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Your supplies should show up in the second stage at Spain Field, some time during the fight. Your supply wagon for the 1.corps should show up during the fight for the Hornet's Nest.
Are you sure you put supplies in the wagons in the army organization menu? I think that's the only thing that would prevent them from showing up.
If you are certain that you have, I'd recommend making an in game report of it once the Hornet's Nest has come up and show that you don't have any supply wagons or that they are empty.
Just played Shiloh again as Union, and I see where you're coming from regarding supply. Here's a few tips to make sure you last the whole battle.
Don't allow your Artillery to fire all willy nilly. Micro-manage them and have 3-4 batteries all firing on the same unit. This unit will route rather quickly
Pick targets that are in the open. This will maximize their effectiveness due to the reduced cover.
Hold Fire on Artillery until the enemy is a bit outside your infantry's rifle range (assuming you place artillery just a bit behind infantry and not wayyy back). You want your artillery to be firing close to mid range at all times.
If your infantry is doing a good job of holding off the enemy, hold fire on your artillery. You just have to be paying attention to everything and make sure you release their fire when the enemy starts pushing/charging
Organizationally, I suggest trying a new Corps Organization that I'm experimenting with. That is to put all of your Artillery batteries within a Corp into the same division. This allows for very fast commands. Focus fire, hold fire, and move orders are done very quickly. Having all your artillery move together and fire together absolutely decimates anything in front of them
On the last point. And implied benefit is that your infantry is now separate from your artillery meaning move orders for whole divisions will not limber your artillery.
Having said all that it's really a PIA, another thing that in my assessment is dumb. Would the commanding general be paying attention to their suppy wagons and managing them and moving them to supply each unit. Of course not. Just one more thing in my opinion to complicate play and make it unrealsitic.
I actually like the wagons a lot, it adds depth of strategy. I mean no, the CG wouldn't be concerned the wagons, but he wouldn't be rotating indivual regiments either.
I suppose my issue is that the in-camp supply is based on a number: 10k, 20k, 30k, while the in-game supply just displays a bar that spans full to empty. But how supply does a unit actually consume? I can't tell, which makes supply a problem to plan for in camp.
About supply wagons and unrealistic: How would it be, if your units would be absent form the battle for several hours, because they would have to go to the rear to resupply (plus the time for distribution of ammunition), depending how far in the rear the supply and baggage train of the army would be located? And how about detaching several units from your army before battle to protect said supply train? I think that would complicate playing the game.
The current system with supply wagons adds to the complexity of the game and is a very good feature of UGCW, imho.
It gives me something to do in the luls of of the battles too - checking up on the army supplies.
If the mechanics wasn't there from the start I wouldn't miss it but now I think I would :).
This, I'd like to see a value for how much supply is left in each wagon. Display it inside the Status Bar.
I like the Supply Wagon concept. It's a good compromise between directing logistics and not making the battle overly complicated by having to send units to be resupplied at the rear.
I just find it funny that no one thought to mention that. Probably just assumed, but I'm glad you figured it out.