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Focus (if you can) on killing or capturing their supply wagons and counter-battery their artillery one battery a time. Then focus all your artillery on one enemy brigade at a time on the edge of the rampart. When they break, send all your men in, shoot up the remaining enemy guns and get flanking fire on the other men on the rampart.
Battle never went to the second day for me as the CSA, only the Union, won it on the first try.
It may seem a bit gamey but I played it through without a care first off to see where the enemy were and where my troops would spawn. I then adjusted my army set-up accordingly.
Launched my attack on the far end of the US line and rolled up using a melee cavalry division and five infanty brigades with two supporting battalions of artillery (both 24pdrs). As that was happeneing, send a two brigade force of my best men running to the top of the map.
(As you say - it is virtually impossible to fight your way to the top in time to secure the objectives)
Second phase was an all infantry spawn in the centre - I four brigades on each side to flank the wooded area and take that, while also trying to cut off the retreating US forces making their way up there. I also withdrew my cavalry division and got them to join with the two elite brigades racing for the top of the map.
Third phase - I continued to push my now fairly knackered elites to the top objective, along with my cavalry. They got there before the US troops and I had them positioned in the tree line to fight off US attacks. Meanwhile all infantry on the other side of the river crossed over, along with supporting artillery. As I had taken the top objective, the federals had abandoned their defensive works closest to the river crossing in order to attack my troops at the objective. My newly arrived brigades therefore took position in the woods behind the lower objective and waited for the arty to come up. It was then a case of shelling and pushing the union out of the lower objective while holding on at the top.
Battle ended on the first day (haven't won when it's gone to second day) End result was ~13000 lost for me vs ~36000 lost for the USA, not perfect at all but it worked.
Couple observations, your point in correct I attacked from the Federal right and pushed them all back to Nashville. Captuiring Wilinkson is pretty straighforward and you just keep extending your line and pushing forward. By the time you get to Nashville the Union is well entrenched and it takes a horrible loss of life to finally knock them off. On new years day I find I again have to take Nashville which I was somehow teleported off overnight. I regain that but it takes massed charges by both infantry and calvary to rout them off the fortifications in the woods to the north of the pike. I had sent my calvary and the western forces to take the other Nashville objective so once you get them out of the woods you have them in a crossfire and can decimate whats left.
My observations fortifcations means some advantage, but the cover bonus they are getting is way too high. It should be reduced somewhat. Still seeing routs of the federal troops to my rear. Both Braggs and Rosecrants armies are decimated at the end of the battle. I'm not sure it's worth it to be that agressive with you needed your army in the next battle. I tend to not think so, win the battle lose the war?
Point well taken, but if your going to assualt the heights your going to take hugh casulties. I tried to wittle therm down at range and your lucky to kill 1 or 2 in a volley.
The trick is to use mass infantry melee assault. Melee calculation in this game heavily favours the side with more brigades, not more men. Gather 3 infantry brigades and charge the fortification at the same time. When they're engaged in melee, detach all their skirmishers. Now you have 6 brigades fighting one, and even fortification melee bonus and damage reduction won't save them.
(Better yet, use 3~4 shock cav brigades)
Exactly what I ended up having to do. It doesn't work initially because they have support from the rear. Took 2 or three efforts to dislodge them off the fortifications, but it is the only strategy that will break them
Never underestimate a single charge, it could make all the difference.