
Spoiler Alert!!!
When assaulting Marye's Heights, learn from Burnside's mistake. Frontal assaults against massive amounts of cannons and well-entrenched infantry do not turn out well... I send two divisions of infantry to the very south, just north of the stream that is called Hazel Run in real life. It's going to take both of those divisions, and they'll probably almost all break and run. The key is to keep up the assaults, one after another and in overwhelming numbers on that singular spot. Once you break that brigade, you've got a foothold. Don't let your momentum die here. You'll need to keep pushing brigades west to envelop the CSA defenses. After this, the CSA line should wrap up like Christmas present for you.
Also, in the final phase, having a ton of troops pushing along that creek and up towards Marye's Heights from the south allows you a very strategic position when attacking Telegraph Road.I usually just take 1/2 - 2/3s of my flanking force, wheel them around and attack the Telegraph Road defensive line from behind.
Again there was no attack at the end against Telegraph Road, but I flanked them on my right to make sure that they didn't try to go over that way.
http://steamcommunity.com/sharedfiles/filedetails/?id=825575703
http://steamcommunity.com/sharedfiles/filedetails/?id=825576130
http://steamcommunity.com/sharedfiles/filedetails/?id=823075054
http://steamcommunity.com/sharedfiles/filedetails/?id=823075388
http://steamcommunity.com/sharedfiles/filedetails/?id=823075806
Yes, Fredericksburg is too easy for the CSA (normal; okay, every battle on normal is proabably too easy). I admit, that it should be a bit easy for the CSA, because they had excellent defensive positions and it was very likely the only battle of the Army of Northern where it could keep a reserve behind the battle line. But that doesn't mean, you should be able to flank or destroy the Union lines neither on the right or left in game. Historically Jackson contemplated to attack with his corps when he repulsed the Union attacks, but the wide open space and the massive amount of artillery the Union had deployed on both sides of the river just would have made it pretty much suicide. This should somehow be reflected in the scenario.
As I played the battle, the Union didn't attack in the center either. Maybe three brigades appeared there which moved immediately to the town to help their comrades. The main problem here and generally is, that the AI has just not enough troops to deploy anymore because scaling doesn't seem to work properly anymore after approx. one month of complaining about scaling and repeated statements that you're always or very often massively outnumbered against the AI, which isn't true now and wasn't true before the latest update. But for some people, I guess, things become true or a fact, if they only repeat it often enough. The dynamic effects, which are a good thing in itself, make this situation even worse right now, It's the same with all these threads "battle xyz is impossible blablabla...".
Sorry for the rant at the end of the post, but I needed just to vent a little my frustration because I think the discussion about the game goes in the wrong direction in many ways right now.
Also...the scaling is fine, but the weapon type +1 means that since I defended fredericksburgh with an M1855 in every single confederate infantryman's hand, the enemy had a ton of enfields, and I ended up capturing 13,000 of them. What's next? I capture 10,000 M1861s? It's game over if that happens.
The union taking Prospect is a hugh leap of fate also. I was significantly outnumbered but just formed a defensive line with a L coming off the end in the west and routed every attack they made. Cannon does some serious damage from those woods also. The union attacking across open ground is at a serious disadvantage in any of the segments of this battle.