Ultimate General: Civil War

Ultimate General: Civil War

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emcdunna Aug 30, 2017 @ 1:02pm
2nd bull run Union
I took Stony ridge in day 1.... the game went to day two and I have to retake it?? like WTF?

It even said "finish" like it was gonna be over and I would win...
Last edited by emcdunna; Aug 30, 2017 @ 1:05pm
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Showing 1-11 of 11 comments
emcdunna Aug 30, 2017 @ 1:09pm 
Ugh. it said "finish" when the clock was still at 0:04 to take the point, so i just waited till the clock wound down and i won. WTF game....
Champin Playr Aug 30, 2017 @ 1:26pm 
Originally posted by emcdunna:
Ugh. it said "finish" when the clock was still at 0:04 to take the point, so i just waited till the clock wound down and i won. WTF game....

If you don't want or can't capture the object you can finish the mission before timer runs out, otherwise, you must wait till an object is fully captured. Same in UGG but instead of 'finish' button you must have your troops capturing the object - if you can't, timer gives you few minutes and the mission ends. In my understanding, it was made to prevent long stalemate when one side sit on the object and the other can't see the opportunity to capture it at all or without massive casualties, so it doesnt take any action as well
emcdunna Aug 30, 2017 @ 1:27pm 
This game would massively benefit from a guideline on how the battle is going to flow. Take X by this time or you go to the next day, etc.
Flharfh Aug 30, 2017 @ 1:34pm 
Sometimes you must hold the flag until the 20 min contested timer runs out, sometimes you don't need to. Sometimes the battle ends automatically, sometimes you have the option to fight on. The game doesn't tell you so it's a matter of guessing. Always wait until the contested timer runs down, to be safe, and try to plan your battles so that you cap the flag with at least 20 min to spare.
Champin Playr Aug 30, 2017 @ 1:39pm 
Originally posted by emcdunna:
This game would massively benefit from a guideline on how the battle is going to flow. Take X by this time or you go to the next day, etc.

Agreed. Playing every grand mission for the first time always gives me a lot of confusion. Like "do i need to capture this object this day to not to get defeat or i can skip it for the next day or it is not necessary to capture it for the victory at all (most of those questions i had in the battle of Gettysburg)".
emcdunna Aug 30, 2017 @ 2:35pm 
Originally posted by Champin Playr:
Originally posted by emcdunna:
This game would massively benefit from a guideline on how the battle is going to flow. Take X by this time or you go to the next day, etc.

Agreed. Playing every grand mission for the first time always gives me a lot of confusion. Like "do i need to capture this object this day to not to get defeat or i can skip it for the next day or it is not necessary to capture it for the victory at all (most of those questions i had in the battle of Gettysburg)".

I wish there was an indication of what was gonna happen. In fact a flow chart explaining what happens when you take points (or dont) would be VERY helpful...

THAT, or just have all the battles work the same way. The confusion comes from the inconsistency TBH
Wright29 Aug 30, 2017 @ 4:48pm 
They leave it flexible so they can make a scenario easier or harder. While frustrating on the first run through, I think it's far easier for the Devs to have this in place than making dramatic changes to a scenario if it's too easy or difficult.
mikec_81 Aug 30, 2017 @ 4:51pm 
Originally posted by Wright29:
They leave it flexible so they can make a scenario easier or harder. While frustrating on the first run through, I think it's far easier for the Devs to have this in place than making dramatic changes to a scenario if it's too easy or difficult.

Or maybe they could have saved battlefield progress like they did in UGG...............
cromagnonman2k Aug 30, 2017 @ 5:18pm 
When you say "day 1", do you mean the "fierce and sanguinary" action at Brawner's Farm, or the day after (Aug 29)? I managed to end the battle on Aug 29, maybe by "shattering" all enemy brigades (but the casuality numbers would suggest otherwise). First go-round I won it before Longstreet even showed up, so I replayed it a little more conservatively, letting the Rebs retake Stony Ridge a few times to turn it into a deathtrap
emcdunna Aug 30, 2017 @ 5:26pm 
Originally posted by cromagnonman2k:
When you say "day 1", do you mean the "fierce and sanguinary" action at Brawner's Farm, or the day after (Aug 29)? I managed to end the battle on Aug 29, maybe by "shattering" all enemy brigades (but the casuality numbers would suggest otherwise). First go-round I won it before Longstreet even showed up, so I replayed it a little more conservatively, letting the Rebs retake Stony Ridge a few times to turn it into a deathtrap

By day 1 i guess I meant the first long day of assaulting stony ridge, not the mini skirmish at the beginning.

Yeah whats interesting about this battle is that the map is huge, but the enemy doesnt get that many units. A lot of them are small, 3 star infantry (which means dealing damage to them and beating them with attrition can definitely work) units. Attacking on the left flank, I was able to break into the forest easily, and roll up the flank. My reinforcements attacked center to help.
ryanwfrederick Sep 19, 2017 @ 2:41pm 
Originally posted by cromagnonman2k:
When you say "day 1", do you mean the "fierce and sanguinary" action at Brawner's Farm,

Somebody's read his history...
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Date Posted: Aug 30, 2017 @ 1:02pm
Posts: 11