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2. If you've right clicked for them to engage another unit, they might be possibly following it to engage and being flanked.
3. The retreat system needs some refinement. Is the emblem flashing? Occasionally they retreat into the welcoming muzzles of the enemy.
Learning how to play knowing #1 will solve your issues. It did for me
The Retreat system for me tends to work very well. If a unit's banner is flashing, that means the unit is out of your control anbd Wavering and may or may not break and run before officially being Routed. If they're Routed (very definite white flashing), then that means they WILL break and retreat. However, from my experience, depending on the Command rating of the unit, they may recover from Wavering they're Routed. I've got a unit named the Blue Buffalos and they've accompanied my Corps since the first battle, and they've got every stat above 80 (currently just before Antietam). I've seen them very often start to Waver with that flashing, then fire off a couple volleys before they break, or even they'll just flat take their brave pills and return to my command.
Anyhow, option #1 is where most of my automatic moving happens. Sometimes, Skirmishers try to go away from the fire but if flanked, sometimes go toward the fire. Occasionally, you get too close and they automatically go into melter (all units).
Last time my supply wagon infiltrated deep into enemy lines, I thought it was kind of funny that they are such intrepid souls.
And don't forget to face your troops in the direction of the enemy or you will loose numbers qickly. Hope any of this helps. Happy hunting.
Regarding skirmishers. They are a fistey unit and their main purpose is to move to engage and retreat. They are best used to draw the enemy in a certain direction... like into a volley of lead, fired from your muskets. If you try to move them back into the line after they have engaged and retreated, they will refuse. They are great for sneaking up on enemy cannon positions and forcing them to move to another location.
As others have said, overlapping and having a unit manually targeted are the two main causes to unwanted movement.
MY PROBLEM, is that when I tell a unit to fall back they often just move to the side. This is helpful like 5% of the time. The other 95%, the unit is not getting any further away from enemy fire and is often exposing their flank to enemy fire.
I repeat, this is not so much an issue when a unit routes, but when I order a unit to fall back.
Regarding your units retreating into a flanking position, that's what recon is good for. If you know where the enemy units are, you won't ever be flanked by them. Send scouting units in and out of positions all around the map.
No no... they "retreat" into the unit firing at them, the one or five that you can see.
Sometimes they just up and decide, 'no, we've got to face 100% the opposite direction despite your orders.' It's a real bummer.
This lack of tactical control is one of my lead frustrations with the game. The only direction that makes sense, for either gameplay or history, to Fallback is 90 retrograde to current unit's facing.
As far as unit's moving around on their own, this is very frustrating. I'm not sure what can be done about overlapping units -- clearly the game shouldn't allow us to stack 10 brigades on top of each other and stack of doom our way to victory. But on the issue of units manually ordered to engage, I think some of the problem there is that we aren't given separate orders for firefights versus firefights that lead to melees.
If we had an order that said Fire on this enemy but don't move, and another that said Engage this enemy with fire and movement toward melee (which seems to be the current system), I think a lot of breadstain's #2 issue would be reduced. Usually when units are trying to clear overlap they shuffle sideways, which while annoying is often not fatal. It's the guys who leave the safety of our lines to go traipsing off into no man's land to get shot up and flanked and routed, probably because they are chasing some brigade who charged our lines and we ordered our brigade to fight them off. We just wanted to repulse them, send them packing, we did NOT want to move from the safety of our lines in order to try to eliminate the enemy brigade. If we'd have wanted to do that, we'd have ordered that.
You might find it hard to believe now but in beta, the game was immensely difficult to play because brigades didn't autofire when given command orders. If you moved a life forwards, the whole line would simply be shot to pieces since they didn't return fire. Making any advance was impossible without tracking the reload cycle of every single brigade moving forwards to make sure they got volleys off.
So while it's inconvinient that they sometimes fire when you don't want them to, the alternative is much worse and the micro suggested here, is nothing compared to what I described here.