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When defending move the artillery into canister distance of the enemy infantry. Shooting at the ships doesn't do much.
Same strategy I use, except I let one cannon keep the ironclads hurting. Also, I combine division on the front line so my unit is able to dish more damage out from the fort.
What I am talking about is not the non-existence of strategies, but the frustrating difficulty of pulling those off with crappy 1 star brigades who are heavily outnumbered with no significant cover advantage, and when your reinforcements show up so late, so far away, and when your enemy's men show up so early and so close to the fort.....
you seriously have to sprint your brigades past the first line of enemy skirmishers, taking tons of damage in the river, so you can just barely persuade the enemy line infantry to stop and attack you, but at thatpoint you are exhausted, took damage, and are surrounded and outnumbered with only a slight cover advantage.
THIS IS THE FIRST FRICKING MISSION. I mean serious howwwww? how is this the first mission?
Usually in P1 I rush the infantry brigades to intercept union reinforcements while using skirmishers, detached skirmishers and cav to deal with skirmishers. The AI moves are quite random so there is no one overall playbook how to deal with it.
Another thing that helps is leaving the fort alone until your units are rested and resupplied. Thus they will be in better condition for P2.
In P2 I leave an infantry brigade, its skirmishers and all the artillery to defend the fort and take the other two brigades and their skirmishers to a flanking position south of the enemy route towards the CP.
Using carolinian tactics flanking and fall back command every time I can I just hammer down the infantry on open ground while it is either engaging or heading towards the fort. When reinforcements arrive one brigade takes the woods behind the enemy while the other one joins the rest of the flanking force. Positioning the artillery right behind your fortified troops is a good idea.
In Newport you want to stick to the town as much as you can. It is one of the two battles where you don´t have the time to completely annihilate the union force (ambush convoy is the second one)
1st bull run... Well I never send any units to the western CP as it doesn´t matter. just use your reinforcements to block the main union attack and keep core units by the bridge. Taking out the three batallions (2nd NY, 1st&2nd Ohio) arriving first helps a bit. You can flank and take them out before Keys arrives.
It is a lot more glorious to take out the much larger union force with a small band of rebs :)
Something from the good ol´ days: https://steamuserimages-a.akamaihd.net/ugc/155778251309759523/A585A2D7B512F36C152B79849054EF6C3B2C7974/
I think as confederacy, you actually need a small elite group of highly dependable units, that just totally massacre the enemy when used right, but you have to get really good at efficiently micro-ing them because you cant afford to lose too many men from any of your units.
You have a lot more reinforcements in 1st bull run as confederacy, I think. Honestly, I think its better how it is than before. Was way harder trying to build an army of 3 confederate corp for shiloh in the early release versions that had that happen.
It's true everyone has different strategies. I typically just make a stand wherever i can keep hold and go from there. Kept the union at the farm for one 1st bull run while jackson came and took his position at henrys hill. At counter attack phase, i had moved jackson and johnston up and decimated all but 3 brigades between the bridge and farm. Best defense can be a great offense at times.
My reinforcements were 2 more weak units.
IDK How the heck you win this battle.