Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The reason I ask is that I've played this battle in the campaign and don't recognise the problem you describe.
In the campaign battle I was able to pretty much follow the initial CSA plan for the battle, by turning the Union left and pushing the Union Army westwards away from the river and their gunboats support and away from the Objective marker at Pittsburgh Landing.
I don't actually remember there being a garrison force manning the barricades, but if there was it must have been trivial and easily brushed aside. The end of the battle basically involved me defending the Pittsburgh VP against repeatedly desperate assaults by tired Union units that had been completely cut-off form the river and pretty much surrounded by my army to the east and south.
Quite honestly the exhausted unit issue is your fault. One of the biggest mistakes you can make in this game is rush your unit back and forth like a bunch of headless chickens. There are very, very, very rare occassions when you should click on the 'Double' button, but it should only be used for short periods of time and you should always remember to unclick it once your done and give your brigade time to recover afterwards. These guys are mostly underfed clerks in uniform carrying 60lbs of kit on their backs, not marathon runners. It much more important that they arrive at their objectives together and fresh.
So, far the only real difference I've noticed is that in the historical version I have slighly more troops. In the CSA campaign game my army was not quite as large as the historical version, so I have slightly more troops to play with, but slightly less cavalry, As in my campaign army the 2nd Corps has a full cavalry division of four brigades, but thats no real biggy as most of the map is heavily wooded so cavalry would have been hampered anyway.
I'll post my progress to date, although things are looking pretty good so far, and unless something unexpected happens I should be poised for a victory.
I won't bore you with all the detail, but basically Johnson's I Corps arrived first and drove north to take Shiloh Church, whilst Bragg's II Corps pushed north-east to sweep round to their right and head for Larkin field.
In the next phase Johnson's Corps kept pushing north to capture Spain field and Bragg continued north-east to capture Larkin Field. When Brechinbridge's Reserve Corps finally arrived it was pushed directly North through Larkin field, and relieved Bragg's Corps which began moving north-west towards The Hornets Nest.
The following screenshot shows the final stages of the battle for The Hornets Nest, with Bragg's II Corps having driven the defenders out and off to the north-west and Breckenridges Reserve Corps just beginning to pass behind them and form on their right to extend the line and preven the Union troops making their way back towards Pittsburg Landing.
http://steamcommunity.com/sharedfiles/filedetails/?id=1100136850
The following shot shows the overall situation as I left it last night, with the CSA poised to begin their final assault on Pittsburg Landing.
http://steamcommunity.com/sharedfiles/filedetails/?id=1100164088
The plan is to push Breckenridge's Reserve Corps north screened by Bragg's II Corps which will extend its front northwards to keep the Union troops pinned on the west side of the road.
Hardy's III Corps and Johnson's I Corps will gradually push north to maintain the continuity of the front and prevent the Union from disengaging and moving north. The overall intention being to keep the Union army bottled up on the west side of the pike whilst Breckenridge takes the final objective.
So, far all I can see on the objective is a single artillery battery so, fingers crossed, that Breckenridge has the manpower to take it.
Breckenridge takes the objective.
http://steamcommunity.com/sharedfiles/filedetails/?id=1100238431
Bit messier than I would have liked, but the objective has been taken.
Most of the Reserve Corps got delayed. One brigade had to stop to deal with a stray Union brigade that had survived Larkin Field and was trying to make its way north to join the defence of the landing. Another was caught up in a firefight along the road, and couldn't disengage until Braggs Corps moved up to relieve it.
The net result was that two skirmish units had to rush the Union batteries defending the objective, which they did successfully, and then Breckenridges remaining brigade moved up to secure it.
Bragg is gradually shuffling his Corps northwards along the eastern side of the road, whilst Hardy is distracting the enemy by attacking their rear. However, he is deliberately not putting too much pressure on as he doesn't want to drive the enemy towards the objective and make life harder for Breckenridge.
Johnson's Corps is simply holding the line to the south to prevent the enemy breaking out of the pocket. But again there is no need to push any harder.
Victory
http://steamcommunity.com/sharedfiles/filedetails/?id=1100247054
The Victory screen just suddenly popped up. i was so absorbed in shuffling units north that I didn't even notice if the time had run out, or whther it just gives you victory as soon as the objective is secured. So, it took me a bit by surprise,
But basically that's how you win Shiloh as CSA.
All this, but in short edible chunks for TL;DR
Though looking at the mini-map it doesn;t look like you followed my advice, or Johnsons plan.